Documentation ¶
Index ¶
- Constants
- Variables
- func EnableUTF8()
- func SetHTMLStyleTitle(want titleStyle)
- func SetModeHTML(onoff bool)
- func SetModeMarkdown(onoff bool)
- type Cell
- type CellStyle
- type Element
- type Row
- type Separator
- type StraightSeparator
- type Table
- func (t *Table) AddHeaders(headers ...interface{})
- func (t *Table) AddRow(items ...interface{}) *Row
- func (t *Table) AddSeparator()
- func (t *Table) AddTitle(title interface{})
- func (t *Table) Render() (buffer string)
- func (t *Table) RenderHTML() (buffer string)
- func (t *Table) SetAlign(align tableAlignment, column int)
- func (t *Table) SetHTMLStyleTitle(want titleStyle)
- func (t *Table) SetModeHTML()
- func (t *Table) SetModeMarkdown()
- func (t *Table) SetModeTerminal()
- func (t *Table) UTF8Box()
- type TableStyle
Constants ¶
const ( TitleAsCaption titleStyle = iota TitleAsThSpan )
const ( // LINE_INNER *must* be the default; where there are vertical lines drawn // across an inner line, the character at that position should indicate // that the vertical line goes both up and down from this horizontal line. LINE_INNER lineType = iota // LINE_TOP has only descenders LINE_TOP // LINE_SUBTOP has only descenders in the middle, but goes both up and // down at the far left & right edges. LINE_SUBTOP // LINE_BOTTOM has only ascenders. LINE_BOTTOM )
These lines are for horizontal rules; these indicate desired styling, but simplistic (pure ASCII) markup characters may end up leaving the variant lines indistinguishable from LINE_INNER.
const ( AlignLeft = tableAlignment(1) AlignCenter = tableAlignment(2) AlignRight = tableAlignment(3) )
These constants control the alignment which should be used when rendering the content of a cell.
Variables ¶
var DefaultStyle = &TableStyle{ SkipBorder: false, BorderX: "-", BorderY: "|", BorderI: "+", PaddingLeft: 1, PaddingRight: 1, Width: 80, Alignment: AlignLeft, }
DefaultStyle is a TableStyle which can be used to get some simple default styling for a table, using ASCII characters for drawing borders.
var MaxColumns = 80
MaxColumns represents the maximum number of columns that are available for display without wrapping around the right-hand side of the terminal window. At program initialization, the value will be automatically set according to available sources of information, including the $COLUMNS environment variable and, on Unix, tty information.
Functions ¶
func EnableUTF8 ¶
func EnableUTF8()
EnableUTF8 will unconditionally enable using UTF-8 box-drawing characters for any tables created after this call, as the default style.
func SetHTMLStyleTitle ¶
func SetHTMLStyleTitle(want titleStyle)
SetHTMLStyleTitle lets an HTML title output mode be chosen.
func SetModeHTML ¶
func SetModeHTML(onoff bool)
SetModeHTML will control whether or not new tables generated will be in HTML mode by default; HTML-or-not takes precedence over options which control how a terminal output will be rendered, such as whether or not to use UTF8. This affects any tables created after this call.
func SetModeMarkdown ¶
func SetModeMarkdown(onoff bool)
SetModeMarkdown will control whether or not new tables generated will be in Markdown mode by default. HTML-mode takes precedence.
Types ¶
type Cell ¶
type Cell struct {
// contains filtered or unexported fields
}
A Cell denotes one cell of a table; it spans one row and a variable number of columns. A given Cell can only be used at one place in a table; the act of adding the Cell to the table mutates it with position information, so do not create one "const" Cell to add it multiple times.
func CreateCell ¶
CreateCell returns a Cell where the content is the supplied value, with the optional supplied style (which may be given as nil). The style can include a non-zero ColSpan to cause the cell to become column-spanning. Changing the style afterwards will not adjust the column-spanning state of the cell itself.
func (*Cell) Render ¶
Render returns a string representing the content of the cell, together with padding (to the widths specified) and handling any alignment.
func (*Cell) Width ¶
Width returns the width of the content of the cell, measured in runes; if each rune is a single rendering glyph and not "wide", then this is sufficient to calculate the width for rendering purposes. This will fail on more sophisticated Unicode; in which case, this is the place to plug in better logic for "measuring" the display width. Around about then, you run into some fundamental limitations of a cell grid display model as is used in ttys.
