Documentation ¶
Index ¶
- Variables
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func GetName(bank string) string
- func MustAsset(name string) []byte
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
- type Bank
- type BankItem
- type Valid
Constants ¶
This section is empty.
Variables ¶
var AreaMapBank = map[string]map[string][]*Bank{}
var BankItems []*BankItem
var BankMap = map[string]string{}/* 165 elements not displayed */
var Banks []*Bank
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively
Types ¶
type Bank ¶
type Bank struct { // 银行标识符 Bank string `json:"bank,omitempty"` // 银行名字 Name string `json:"name,omitempty"` // 银行联行号 BankUnionID string `json:"bank_union_id,omitempty"` // 联系地址 Address string `json:"address,omitempty"` // 联系电话 Phone string `json:"phone,omitempty"` // 所在区域代号 AreaID string `json:"area_id,omitempty"` }