pbuffer

package
v0.3.3 Latest Latest
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Published: Dec 16, 2023 License: MIT Imports: 3 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

View Source
var GameLiftResponse_Status_name = map[int32]string{
	0: "OK",
	1: "ERROR_400",
	2: "ERROR_500",
}
View Source
var GameLiftResponse_Status_value = map[string]int32{
	"OK":        0,
	"ERROR_400": 1,
	"ERROR_500": 2,
}
View Source
var Response_Status_name = map[int32]string{
	0: "OK",
	1: "ERROR",
}
View Source
var Response_Status_value = map[string]int32{
	"OK":    0,
	"ERROR": 1,
}

Functions

This section is empty.

Types

type AcceptPlayerSession

type AcceptPlayerSession struct {
	GameSessionId        string   `protobuf:"bytes,1,opt,name=gameSessionId,proto3" json:"gameSessionId,omitempty"`
	PlayerSessionId      string   `protobuf:"bytes,2,opt,name=playerSessionId,proto3" json:"playerSessionId,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

func (*AcceptPlayerSession) Descriptor

func (*AcceptPlayerSession) Descriptor() ([]byte, []int)

func (*AcceptPlayerSession) GetGameSessionId

func (m *AcceptPlayerSession) GetGameSessionId() string

func (*AcceptPlayerSession) GetPlayerSessionId

func (m *AcceptPlayerSession) GetPlayerSessionId() string

func (*AcceptPlayerSession) ProtoMessage

func (*AcceptPlayerSession) ProtoMessage()

func (*AcceptPlayerSession) Reset

func (m *AcceptPlayerSession) Reset()

func (*AcceptPlayerSession) String

func (m *AcceptPlayerSession) String() string

func (*AcceptPlayerSession) XXX_DiscardUnknown

func (m *AcceptPlayerSession) XXX_DiscardUnknown()

func (*AcceptPlayerSession) XXX_Marshal

func (m *AcceptPlayerSession) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*AcceptPlayerSession) XXX_Merge

func (m *AcceptPlayerSession) XXX_Merge(src proto.Message)

func (*AcceptPlayerSession) XXX_Size

func (m *AcceptPlayerSession) XXX_Size() int

func (*AcceptPlayerSession) XXX_Unmarshal

func (m *AcceptPlayerSession) XXX_Unmarshal(b []byte) error

type ActivateGameSession

type ActivateGameSession struct {
	GameSession          *GameSession `protobuf:"bytes,1,opt,name=gameSession,proto3" json:"gameSession,omitempty"`
	XXX_NoUnkeyedLiteral struct{}     `json:"-"`
	XXX_unrecognized     []byte       `json:"-"`
	XXX_sizecache        int32        `json:"-"`
}

AuxProxy --> Sdk

func (*ActivateGameSession) Descriptor

func (*ActivateGameSession) Descriptor() ([]byte, []int)

func (*ActivateGameSession) GetGameSession

func (m *ActivateGameSession) GetGameSession() *GameSession

func (*ActivateGameSession) ProtoMessage

func (*ActivateGameSession) ProtoMessage()

func (*ActivateGameSession) Reset

func (m *ActivateGameSession) Reset()

func (*ActivateGameSession) String

func (m *ActivateGameSession) String() string

func (*ActivateGameSession) XXX_DiscardUnknown

func (m *ActivateGameSession) XXX_DiscardUnknown()

func (*ActivateGameSession) XXX_Marshal

func (m *ActivateGameSession) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*ActivateGameSession) XXX_Merge

func (m *ActivateGameSession) XXX_Merge(src proto.Message)

func (*ActivateGameSession) XXX_Size

func (m *ActivateGameSession) XXX_Size() int

func (*ActivateGameSession) XXX_Unmarshal

func (m *ActivateGameSession) XXX_Unmarshal(b []byte) error

type AttributeValue

type AttributeValue struct {
	Type                 int32              `protobuf:"varint,1,opt,name=type,proto3" json:"type,omitempty"`
	S                    string             `protobuf:"bytes,2,opt,name=S,proto3" json:"S,omitempty"`
	N                    float64            `protobuf:"fixed64,3,opt,name=N,proto3" json:"N,omitempty"`
	SL                   []string           `protobuf:"bytes,4,rep,name=SL,proto3" json:"SL,omitempty"`
	SDM                  map[string]float64 `` /* 149-byte string literal not displayed */
	XXX_NoUnkeyedLiteral struct{}           `json:"-"`
	XXX_unrecognized     []byte             `json:"-"`
	XXX_sizecache        int32              `json:"-"`
}

func (*AttributeValue) Descriptor

func (*AttributeValue) Descriptor() ([]byte, []int)

func (*AttributeValue) GetN

func (m *AttributeValue) GetN() float64

func (*AttributeValue) GetS

func (m *AttributeValue) GetS() string

func (*AttributeValue) GetSDM

func (m *AttributeValue) GetSDM() map[string]float64

func (*AttributeValue) GetSL

func (m *AttributeValue) GetSL() []string

func (*AttributeValue) GetType

func (m *AttributeValue) GetType() int32

func (*AttributeValue) ProtoMessage

func (*AttributeValue) ProtoMessage()

func (*AttributeValue) Reset

func (m *AttributeValue) Reset()

func (*AttributeValue) String

func (m *AttributeValue) String() string

func (*AttributeValue) XXX_DiscardUnknown

func (m *AttributeValue) XXX_DiscardUnknown()

func (*AttributeValue) XXX_Marshal

func (m *AttributeValue) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*AttributeValue) XXX_Merge

func (m *AttributeValue) XXX_Merge(src proto.Message)

