Documentation ¶
Index ¶
- Constants
- type Client
- func (c *Client) CreateSession(request *CreateSessionRequest) (response *CreateSessionResponse, err error)
- func (c *Client) DescribeWorkers(request *DescribeWorkersRequest) (response *DescribeWorkersResponse, err error)
- func (c *Client) DescribeWorkersInfo(request *DescribeWorkersInfoRequest) (response *DescribeWorkersInfoResponse, err error)
- func (c *Client) EnterQueue(request *EnterQueueRequest) (response *EnterQueueResponse, err error)
- func (c *Client) ModifyWorkers(request *ModifyWorkersRequest) (response *ModifyWorkersResponse, err error)
- func (c *Client) QuitQueue(request *QuitQueueRequest) (response *QuitQueueResponse, err error)
- func (c *Client) StopGame(request *StopGameRequest) (response *StopGameResponse, err error)
- func (c *Client) TrylockWorker(request *TrylockWorkerRequest) (response *TrylockWorkerResponse, err error)
- type CreateSessionRequest
- type CreateSessionResponse
- type DescribeWorkersInfoRequest
- type DescribeWorkersInfoResponse
- type DescribeWorkersRequest
- type DescribeWorkersResponse
- type EnterQueueRequest
- type EnterQueueResponse
- type ModifyWorkersRequest
- type ModifyWorkersResponse
- type QuitQueueRequest
- type QuitQueueResponse
- type StopGameRequest
- type StopGameResponse
- type TrylockWorkerRequest
- type TrylockWorkerResponse
- type WorkerDetail
- type WorkerRegionInfo
Constants ¶
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const APIVersion = "2019-11-18"
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Client ¶
func NewClient ¶
func NewClient(credential *common.Credential, region string, clientProfile *profile.ClientProfile) (client *Client, err error)
func NewClientWithSecretId ¶
Deprecated
func (*Client) CreateSession ¶
func (c *Client) CreateSession(request *CreateSessionRequest) (response *CreateSessionResponse, err error)
创建会话
func (*Client) DescribeWorkers ¶
func (c *Client) DescribeWorkers(request *DescribeWorkersRequest) (response *DescribeWorkersResponse, err error)
查询空闲机器数量
func (*Client) DescribeWorkersInfo ¶
func (c *Client) DescribeWorkersInfo(request *DescribeWorkersInfoRequest) (response *DescribeWorkersInfoResponse, err error)
获取机器信息
func (*Client) EnterQueue ¶
func (c *Client) EnterQueue(request *EnterQueueRequest) (response *EnterQueueResponse, err error)
进入排队锁定机器
func (*Client) ModifyWorkers ¶
func (c *Client) ModifyWorkers(request *ModifyWorkersRequest) (response *ModifyWorkersResponse, err error)
修改机器信息
func (*Client) QuitQueue ¶
func (c *Client) QuitQueue(request *QuitQueueRequest) (response *QuitQueueResponse, err error)
退出排队
func (*Client) StopGame ¶
func (c *Client) StopGame(request *StopGameRequest) (response *StopGameResponse, err error)
强制退出游戏
func (*Client) TrylockWorker ¶
func (c *Client) TrylockWorker(request *TrylockWorkerRequest) (response *TrylockWorkerResponse, err error)
尝试锁定机器
type CreateSessionRequest ¶
type CreateSessionRequest struct { *tchttp.BaseRequest // 客户端session信息,从JSSDK请求中获得 ClientSession *string `json:"ClientSession,omitempty" name:"ClientSession"` // 游戏用户ID UserId *string `json:"UserId,omitempty" name:"UserId"` // 游戏ID GameId *string `json:"GameId,omitempty" name:"GameId"` // 游戏区域,ap-guangzhou、ap-shanghai、ap-beijing等 GameRegion *string `json:"GameRegion,omitempty" name:"GameRegion"` // 游戏参数 GameParas *string `json:"GameParas,omitempty" name:"GameParas"` // 分辨率,,可设置为1080p或720p Resolution *string `json:"Resolution,omitempty" name:"Resolution"` // 背景图url,格式为png或jpeg,宽高1920*1080 ImageUrl *string `json:"ImageUrl,omitempty" name:"ImageUrl"` // 资源池编号,1表示正式,2表示测试 SetNo *uint64 `json:"SetNo,omitempty" name:"SetNo"` // 单位Mbps,固定码率,后端不动态调整(MaxBitrate和MinBitrate将无效) Bitrate *uint64 `json:"Bitrate,omitempty" name:"Bitrate"` // 单位Mbps,动态调整最大码率 MaxBitrate *uint64 `json:"MaxBitrate,omitempty" name:"MaxBitrate"` // 单位Mbps,动态调整最小码率 MinBitrate *uint64 `json:"MinBitrate,omitempty" name:"MinBitrate"` // 帧率,可设置为30、45或60 Fps *uint64 `json:"Fps,omitempty" name:"Fps"` // 游戏用户IP,用于就近调度,例如125.127.178.228 UserIp *string `json:"UserIp,omitempty" name:"UserIp"` // 优化项,便于客户灰度开启新的优化项,默认为0 Optimization *uint64 `json:"Optimization,omitempty" name:"Optimization"` }
func NewCreateSessionRequest ¶
func NewCreateSessionRequest() (request *CreateSessionRequest)
func (*CreateSessionRequest) FromJsonString ¶
func (r *CreateSessionRequest) FromJsonString(s string) error
func (*CreateSessionRequest) ToJsonString ¶
func (r *CreateSessionRequest) ToJsonString() string
type CreateSessionResponse ¶
type CreateSessionResponse struct { *tchttp.BaseResponse Response *struct { // 服务端session信息,返回给JSSDK ServerSession *string `json:"ServerSession,omitempty" name:"ServerSession"` // 唯一请求 ID,每次请求都会返回。定位问题时需要提供该次请求的 RequestId。 RequestId *string `json:"RequestId,omitempty" name:"RequestId"` } `json:"Response"` }
func NewCreateSessionResponse ¶
func NewCreateSessionResponse() (response *CreateSessionResponse)
func (*CreateSessionResponse) FromJsonString ¶
func (r *CreateSessionResponse) FromJsonString(s string) error
func (*CreateSessionResponse) ToJsonString ¶
func (r *CreateSessionResponse) ToJsonString() string
type DescribeWorkersInfoRequest ¶
type DescribeWorkersInfoRequest struct {
*tchttp.BaseRequest
}
func NewDescribeWorkersInfoRequest ¶
func NewDescribeWorkersInfoRequest() (request *DescribeWorkersInfoRequest)
func (*DescribeWorkersInfoRequest) FromJsonString ¶
func (r *DescribeWorkersInfoRequest) FromJsonString(s string) error
func (*DescribeWorkersInfoRequest) ToJsonString ¶
func (r *DescribeWorkersInfoRequest) ToJsonString() string
type DescribeWorkersInfoResponse ¶
type DescribeWorkersInfoResponse struct { *tchttp.BaseResponse Response *struct { // 机器数量 WorkerNum *uint64 `json:"WorkerNum,omitempty" name:"WorkerNum"` // 机器详细信息 WorkerDetail []*WorkerDetail `json:"WorkerDetail,omitempty" name:"WorkerDetail" list` // 唯一请求 ID,每次请求都会返回。定位问题时需要提供该次请求的 RequestId。 RequestId *string `json:"RequestId,omitempty" name:"RequestId"` } `json:"Response"` }
func NewDescribeWorkersInfoResponse ¶
func NewDescribeWorkersInfoResponse() (response *DescribeWorkersInfoResponse)
func (*DescribeWorkersInfoResponse) FromJsonString ¶
func (r *DescribeWorkersInfoResponse) FromJsonString(s string) error
func (*DescribeWorkersInfoResponse) ToJsonString ¶
func (r *DescribeWorkersInfoResponse) ToJsonString() string
type DescribeWorkersRequest ¶
type DescribeWorkersRequest struct { *tchttp.BaseRequest // 资源池编号,1表示正式,2表示测试 SetNo *uint64 `json:"SetNo,omitempty" name:"SetNo"` }
func NewDescribeWorkersRequest ¶
func NewDescribeWorkersRequest() (request *DescribeWorkersRequest)
func (*DescribeWorkersRequest) FromJsonString ¶
func (r *DescribeWorkersRequest) FromJsonString(s string) error
func (*DescribeWorkersRequest) ToJsonString ¶
func (r *DescribeWorkersRequest) ToJsonString() string
type DescribeWorkersResponse ¶
type DescribeWorkersResponse struct { *tchttp.BaseResponse Response *struct { // 空闲机器总数量 Idle *uint64 `json:"Idle,omitempty" name:"Idle"` // 区域个数 RegionNum *uint64 `json:"RegionNum,omitempty" name:"RegionNum"` // 各个区域的机器情况 RegionDetail []*WorkerRegionInfo `json:"RegionDetail,omitempty" name:"RegionDetail" list` // 唯一请求 ID,每次请求都会返回。定位问题时需要提供该次请求的 RequestId。 RequestId *string `json:"RequestId,omitempty" name:"RequestId"` } `json:"Response"` }
