Documentation ¶
Index ¶
- func GridTransformSystem(world w.World)
- func GridUpdateSystem(world w.World)
- func InfoSystem(world w.World, solutionMode bool)
- func MoveSolutionSystem(world w.World, movements []resources.MovementType)
- func MoveSystem(world w.World)
- func SaveSystem(world w.World)
- func SwitchLevelSystem(world w.World) bool
- func UndoSystem(world w.World)
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func GridTransformSystem ¶
GridTransformSystem sets transform for grid elements
func MoveSolutionSystem ¶
func MoveSolutionSystem(world w.World, movements []resources.MovementType)
MoveSolutionSystem moves using the solution
func SwitchLevelSystem ¶
SwitchLevelSystem switches between levels
Types ¶
This section is empty.
Click to show internal directories.
Click to hide internal directories.