func (*AttributeValue) XXX_Size

func (m *AttributeValue) XXX_Size() int

func (*AttributeValue) XXX_Unmarshal

func (m *AttributeValue) XXX_Unmarshal(b []byte) error

type BackfillMatchmakingRequest

type BackfillMatchmakingRequest struct {
	TicketId                    string    `protobuf:"bytes,1,opt,name=ticketId,proto3" json:"ticketId,omitempty"`
	GameSessionArn              string    `protobuf:"bytes,2,opt,name=gameSessionArn,proto3" json:"gameSessionArn,omitempty"`
	MatchmakingConfigurationArn string    `protobuf:"bytes,3,opt,name=matchmakingConfigurationArn,proto3" json:"matchmakingConfigurationArn,omitempty"`
	Players                     []*Player `protobuf:"bytes,4,rep,name=players,proto3" json:"players,omitempty"`
	XXX_NoUnkeyedLiteral        struct{}  `json:"-"`
	XXX_unrecognized            []byte    `json:"-"`
	XXX_sizecache               int32     `json:"-"`
}

func (*BackfillMatchmakingRequest) Descriptor

func (*BackfillMatchmakingRequest) Descriptor() ([]byte, []int)

func (*BackfillMatchmakingRequest) GetGameSessionArn

func (m *BackfillMatchmakingRequest) GetGameSessionArn() string

func (*BackfillMatchmakingRequest) GetMatchmakingConfigurationArn

func (m *BackfillMatchmakingRequest) GetMatchmakingConfigurationArn() string

func (*BackfillMatchmakingRequest) GetPlayers

func (m *BackfillMatchmakingRequest) GetPlayers() []*Player

func (*BackfillMatchmakingRequest) GetTicketId

func (m *BackfillMatchmakingRequest) GetTicketId() string

func (*BackfillMatchmakingRequest) ProtoMessage

func (*BackfillMatchmakingRequest) ProtoMessage()

func (*BackfillMatchmakingRequest) Reset

func (m *BackfillMatchmakingRequest) Reset()

func (*BackfillMatchmakingRequest) String

func (m *BackfillMatchmakingRequest) String() string

func (*BackfillMatchmakingRequest) XXX_DiscardUnknown

func (m *BackfillMatchmakingRequest) XXX_DiscardUnknown()

func (*BackfillMatchmakingRequest) XXX_Marshal

func (m *BackfillMatchmakingRequest) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*BackfillMatchmakingRequest) XXX_Merge

func (m *BackfillMatchmakingRequest) XXX_Merge(src proto.Message)

func (*BackfillMatchmakingRequest) XXX_Size

func (m *BackfillMatchmakingRequest) XXX_Size() int

func (*BackfillMatchmakingRequest) XXX_Unmarshal

func (m *BackfillMatchmakingRequest) XXX_Unmarshal(b []byte) error

type BackfillMatchmakingResponse

type BackfillMatchmakingResponse struct {
	TicketId             string   `protobuf:"bytes,1,opt,name=ticketId,proto3" json:"ticketId,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

func (*BackfillMatchmakingResponse) Descriptor

func (*BackfillMatchmakingResponse) Descriptor() ([]byte, []int)

func (*BackfillMatchmakingResponse) GetTicketId

func (m *BackfillMatchmakingResponse) GetTicketId() string

func (*BackfillMatchmakingResponse) ProtoMessage

func (*BackfillMatchmakingResponse) ProtoMessage()

func (*BackfillMatchmakingResponse) Reset

func (m *BackfillMatchmakingResponse) Reset()

func (*BackfillMatchmakingResponse) String

func (m *BackfillMatchmakingResponse) String() string

func (*BackfillMatchmakingResponse) XXX_DiscardUnknown

func (m *BackfillMatchmakingResponse) XXX_DiscardUnknown()

func (*BackfillMatchmakingResponse) XXX_Marshal

func (m *BackfillMatchmakingResponse) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*BackfillMatchmakingResponse) XXX_Merge

func (m *BackfillMatchmakingResponse) XXX_Merge(src proto.Message)

func (*BackfillMatchmakingResponse) XXX_Size

func (m *BackfillMatchmakingResponse) XXX_Size() int

func (*BackfillMatchmakingResponse) XXX_Unmarshal

func (m *BackfillMatchmakingResponse) XXX_Unmarshal(b []byte) error

type DescribePlayerSessionsRequest

type DescribePlayerSessionsRequest struct {
	GameSessionId             string   `protobuf:"bytes,1,opt,name=gameSessionId,proto3" json:"gameSessionId,omitempty"`
	PlayerId                  string   `protobuf:"bytes,2,opt,name=playerId,proto3" json:"playerId,omitempty"`
	PlayerSessionId           string   `protobuf:"bytes,3,opt,name=playerSessionId,proto3" json:"playerSessionId,omitempty"`
	PlayerSessionStatusFilter string   `protobuf:"bytes,4,opt,name=playerSessionStatusFilter,proto3" json:"playerSessionStatusFilter,omitempty"`
	NextToken                 string   `protobuf:"bytes,5,opt,name=nextToken,proto3" json:"nextToken,omitempty"`
	Limit                     int32    `protobuf:"varint,6,opt,name=limit,proto3" json:"limit,omitempty"`
	XXX_NoUnkeyedLiteral      struct{} `json:"-"`
	XXX_unrecognized          []byte   `json:"-"`
	XXX_sizecache             int32    `json:"-"`
}

func (*DescribePlayerSessionsRequest) Descriptor

func (*DescribePlayerSessionsRequest) Descriptor() ([]byte, []int)

func (*DescribePlayerSessionsRequest) GetGameSessionId

func (m *DescribePlayerSessionsRequest) GetGameSessionId() string

func (*DescribePlayerSessionsRequest) GetLimit

func (m *DescribePlayerSessionsRequest) GetLimit() int32

func (*DescribePlayerSessionsRequest) GetNextToken

func (m *DescribePlayerSessionsRequest) GetNextToken() string

func (*DescribePlayerSessionsRequest) GetPlayerId

func (m *DescribePlayerSessionsRequest) GetPlayerId() string

func (*DescribePlayerSessionsRequest) GetPlayerSessionId

func (m *DescribePlayerSessionsRequest) GetPlayerSessionId() string

func (*DescribePlayerSessionsRequest) GetPlayerSessionStatusFilter

func (m *DescribePlayerSessionsRequest) GetPlayerSessionStatusFilter() string

func (*DescribePlayerSessionsRequest) ProtoMessage

func (*DescribePlayerSessionsRequest) ProtoMessage()

