Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type LeftHeadAddSceneSet ¶
type LeftHeadAddSceneSet struct { Name string `json:"name"` Type string `json:"type"` State State `json:"state"` Props map[string]interface{} `json:"props"` Operations map[string]interface{} `json:"operations"` }
func (*LeftHeadAddSceneSet) GenComponentState ¶
func (l *LeftHeadAddSceneSet) GenComponentState(c *cptype.Component) error
func (*LeftHeadAddSceneSet) Import ¶
func (l *LeftHeadAddSceneSet) Import(c *cptype.Component) error
func (*LeftHeadAddSceneSet) Render ¶
func (l *LeftHeadAddSceneSet) Render(ctx context.Context, c *cptype.Component, scenario cptype.Scenario, event cptype.ComponentEvent, gs *cptype.GlobalStateData) (err error)
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