func NewDescribeWorkersResponse ¶
func NewDescribeWorkersResponse() (response *DescribeWorkersResponse)
func (*DescribeWorkersResponse) FromJsonString ¶
func (r *DescribeWorkersResponse) FromJsonString(s string) error
func (*DescribeWorkersResponse) ToJsonString ¶
func (r *DescribeWorkersResponse) ToJsonString() string
type EnterQueueRequest ¶
type EnterQueueRequest struct { *tchttp.BaseRequest // true:第一次请求排队 false:已在排队中,查询当前排名 First *bool `json:"First,omitempty" name:"First"` // 游戏ID GameId *string `json:"GameId,omitempty" name:"GameId"` // 用户ID UserId *string `json:"UserId,omitempty" name:"UserId"` // 资源池编号 SetNumber *uint64 `json:"SetNumber,omitempty" name:"SetNumber"` }
func NewEnterQueueRequest ¶
func NewEnterQueueRequest() (request *EnterQueueRequest)
func (*EnterQueueRequest) FromJsonString ¶
func (r *EnterQueueRequest) FromJsonString(s string) error
func (*EnterQueueRequest) ToJsonString ¶
func (r *EnterQueueRequest) ToJsonString() string
type EnterQueueResponse ¶
type EnterQueueResponse struct { *tchttp.BaseResponse Response *struct { // 排名 Rank *uint64 `json:"Rank,omitempty" name:"Rank"` // 机器锁定成功 LockSuccess *bool `json:"LockSuccess,omitempty" name:"LockSuccess"` // 唯一请求 ID,每次请求都会返回。定位问题时需要提供该次请求的 RequestId。 RequestId *string `json:"RequestId,omitempty" name:"RequestId"` } `json:"Response"` }
func NewEnterQueueResponse ¶
func NewEnterQueueResponse() (response *EnterQueueResponse)
func (*EnterQueueResponse) FromJsonString ¶
func (r *EnterQueueResponse) FromJsonString(s string) error
func (*EnterQueueResponse) ToJsonString ¶
func (r *EnterQueueResponse) ToJsonString() string
type ModifyWorkersRequest ¶
type ModifyWorkersRequest struct { *tchttp.BaseRequest // 批量机器ID,最多不超过100个 InstanceIds []*string `json:"InstanceIds,omitempty" name:"InstanceIds" list` // 资源池编号,修改有效范围为[1,100],在idle状态下才能修改成功 SetNo *uint64 `json:"SetNo,omitempty" name:"SetNo"` }
func NewModifyWorkersRequest ¶
func NewModifyWorkersRequest() (request *ModifyWorkersRequest)
func (*ModifyWorkersRequest) FromJsonString ¶
func (r *ModifyWorkersRequest) FromJsonString(s string) error
func (*ModifyWorkersRequest) ToJsonString ¶
func (r *ModifyWorkersRequest) ToJsonString() string
type ModifyWorkersResponse ¶
type ModifyWorkersResponse struct { *tchttp.BaseResponse Response *struct { // 唯一请求 ID,每次请求都会返回。定位问题时需要提供该次请求的 RequestId。 RequestId *string `json:"RequestId,omitempty" name:"RequestId"` } `json:"Response"` }
func NewModifyWorkersResponse ¶
func NewModifyWorkersResponse() (response *ModifyWorkersResponse)
func (*ModifyWorkersResponse) FromJsonString ¶
func (r *ModifyWorkersResponse) FromJsonString(s string) error
func (*ModifyWorkersResponse) ToJsonString ¶
func (r *ModifyWorkersResponse) ToJsonString() string
type QuitQueueRequest ¶
type QuitQueueRequest struct { *tchttp.BaseRequest // 用户ID UserId *string `json:"UserId,omitempty" name:"UserId"` // 资源池编号 SetNumber *uint64 `json:"SetNumber,omitempty" name:"SetNumber"` }
func NewQuitQueueRequest ¶
func NewQuitQueueRequest() (request *QuitQueueRequest)
func (*QuitQueueRequest) FromJsonString ¶
func (r *QuitQueueRequest) FromJsonString(s string) error
func (*QuitQueueRequest) ToJsonString ¶
func (r *QuitQueueRequest) ToJsonString() string
type QuitQueueResponse ¶
type QuitQueueResponse struct { *tchttp.BaseResponse Response *struct { // 唯一请求 ID,每次请求都会返回。定位问题时需要提供该次请求的 RequestId。 RequestId *string `json:"RequestId,omitempty" name:"RequestId"` } `json:"Response"` }