func (*DescribePlayerSessionsRequest) Reset

func (m *DescribePlayerSessionsRequest) Reset()

func (*DescribePlayerSessionsRequest) String

func (*DescribePlayerSessionsRequest) XXX_DiscardUnknown

func (m *DescribePlayerSessionsRequest) XXX_DiscardUnknown()

func (*DescribePlayerSessionsRequest) XXX_Marshal

func (m *DescribePlayerSessionsRequest) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*DescribePlayerSessionsRequest) XXX_Merge

func (m *DescribePlayerSessionsRequest) XXX_Merge(src proto.Message)

func (*DescribePlayerSessionsRequest) XXX_Size

func (m *DescribePlayerSessionsRequest) XXX_Size() int

func (*DescribePlayerSessionsRequest) XXX_Unmarshal

func (m *DescribePlayerSessionsRequest) XXX_Unmarshal(b []byte) error

type DescribePlayerSessionsResponse

type DescribePlayerSessionsResponse struct {
	NextToken            string           `protobuf:"bytes,1,opt,name=nextToken,proto3" json:"nextToken,omitempty"`
	PlayerSessions       []*PlayerSession `protobuf:"bytes,2,rep,name=playerSessions,proto3" json:"playerSessions,omitempty"`
	XXX_NoUnkeyedLiteral struct{}         `json:"-"`
	XXX_unrecognized     []byte           `json:"-"`
	XXX_sizecache        int32            `json:"-"`
}

func (*DescribePlayerSessionsResponse) Descriptor

func (*DescribePlayerSessionsResponse) Descriptor() ([]byte, []int)

func (*DescribePlayerSessionsResponse) GetNextToken

func (m *DescribePlayerSessionsResponse) GetNextToken() string

func (*DescribePlayerSessionsResponse) GetPlayerSessions

func (m *DescribePlayerSessionsResponse) GetPlayerSessions() []*PlayerSession

func (*DescribePlayerSessionsResponse) ProtoMessage

func (*DescribePlayerSessionsResponse) ProtoMessage()

func (*DescribePlayerSessionsResponse) Reset

func (m *DescribePlayerSessionsResponse) Reset()

func (*DescribePlayerSessionsResponse) String

func (*DescribePlayerSessionsResponse) XXX_DiscardUnknown

func (m *DescribePlayerSessionsResponse) XXX_DiscardUnknown()

func (*DescribePlayerSessionsResponse) XXX_Marshal

func (m *DescribePlayerSessionsResponse) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*DescribePlayerSessionsResponse) XXX_Merge

func (m *DescribePlayerSessionsResponse) XXX_Merge(src proto.Message)

func (*DescribePlayerSessionsResponse) XXX_Size

func (m *DescribePlayerSessionsResponse) XXX_Size() int

func (*DescribePlayerSessionsResponse) XXX_Unmarshal

func (m *DescribePlayerSessionsResponse) XXX_Unmarshal(b []byte) error

type GameLiftResponse

type GameLiftResponse struct {
	Status               GameLiftResponse_Status `` /* 134-byte string literal not displayed */
	ResponseData         string                  `protobuf:"bytes,2,opt,name=responseData,proto3" json:"responseData,omitempty"`
	ErrorMessage         string                  `protobuf:"bytes,3,opt,name=errorMessage,proto3" json:"errorMessage,omitempty"`
	XXX_NoUnkeyedLiteral struct{}                `json:"-"`
	XXX_unrecognized     []byte                  `json:"-"`
	XXX_sizecache        int32                   `json:"-"`
}

func (*GameLiftResponse) Descriptor

func (*GameLiftResponse) Descriptor() ([]byte, []int)

func (*GameLiftResponse) GetErrorMessage

func (m *GameLiftResponse) GetErrorMessage() string

func (*GameLiftResponse) GetResponseData

func (m *GameLiftResponse) GetResponseData() string

func (*GameLiftResponse) GetStatus

func (*GameLiftResponse) ProtoMessage

func (*GameLiftResponse) ProtoMessage()

func (*GameLiftResponse) Reset

func (m *GameLiftResponse) Reset()

func (*GameLiftResponse) String

func (m *GameLiftResponse) String() string

func (*GameLiftResponse) XXX_DiscardUnknown

func (m *GameLiftResponse) XXX_DiscardUnknown()

func (*GameLiftResponse) XXX_Marshal

func (m *GameLiftResponse) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*GameLiftResponse) XXX_Merge

func (m *GameLiftResponse) XXX_Merge(src proto.Message)

func (*GameLiftResponse) XXX_Size

func (m *GameLiftResponse) XXX_Size() int

func (*GameLiftResponse) XXX_Unmarshal

func (m *GameLiftResponse) XXX_Unmarshal(b []byte) error

type GameLiftResponse_Status

type GameLiftResponse_Status int32
const (
	GameLiftResponse_OK        GameLiftResponse_Status = 0
	GameLiftResponse_ERROR_400 GameLiftResponse_Status = 1
	GameLiftResponse_ERROR_500 GameLiftResponse_Status = 2
)

func (GameLiftResponse_Status) EnumDescriptor

func (GameLiftResponse_Status) EnumDescriptor() ([]byte, []int)

func (GameLiftResponse_Status) String

func (x GameLiftResponse_Status) String() string

type GameProperty

type GameProperty struct {
	Key                  string   `protobuf:"bytes,1,opt,name=key,proto3" json:"key,omitempty"`
	Value                string   `protobuf:"bytes,2,opt,name=value,proto3" json:"value,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

func (*GameProperty) Descriptor

func (*GameProperty) Descriptor() ([]byte, []int)

func (*GameProperty) GetKey

func (m *GameProperty) GetKey() string

func (*GameProperty) GetValue

func (m *GameProperty) GetValue() string

func (*GameProperty) ProtoMessage

func (*GameProperty) ProtoMessage()

func (*GameProperty) Reset

func (m *GameProperty) Reset()

func (*GameProperty) String

func (m *GameProperty) String() string

func (*GameProperty) XXX_DiscardUnknown

func (m *GameProperty) XXX_DiscardUnknown()

