Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
View Source
var State_name = map[int32]string{
0: "STATE_UNSPECIFIED",
1: "FREE",
2: "PRERELEASE",
3: "SERVING",
4: "TEST",
5: "REPAIR",
6: "DECOMMISSIONED",
}
View Source
var State_value = map[string]int32{
"STATE_UNSPECIFIED": 0,
"FREE": 1,
"PRERELEASE": 2,
"SERVING": 3,
"TEST": 4,
"REPAIR": 5,
"DECOMMISSIONED": 6,
}
Functions ¶
This section is empty.
Types ¶
type State ¶
type State int32
State is an enumeration of possible states a resource may be in. When adding a state here, choose a name that results in no common prefixes between any two states, then update prefix-matching in prefixes.go.
const ( // Resource state unspecified. State_STATE_UNSPECIFIED State = 0 // Resource is not allocated. State_FREE State = 1 // Resource is allocated for future use. State_PRERELEASE State = 2 // Resource is allocated and currently used in production. State_SERVING State = 3 // Resource is allocated and currently used for testing. State_TEST State = 4 // Resource is undergoing repairs. State_REPAIR State = 5 // Resource is allocated but unused. State_DECOMMISSIONED State = 6 )
func (State) EnumDescriptor ¶
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