Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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Functions ¶
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Types ¶
type Cell ¶ added in v0.1.1
type Cell struct { PositionX int16 PositionY int16 Opacity int8 Image *image.RGBA Duration uint16 UserData *UserData EbitenImage *ebiten.Image // contains filtered or unexported fields }
Cell represents an image
type Layer ¶
type Layer struct { SpriteWidth uint16 SpriteHeight uint16 BlendMode int16 Name string Opacity int8 Flags int16 Cells []*Cell UserData *UserData // contains filtered or unexported fields }
Layer represents layers of a sprite
type Slice ¶ added in v0.2.5
type Slice struct { UserData *UserData // contains filtered or unexported fields }
Slice represents a slice
type Sprite ¶
type Sprite struct { Width uint16 Height uint16 Tags []*Tag Layers map[string]*Layer // contains filtered or unexported fields }
Sprite represents an aseprite sprite file
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