func (*GameProperty) XXX_Marshal

func (m *GameProperty) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*GameProperty) XXX_Merge

func (m *GameProperty) XXX_Merge(src proto.Message)

func (*GameProperty) XXX_Size

func (m *GameProperty) XXX_Size() int

func (*GameProperty) XXX_Unmarshal

func (m *GameProperty) XXX_Unmarshal(b []byte) error

type GameSession

type GameSession struct {
	GameSessionId        string          `protobuf:"bytes,1,opt,name=gameSessionId,proto3" json:"gameSessionId,omitempty"`
	FleetId              string          `protobuf:"bytes,2,opt,name=fleetId,proto3" json:"fleetId,omitempty"`
	Name                 string          `protobuf:"bytes,3,opt,name=name,proto3" json:"name,omitempty"`
	MaxPlayers           int32           `protobuf:"varint,4,opt,name=maxPlayers,proto3" json:"maxPlayers,omitempty"`
	Joinable             bool            `protobuf:"varint,5,opt,name=joinable,proto3" json:"joinable,omitempty"`
	GameProperties       []*GameProperty `protobuf:"bytes,6,rep,name=gameProperties,proto3" json:"gameProperties,omitempty"`
	IpAddress            string          `protobuf:"bytes,7,opt,name=ipAddress,proto3" json:"ipAddress,omitempty"`
	Port                 int32           `protobuf:"varint,8,opt,name=port,proto3" json:"port,omitempty"`
	GameSessionData      string          `protobuf:"bytes,9,opt,name=gameSessionData,proto3" json:"gameSessionData,omitempty"`
	MatchmakerData       string          `protobuf:"bytes,10,opt,name=matchmakerData,proto3" json:"matchmakerData,omitempty"`
	DnsName              string          `protobuf:"bytes,11,opt,name=dnsName,proto3" json:"dnsName,omitempty"`
	XXX_NoUnkeyedLiteral struct{}        `json:"-"`
	XXX_unrecognized     []byte          `json:"-"`
	XXX_sizecache        int32           `json:"-"`
}

func (*GameSession) Descriptor

func (*GameSession) Descriptor() ([]byte, []int)

func (*GameSession) GetDnsName

func (m *GameSession) GetDnsName() string

func (*GameSession) GetFleetId

func (m *GameSession) GetFleetId() string

func (*GameSession) GetGameProperties

func (m *GameSession) GetGameProperties() []*GameProperty

func (*GameSession) GetGameSessionData

func (m *GameSession) GetGameSessionData() string

func (*GameSession) GetGameSessionId

func (m *GameSession) GetGameSessionId() string

func (*GameSession) GetIpAddress

func (m *GameSession) GetIpAddress() string

func (*GameSession) GetJoinable

func (m *GameSession) GetJoinable() bool

func (*GameSession) GetMatchmakerData

func (m *GameSession) GetMatchmakerData() string

func (*GameSession) GetMaxPlayers

func (m *GameSession) GetMaxPlayers() int32

func (*GameSession) GetName

func (m *GameSession) GetName() string

func (*GameSession) GetPort

func (m *GameSession) GetPort() int32

func (*GameSession) ProtoMessage

func (*GameSession) ProtoMessage()

func (*GameSession) Reset

func (m *GameSession) Reset()

func (*GameSession) String

func (m *GameSession) String() string

func (*GameSession) XXX_DiscardUnknown

func (m *GameSession) XXX_DiscardUnknown()

func (*GameSession) XXX_Marshal

func (m *GameSession) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*GameSession) XXX_Merge

func (m *GameSession) XXX_Merge(src proto.Message)

func (*GameSession) XXX_Size

func (m *GameSession) XXX_Size() int

func (*GameSession) XXX_Unmarshal

func (m *GameSession) XXX_Unmarshal(b []byte) error

type GameSessionActivate

type GameSessionActivate struct {
	GameSessionId        string   `protobuf:"bytes,1,opt,name=gameSessionId,proto3" json:"gameSessionId,omitempty"`
	MaxPlayers           int32    `protobuf:"varint,2,opt,name=maxPlayers,proto3" json:"maxPlayers,omitempty"`
	Port                 int32    `protobuf:"varint,3,opt,name=port,proto3" json:"port,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

func (*GameSessionActivate) Descriptor

func (*GameSessionActivate) Descriptor() ([]byte, []int)

func (*GameSessionActivate) GetGameSessionId

func (m *GameSessionActivate) GetGameSessionId() string

func (*GameSessionActivate) GetMaxPlayers

func (m *GameSessionActivate) GetMaxPlayers() int32

func (*GameSessionActivate) GetPort

func (m *GameSessionActivate) GetPort() int32

func (*GameSessionActivate) ProtoMessage

func (*GameSessionActivate) ProtoMessage()

func (*GameSessionActivate) Reset

func (m *GameSessionActivate) Reset()

func (*GameSessionActivate) String

func (m *GameSessionActivate) String() string

func (*GameSessionActivate) XXX_DiscardUnknown

func (m *GameSessionActivate) XXX_DiscardUnknown()

func (*GameSessionActivate) XXX_Marshal

func (m *GameSessionActivate) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*GameSessionActivate) XXX_Merge

func (m *GameSessionActivate) XXX_Merge(src proto.Message)

func (*GameSessionActivate) XXX_Size

func (m *GameSessionActivate) XXX_Size() int

func (*GameSessionActivate) XXX_Unmarshal

func (m *GameSessionActivate) XXX_Unmarshal(b []byte) error

type GameSessionTerminate

type GameSessionTerminate struct {
	GameSessionId        string   `protobuf:"bytes,1,opt,name=gameSessionId,proto3" json:"gameSessionId,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

func (*GameSessionTerminate) Descriptor

func (*GameSessionTerminate) Descriptor() ([]byte, []int)

func (*GameSessionTerminate) GetGameSessionId

func (m *GameSessionTerminate) GetGameSessionId() string

func (*GameSessionTerminate) ProtoMessage

func (*GameSessionTerminate) ProtoMessage()