type CellStyle ¶
type CellStyle struct { // Alignment indicates the alignment to be used in rendering the content Alignment tableAlignment // ColSpan indicates how many columns this Cell is expected to consume. ColSpan int }
A CellStyle controls all style applicable to one Cell.
type Element ¶
type Element interface {
Render(*renderStyle) string
}
An Element is a drawn representation of the contents of a table cell.
type Row ¶
type Row struct {
// contains filtered or unexported fields
}
A Row represents one row of a Table, consisting of some number of Cell items.
func CreateRow ¶
func CreateRow(items []interface{}) *Row
CreateRow returns a Row where the cells are created as needed to hold each item given; each item can be a Cell or content to go into a Cell created to hold it.
func (*Row) AddCell ¶
func (r *Row) AddCell(item interface{})
AddCell adds one item to a row as a new cell, where the item is either a Cell or content to be put into a cell.
type Separator ¶
type Separator struct {
// contains filtered or unexported fields
}
A Separator is a horizontal rule line, with associated information which indicates where in a table it is, sufficient for simple cases to let clean tables be drawn. If a row-spanning cell is created, then this will be insufficient: we can get away with hand-waving of "well, it's showing where the border would be" but a more capable handling will require structure reworking. Patches welcome.
type StraightSeparator ¶
type StraightSeparator struct {
// contains filtered or unexported fields
}
A StraightSeparator is a horizontal line with associated information about what sort of position it takes in the table, so as to control which shapes will be used where vertical lines are expected to touch this horizontal line.
func (*StraightSeparator) Render ¶
func (s *StraightSeparator) Render(style *renderStyle) string
Render returns a string representing this separator, with all border crossings appropriately chosen.
type Table ¶
type Table struct { Style *TableStyle // contains filtered or unexported fields }
Table represents a terminal table. The Style can be directly accessed and manipulated; all other access is via methods.
func CreateTable ¶
func CreateTable() *Table
CreateTable creates an empty Table using defaults for style.
func (*Table) AddHeaders ¶
func (t *Table) AddHeaders(headers ...interface{})
AddHeaders supplies column headers for the table.
func (*Table) AddSeparator ¶
func (t *Table) AddSeparator()
AddSeparator adds a line to the table content, where the line consists of separator characters.
func (*Table) AddTitle ¶
func (t *Table) AddTitle(title interface{})
AddTitle supplies a table title, which if present will be rendered as one cell across the width of the table, as the first row.
func (*Table) Render ¶
Render returns a string representation of a fully rendered table, drawn out for display, with embedded newlines. If this table is in HTML mode, then this is equivalent to RenderHTML().
func (*Table) RenderHTML ¶
RenderHTML returns a string representation of a the table, suitable for inclusion as HTML elsewhere. Primary use-case controlling layout style is for inclusion into Markdown documents, documenting normal table use. Thus we leave the padding in place to have columns align when viewed as plain text and rely upon HTML ignoring extra whitespace.
func (*Table) SetAlign ¶
SetAlign changes the alignment for elements in a column of the table; alignments are stored with each cell, so cells added after a call to SetAlign will not pick up the change. Columns are numbered from 1.
func (*Table) SetHTMLStyleTitle ¶
func (t *Table) SetHTMLStyleTitle(want titleStyle)
SetHTMLStyleTitle lets an HTML output mode be chosen; we should rework this into a more generic and extensible API as we clean up tablewriter
func (*Table) SetModeHTML ¶
func (t *Table) SetModeHTML()
SetModeHTML switches this table to be in HTML when rendered; the default depends upon whether the package function SetModeHTML() has been called, and with what value. This method forces the feature on for this table. Turning off involves choosing a different mode, per-table.
func (*Table) SetModeMarkdown ¶
func (t *Table) SetModeMarkdown()
SetModeMarkdown switches this table to be in Markdown mode
func (*Table) SetModeTerminal ¶
func (t *Table) SetModeTerminal()
SetModeTerminal switches this table to be in terminal mode
type TableStyle ¶
type TableStyle struct { SkipBorder bool BorderX string BorderY string BorderI string BorderTop string BorderBottom string BorderRight string BorderLeft string BorderTopLeft string BorderTopRight string BorderBottomLeft string BorderBottomRight string PaddingLeft int PaddingRight int Width int Alignment tableAlignment // contains filtered or unexported fields }
TableStyle controls styling information for a Table as a whole.
For the Border rules, only X, Y and I are needed, and all have defaults. The others will all default to the same as BorderI.