func NewQuitQueueResponse ¶
func NewQuitQueueResponse() (response *QuitQueueResponse)
func (*QuitQueueResponse) FromJsonString ¶
func (r *QuitQueueResponse) FromJsonString(s string) error
func (*QuitQueueResponse) ToJsonString ¶
func (r *QuitQueueResponse) ToJsonString() string
type StopGameRequest ¶
type StopGameRequest struct { *tchttp.BaseRequest // 游戏用户ID UserId *string `json:"UserId,omitempty" name:"UserId"` }
func NewStopGameRequest ¶
func NewStopGameRequest() (request *StopGameRequest)
func (*StopGameRequest) FromJsonString ¶
func (r *StopGameRequest) FromJsonString(s string) error
func (*StopGameRequest) ToJsonString ¶
func (r *StopGameRequest) ToJsonString() string
type StopGameResponse ¶
type StopGameResponse struct { *tchttp.BaseResponse Response *struct { // 唯一请求 ID,每次请求都会返回。定位问题时需要提供该次请求的 RequestId。 RequestId *string `json:"RequestId,omitempty" name:"RequestId"` } `json:"Response"` }
func NewStopGameResponse ¶
func NewStopGameResponse() (response *StopGameResponse)
func (*StopGameResponse) FromJsonString ¶
func (r *StopGameResponse) FromJsonString(s string) error
func (*StopGameResponse) ToJsonString ¶
func (r *StopGameResponse) ToJsonString() string
type TrylockWorkerRequest ¶
type TrylockWorkerRequest struct { *tchttp.BaseRequest // 游戏用户ID UserId *string `json:"UserId,omitempty" name:"UserId"` // 游戏ID GameId *string `json:"GameId,omitempty" name:"GameId"` // 游戏区域,ap-guangzhou、ap-shanghai、ap-beijing等 GameRegion *string `json:"GameRegion,omitempty" name:"GameRegion"` // 资源池编号,1表示共用,2表示测试 SetNo *uint64 `json:"SetNo,omitempty" name:"SetNo"` // 游戏用户IP,用于就近调度,例如125.127.178.228 UserIp *string `json:"UserIp,omitempty" name:"UserIp"` }
func NewTrylockWorkerRequest ¶
func NewTrylockWorkerRequest() (request *TrylockWorkerRequest)
func (*TrylockWorkerRequest) FromJsonString ¶
func (r *TrylockWorkerRequest) FromJsonString(s string) error
func (*TrylockWorkerRequest) ToJsonString ¶
func (r *TrylockWorkerRequest) ToJsonString() string
type TrylockWorkerResponse ¶
type TrylockWorkerResponse struct { *tchttp.BaseResponse Response *struct { // 唯一请求 ID,每次请求都会返回。定位问题时需要提供该次请求的 RequestId。 RequestId *string `json:"RequestId,omitempty" name:"RequestId"` } `json:"Response"` }
func NewTrylockWorkerResponse ¶
func NewTrylockWorkerResponse() (response *TrylockWorkerResponse)
func (*TrylockWorkerResponse) FromJsonString ¶
func (r *TrylockWorkerResponse) FromJsonString(s string) error
func (*TrylockWorkerResponse) ToJsonString ¶
func (r *TrylockWorkerResponse) ToJsonString() string
type WorkerDetail ¶
type WorkerDetail struct { // 客户appid AppId *uint64 `json:"AppId,omitempty" name:"AppId"` // 资源池编号 SetNo *uint64 `json:"SetNo,omitempty" name:"SetNo"` // 机器所属区域 Region *string `json:"Region,omitempty" name:"Region"` // 机器ID InstanceId *string `json:"InstanceId,omitempty" name:"InstanceId"` // 机器类型: // LARGE-大型 // MEDIUM-中型 // SMALL-小型 InstanceType *string `json:"InstanceType,omitempty" name:"InstanceType"` // 机器IP Ip *string `json:"Ip,omitempty" name:"Ip"` // 服务状态: // IDLE-空闲 // LOCK-锁定 // ESTABLISHED-游戏中 // RECONNECT-等待重连 // RECOVERY-清理恢复 // FORBID-禁用 // UNAVAILABLE-不可用 ServiceState *string `json:"ServiceState,omitempty" name:"ServiceState"` // 用户ID // 注意:此字段可能返回 null,表示取不到有效值。 UserId *string `json:"UserId,omitempty" name:"UserId"` // 游戏ID // 注意:此字段可能返回 null,表示取不到有效值。 GameId *string `json:"GameId,omitempty" name:"GameId"` }
type WorkerRegionInfo ¶
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