func (*GameSessionTerminate) Reset

func (m *GameSessionTerminate) Reset()

func (*GameSessionTerminate) String

func (m *GameSessionTerminate) String() string

func (*GameSessionTerminate) XXX_DiscardUnknown

func (m *GameSessionTerminate) XXX_DiscardUnknown()

func (*GameSessionTerminate) XXX_Marshal

func (m *GameSessionTerminate) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*GameSessionTerminate) XXX_Merge

func (m *GameSessionTerminate) XXX_Merge(src proto.Message)

func (*GameSessionTerminate) XXX_Size

func (m *GameSessionTerminate) XXX_Size() int

func (*GameSessionTerminate) XXX_Unmarshal

func (m *GameSessionTerminate) XXX_Unmarshal(b []byte) error

type GetInstanceCertificate

type GetInstanceCertificate struct {
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

func (*GetInstanceCertificate) Descriptor

func (*GetInstanceCertificate) Descriptor() ([]byte, []int)

func (*GetInstanceCertificate) ProtoMessage

func (*GetInstanceCertificate) ProtoMessage()

func (*GetInstanceCertificate) Reset

func (m *GetInstanceCertificate) Reset()

func (*GetInstanceCertificate) String

func (m *GetInstanceCertificate) String() string

func (*GetInstanceCertificate) XXX_DiscardUnknown

func (m *GetInstanceCertificate) XXX_DiscardUnknown()

func (*GetInstanceCertificate) XXX_Marshal

func (m *GetInstanceCertificate) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*GetInstanceCertificate) XXX_Merge

func (m *GetInstanceCertificate) XXX_Merge(src proto.Message)

func (*GetInstanceCertificate) XXX_Size

func (m *GetInstanceCertificate) XXX_Size() int

func (*GetInstanceCertificate) XXX_Unmarshal

func (m *GetInstanceCertificate) XXX_Unmarshal(b []byte) error

type GetInstanceCertificateResponse

type GetInstanceCertificateResponse struct {
	CertificatePath      string   `protobuf:"bytes,1,opt,name=certificatePath,proto3" json:"certificatePath,omitempty"`
	CertificateChainPath string   `protobuf:"bytes,2,opt,name=certificateChainPath,proto3" json:"certificateChainPath,omitempty"`
	PrivateKeyPath       string   `protobuf:"bytes,3,opt,name=privateKeyPath,proto3" json:"privateKeyPath,omitempty"`
	HostName             string   `protobuf:"bytes,4,opt,name=hostName,proto3" json:"hostName,omitempty"`
	RootCertificatePath  string   `protobuf:"bytes,5,opt,name=rootCertificatePath,proto3" json:"rootCertificatePath,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

func (*GetInstanceCertificateResponse) Descriptor

func (*GetInstanceCertificateResponse) Descriptor() ([]byte, []int)

func (*GetInstanceCertificateResponse) GetCertificateChainPath

func (m *GetInstanceCertificateResponse) GetCertificateChainPath() string

func (*GetInstanceCertificateResponse) GetCertificatePath

func (m *GetInstanceCertificateResponse) GetCertificatePath() string

func (*GetInstanceCertificateResponse) GetHostName

func (m *GetInstanceCertificateResponse) GetHostName() string

func (*GetInstanceCertificateResponse) GetPrivateKeyPath

func (m *GetInstanceCertificateResponse) GetPrivateKeyPath() string

func (*GetInstanceCertificateResponse) GetRootCertificatePath

func (m *GetInstanceCertificateResponse) GetRootCertificatePath() string

func (*GetInstanceCertificateResponse) ProtoMessage

func (*GetInstanceCertificateResponse) ProtoMessage()

func (*GetInstanceCertificateResponse) Reset

func (m *GetInstanceCertificateResponse) Reset()

func (*GetInstanceCertificateResponse) String

func (*GetInstanceCertificateResponse) XXX_DiscardUnknown

func (m *GetInstanceCertificateResponse) XXX_DiscardUnknown()

func (*GetInstanceCertificateResponse) XXX_Marshal

func (m *GetInstanceCertificateResponse) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*GetInstanceCertificateResponse) XXX_Merge

func (m *GetInstanceCertificateResponse) XXX_Merge(src proto.Message)

func (*GetInstanceCertificateResponse) XXX_Size

func (m *GetInstanceCertificateResponse) XXX_Size() int

func (*GetInstanceCertificateResponse) XXX_Unmarshal

func (m *GetInstanceCertificateResponse) XXX_Unmarshal(b []byte) error

type Player

type Player struct {
	PlayerId             string                     `protobuf:"bytes,1,opt,name=playerId,proto3" json:"playerId,omitempty"`
	PlayerAttributes     map[string]*AttributeValue `` /* 173-byte string literal not displayed */
	Team                 string                     `protobuf:"bytes,3,opt,name=team,proto3" json:"team,omitempty"`
	LatencyInMs          map[string]int32           `` /* 164-byte string literal not displayed */
	XXX_NoUnkeyedLiteral struct{}                   `json:"-"`
	XXX_unrecognized     []byte                     `json:"-"`
	XXX_sizecache        int32                      `json:"-"`
}

func (*Player) Descriptor

func (*Player) Descriptor() ([]byte, []int)

func (*Player) GetLatencyInMs

func (m *Player) GetLatencyInMs() map[string]int32

func (*Player) GetPlayerAttributes

func (m *Player) GetPlayerAttributes() map[string]*AttributeValue

func (*Player) GetPlayerId

func (m *Player) GetPlayerId() string

func (*Player) GetTeam

func (m *Player) GetTeam() string

func (*Player) ProtoMessage

func (*Player) ProtoMessage()

func (*Player) Reset

func (m *Player) Reset()

func (*Player) String

func (m *Player) String() string

func (*Player) XXX_DiscardUnknown

func (m *Player) XXX_DiscardUnknown()

func (*Player) XXX_Marshal

func (m *Player) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*Player) XXX_Merge

func (m *Player) XXX_Merge(src proto.Message)

