Documentation
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Overview ¶
Package main generated by go-bindata.// sources: lodestone-css-selectors/cwls/cwls.json lodestone-css-selectors/cwls/members.json lodestone-css-selectors/freecompany/focus.json lodestone-css-selectors/freecompany/freecompany.json lodestone-css-selectors/freecompany/members.json lodestone-css-selectors/freecompany/reputation.json lodestone-css-selectors/freecompany/seeking.json lodestone-css-selectors/linkshell/ls.json lodestone-css-selectors/linkshell/members.json lodestone-css-selectors/meta.json lodestone-css-selectors/profile/achievements.json lodestone-css-selectors/profile/attributes.json lodestone-css-selectors/profile/character.json lodestone-css-selectors/profile/classjob.json lodestone-css-selectors/profile/gearset.json lodestone-css-selectors/profile/minion.json lodestone-css-selectors/profile/mount.json lodestone-css-selectors/pvpteam/members.json lodestone-css-selectors/pvpteam/pvpteam.json lodestone-css-selectors/search/character.json lodestone-css-selectors/search/cwls.json lodestone-css-selectors/search/freecompany.json lodestone-css-selectors/search/linkshell.json lodestone-css-selectors/search/pvpteam.json
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("nonexistent") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively
Types ¶
This section is empty.