func (*Player) XXX_Size

func (m *Player) XXX_Size() int

func (*Player) XXX_Unmarshal

func (m *Player) XXX_Unmarshal(b []byte) error

type PlayerSession

type PlayerSession struct {
	PlayerSessionId      string   `protobuf:"bytes,1,opt,name=playerSessionId,proto3" json:"playerSessionId,omitempty"`
	PlayerId             string   `protobuf:"bytes,2,opt,name=playerId,proto3" json:"playerId,omitempty"`
	GameSessionId        string   `protobuf:"bytes,3,opt,name=gameSessionId,proto3" json:"gameSessionId,omitempty"`
	FleetId              string   `protobuf:"bytes,4,opt,name=fleetId,proto3" json:"fleetId,omitempty"`
	IpAddress            string   `protobuf:"bytes,5,opt,name=ipAddress,proto3" json:"ipAddress,omitempty"`
	Status               string   `protobuf:"bytes,6,opt,name=status,proto3" json:"status,omitempty"`
	CreationTime         int64    `protobuf:"varint,7,opt,name=creationTime,proto3" json:"creationTime,omitempty"`
	TerminationTime      int64    `protobuf:"varint,8,opt,name=terminationTime,proto3" json:"terminationTime,omitempty"`
	Port                 int32    `protobuf:"varint,9,opt,name=port,proto3" json:"port,omitempty"`
	PlayerData           string   `protobuf:"bytes,10,opt,name=playerData,proto3" json:"playerData,omitempty"`
	DnsName              string   `protobuf:"bytes,11,opt,name=dnsName,proto3" json:"dnsName,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

func (*PlayerSession) Descriptor

func (*PlayerSession) Descriptor() ([]byte, []int)

func (*PlayerSession) GetCreationTime

func (m *PlayerSession) GetCreationTime() int64

func (*PlayerSession) GetDnsName

func (m *PlayerSession) GetDnsName() string

func (*PlayerSession) GetFleetId

func (m *PlayerSession) GetFleetId() string

func (*PlayerSession) GetGameSessionId

func (m *PlayerSession) GetGameSessionId() string

func (*PlayerSession) GetIpAddress

func (m *PlayerSession) GetIpAddress() string

func (*PlayerSession) GetPlayerData

func (m *PlayerSession) GetPlayerData() string

func (*PlayerSession) GetPlayerId

func (m *PlayerSession) GetPlayerId() string

func (*PlayerSession) GetPlayerSessionId

func (m *PlayerSession) GetPlayerSessionId() string

func (*PlayerSession) GetPort

func (m *PlayerSession) GetPort() int32

func (*PlayerSession) GetStatus

func (m *PlayerSession) GetStatus() string

func (*PlayerSession) GetTerminationTime

func (m *PlayerSession) GetTerminationTime() int64

func (*PlayerSession) ProtoMessage

func (*PlayerSession) ProtoMessage()

func (*PlayerSession) Reset

func (m *PlayerSession) Reset()

func (*PlayerSession) String

func (m *PlayerSession) String() string

func (*PlayerSession) XXX_DiscardUnknown

func (m *PlayerSession) XXX_DiscardUnknown()

func (*PlayerSession) XXX_Marshal

func (m *PlayerSession) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*PlayerSession) XXX_Merge

func (m *PlayerSession) XXX_Merge(src proto.Message)

func (*PlayerSession) XXX_Size

func (m *PlayerSession) XXX_Size() int

func (*PlayerSession) XXX_Unmarshal

func (m *PlayerSession) XXX_Unmarshal(b []byte) error

type ProcessEnding

type ProcessEnding struct {
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

func (*ProcessEnding) Descriptor

func (*ProcessEnding) Descriptor() ([]byte, []int)

func (*ProcessEnding) ProtoMessage

func (*ProcessEnding) ProtoMessage()

func (*ProcessEnding) Reset

func (m *ProcessEnding) Reset()

func (*ProcessEnding) String

func (m *ProcessEnding) String() string

func (*ProcessEnding) XXX_DiscardUnknown

func (m *ProcessEnding) XXX_DiscardUnknown()

func (*ProcessEnding) XXX_Marshal

func (m *ProcessEnding) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*ProcessEnding) XXX_Merge

func (m *ProcessEnding) XXX_Merge(src proto.Message)

func (*ProcessEnding) XXX_Size

func (m *ProcessEnding) XXX_Size() int

func (*ProcessEnding) XXX_Unmarshal

func (m *ProcessEnding) XXX_Unmarshal(b []byte) error

type ProcessReady

type ProcessReady struct {
	LogPathsToUpload          []string `protobuf:"bytes,1,rep,name=logPathsToUpload,proto3" json:"logPathsToUpload,omitempty"`
	Port                      int32    `protobuf:"varint,2,opt,name=port,proto3" json:"port,omitempty"`
	MaxConcurrentGameSessions int32    `protobuf:"varint,3,opt,name=maxConcurrentGameSessions,proto3" json:"maxConcurrentGameSessions,omitempty"`
	XXX_NoUnkeyedLiteral      struct{} `json:"-"`
	XXX_unrecognized          []byte   `json:"-"`
	XXX_sizecache             int32    `json:"-"`
}

SDK --> AuxProxy

func (*ProcessReady) Descriptor

func (*ProcessReady) Descriptor() ([]byte, []int)

func (*ProcessReady) GetLogPathsToUpload

func (m *ProcessReady) GetLogPathsToUpload() []string

func (*ProcessReady) GetMaxConcurrentGameSessions

func (m *ProcessReady) GetMaxConcurrentGameSessions() int32

func (*ProcessReady) GetPort

func (m *ProcessReady) GetPort() int32

func (*ProcessReady) ProtoMessage

func (*ProcessReady) ProtoMessage()

func (*ProcessReady) Reset

func (m *ProcessReady) Reset()

func (*ProcessReady) String

func (m *ProcessReady) String() string

func (*ProcessReady) XXX_DiscardUnknown

func (m *ProcessReady) XXX_DiscardUnknown()

func (*ProcessReady) XXX_Marshal

func (m *ProcessReady) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*ProcessReady) XXX_Merge

func (m *ProcessReady) XXX_Merge(src proto.Message)

func (*ProcessReady) XXX_Size

func (m *ProcessReady) XXX_Size() int

func (*ProcessReady) XXX_Unmarshal

func (m *ProcessReady) XXX_Unmarshal(b []byte) error

type RemovePlayerSession

type RemovePlayerSession struct {
	GameSessionId        string   `protobuf:"bytes,1,opt,name=gameSessionId,proto3" json:"gameSessionId,omitempty"`
	PlayerSessionId      string   `protobuf:"bytes,2,opt,name=playerSessionId,proto3" json:"playerSessionId,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

func (*RemovePlayerSession) Descriptor

func (*RemovePlayerSession) Descriptor() ([]byte, []int)

func (*RemovePlayerSession) GetGameSessionId

func (m *RemovePlayerSession) GetGameSessionId() string

func (*RemovePlayerSession) GetPlayerSessionId

func (m *RemovePlayerSession) GetPlayerSessionId() string

func (*RemovePlayerSession) ProtoMessage

func (*RemovePlayerSession) ProtoMessage()

func (*RemovePlayerSession) Reset

func (m *RemovePlayerSession) Reset()

func (*RemovePlayerSession) String

func (m *RemovePlayerSession) String() string

func (*RemovePlayerSession) XXX_DiscardUnknown

func (m *RemovePlayerSession) XXX_DiscardUnknown()

func (*RemovePlayerSession) XXX_Marshal

func (m *RemovePlayerSession) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*RemovePlayerSession) XXX_Merge

func (m *RemovePlayerSession) XXX_Merge(src proto.Message)

func (*RemovePlayerSession) XXX_Size

func (m *RemovePlayerSession) XXX_Size() int

func (*RemovePlayerSession) XXX_Unmarshal

func (m *RemovePlayerSession) XXX_Unmarshal(b []byte) error

type ReportHealth

type ReportHealth struct {
	HealthStatus         bool     `protobuf:"varint,1,opt,name=healthStatus,proto3" json:"healthStatus,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

func (*ReportHealth) Descriptor

func (*ReportHealth) Descriptor() ([]byte, []int)

func (*ReportHealth) GetHealthStatus

func (m *ReportHealth) GetHealthStatus() bool

func (*ReportHealth) ProtoMessage

func (*ReportHealth) ProtoMessage()

func (*ReportHealth) Reset

func (m *ReportHealth) Reset()

func (*ReportHealth) String

func (m *ReportHealth) String() string

func (*ReportHealth) XXX_DiscardUnknown

func (m *ReportHealth) XXX_DiscardUnknown()

func (*ReportHealth) XXX_Marshal

func (m *ReportHealth) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*ReportHealth) XXX_Merge

func (m *ReportHealth) XXX_Merge(src proto.Message)

func (*ReportHealth) XXX_Size

func (m *ReportHealth) XXX_Size() int

func (*ReportHealth) XXX_Unmarshal

func (m *ReportHealth) XXX_Unmarshal(b []byte) error

type Response

type Response struct {
	Status               Response_Status `` /* 126-byte string literal not displayed */
	ErrorMessage         string          `protobuf:"bytes,2,opt,name=errorMessage,proto3" json:"errorMessage,omitempty"`
	XXX_NoUnkeyedLiteral struct{}        `json:"-"`
	XXX_unrecognized     []byte          `json:"-"`
	XXX_sizecache        int32           `json:"-"`
}

Common objects

func (*Response) Descriptor

func (*Response) Descriptor() ([]byte, []int)

func (*Response) GetErrorMessage

func (m *Response) GetErrorMessage() string

func (*Response) GetStatus

func (m *Response) GetStatus() Response_Status

func (*Response) ProtoMessage

func (*Response) ProtoMessage()

func (*Response) Reset

func (m *Response) Reset()

func (*Response) String

func (m *Response) String() string

func (*Response) XXX_DiscardUnknown

func (m *Response) XXX_DiscardUnknown()

func (*Response) XXX_Marshal

func (m *Response) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*Response) XXX_Merge

func (m *Response) XXX_Merge(src proto.Message)

func (*Response) XXX_Size

func (m *Response) XXX_Size() int

func (*Response) XXX_Unmarshal

func (m *Response) XXX_Unmarshal(b []byte) error

type Response_Status

type Response_Status int32
const (
	Response_OK    Response_Status = 0
	Response_ERROR Response_Status = 1
)

func (Response_Status) EnumDescriptor

func (Response_Status) EnumDescriptor() ([]byte, []int)

func (Response_Status) String

func (x Response_Status) String() string

type StopMatchmakingRequest

type StopMatchmakingRequest struct {
	TicketId                    string   `protobuf:"bytes,1,opt,name=ticketId,proto3" json:"ticketId,omitempty"`
	GameSessionArn              string   `protobuf:"bytes,2,opt,name=gameSessionArn,proto3" json:"gameSessionArn,omitempty"`
	MatchmakingConfigurationArn string   `protobuf:"bytes,3,opt,name=matchmakingConfigurationArn,proto3" json:"matchmakingConfigurationArn,omitempty"`
	XXX_NoUnkeyedLiteral        struct{} `json:"-"`
	XXX_unrecognized            []byte   `json:"-"`
	XXX_sizecache               int32    `json:"-"`
}

func (*StopMatchmakingRequest) Descriptor

func (*StopMatchmakingRequest) Descriptor() ([]byte, []int)

func (*StopMatchmakingRequest) GetGameSessionArn

func (m *StopMatchmakingRequest) GetGameSessionArn() string

func (*StopMatchmakingRequest) GetMatchmakingConfigurationArn

func (m *StopMatchmakingRequest) GetMatchmakingConfigurationArn() string

func (*StopMatchmakingRequest) GetTicketId

func (m *StopMatchmakingRequest) GetTicketId() string

func (*StopMatchmakingRequest) ProtoMessage

func (*StopMatchmakingRequest) ProtoMessage()

func (*StopMatchmakingRequest) Reset

func (m *StopMatchmakingRequest) Reset()

func (*StopMatchmakingRequest) String

func (m *StopMatchmakingRequest) String() string

func (*StopMatchmakingRequest) XXX_DiscardUnknown

func (m *StopMatchmakingRequest) XXX_DiscardUnknown()

func (*StopMatchmakingRequest) XXX_Marshal

func (m *StopMatchmakingRequest) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*StopMatchmakingRequest) XXX_Merge

func (m *StopMatchmakingRequest) XXX_Merge(src proto.Message)

func (*StopMatchmakingRequest) XXX_Size

func (m *StopMatchmakingRequest) XXX_Size() int

func (*StopMatchmakingRequest) XXX_Unmarshal

func (m *StopMatchmakingRequest) XXX_Unmarshal(b []byte) error

type TerminateProcess

type TerminateProcess struct {
	TerminationTime      int64    `protobuf:"varint,1,opt,name=terminationTime,proto3" json:"terminationTime,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

func (*TerminateProcess) Descriptor

func (*TerminateProcess) Descriptor() ([]byte, []int)

func (*TerminateProcess) GetTerminationTime

func (m *TerminateProcess) GetTerminationTime() int64

func (*TerminateProcess) ProtoMessage

func (*TerminateProcess) ProtoMessage()

func (*TerminateProcess) Reset

func (m *TerminateProcess) Reset()

func (*TerminateProcess) String

func (m *TerminateProcess) String() string

func (*TerminateProcess) XXX_DiscardUnknown

func (m *TerminateProcess) XXX_DiscardUnknown()

func (*TerminateProcess) XXX_Marshal

func (m *TerminateProcess) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*TerminateProcess) XXX_Merge

func (m *TerminateProcess) XXX_Merge(src proto.Message)

func (*TerminateProcess) XXX_Size

func (m *TerminateProcess) XXX_Size() int

func (*TerminateProcess) XXX_Unmarshal

func (m *TerminateProcess) XXX_Unmarshal(b []byte) error

type UpdateGameSession

type UpdateGameSession struct {
	GameSession          *GameSession `protobuf:"bytes,1,opt,name=gameSession,proto3" json:"gameSession,omitempty"`
	UpdateReason         string       `protobuf:"bytes,2,opt,name=updateReason,proto3" json:"updateReason,omitempty"`
	BackfillTicketId     string       `protobuf:"bytes,3,opt,name=backfillTicketId,proto3" json:"backfillTicketId,omitempty"`
	XXX_NoUnkeyedLiteral struct{}     `json:"-"`
	XXX_unrecognized     []byte       `json:"-"`
	XXX_sizecache        int32        `json:"-"`
}

func (*UpdateGameSession) Descriptor

func (*UpdateGameSession) Descriptor() ([]byte, []int)

func (*UpdateGameSession) GetBackfillTicketId

func (m *UpdateGameSession) GetBackfillTicketId() string

func (*UpdateGameSession) GetGameSession

func (m *UpdateGameSession) GetGameSession() *GameSession

func (*UpdateGameSession) GetUpdateReason

func (m *UpdateGameSession) GetUpdateReason() string

func (*UpdateGameSession) ProtoMessage

func (*UpdateGameSession) ProtoMessage()

func (*UpdateGameSession) Reset

func (m *UpdateGameSession) Reset()

func (*UpdateGameSession) String

func (m *UpdateGameSession) String() string

func (*UpdateGameSession) XXX_DiscardUnknown

func (m *UpdateGameSession) XXX_DiscardUnknown()

func (*UpdateGameSession) XXX_Marshal

func (m *UpdateGameSession) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*UpdateGameSession) XXX_Merge

func (m *UpdateGameSession) XXX_Merge(src proto.Message)

func (*UpdateGameSession) XXX_Size

func (m *UpdateGameSession) XXX_Size() int

func (*UpdateGameSession) XXX_Unmarshal

func (m *UpdateGameSession) XXX_Unmarshal(b []byte) error

type UpdatePlayerSessionCreationPolicy

type UpdatePlayerSessionCreationPolicy struct {
	GameSessionId                  string   `protobuf:"bytes,1,opt,name=gameSessionId,proto3" json:"gameSessionId,omitempty"`
	NewPlayerSessionCreationPolicy string   `protobuf:"bytes,2,opt,name=newPlayerSessionCreationPolicy,proto3" json:"newPlayerSessionCreationPolicy,omitempty"`
	XXX_NoUnkeyedLiteral           struct{} `json:"-"`
	XXX_unrecognized               []byte   `json:"-"`
	XXX_sizecache                  int32    `json:"-"`
}

func (*UpdatePlayerSessionCreationPolicy) Descriptor

func (*UpdatePlayerSessionCreationPolicy) Descriptor() ([]byte, []int)

func (*UpdatePlayerSessionCreationPolicy) GetGameSessionId

func (m *UpdatePlayerSessionCreationPolicy) GetGameSessionId() string

func (*UpdatePlayerSessionCreationPolicy) GetNewPlayerSessionCreationPolicy

func (m *UpdatePlayerSessionCreationPolicy) GetNewPlayerSessionCreationPolicy() string

func (*UpdatePlayerSessionCreationPolicy) ProtoMessage

func (*UpdatePlayerSessionCreationPolicy) ProtoMessage()

func (*UpdatePlayerSessionCreationPolicy) Reset

func (*UpdatePlayerSessionCreationPolicy) String

func (*UpdatePlayerSessionCreationPolicy) XXX_DiscardUnknown

func (m *UpdatePlayerSessionCreationPolicy) XXX_DiscardUnknown()

func (*UpdatePlayerSessionCreationPolicy) XXX_Marshal

func (m *UpdatePlayerSessionCreationPolicy) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*UpdatePlayerSessionCreationPolicy) XXX_Merge

func (*UpdatePlayerSessionCreationPolicy) XXX_Size

func (m *UpdatePlayerSessionCreationPolicy) XXX_Size() int

func (*UpdatePlayerSessionCreationPolicy) XXX_Unmarshal

func (m *UpdatePlayerSessionCreationPolicy) XXX_Unmarshal(b []byte) error

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