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Constants ¶
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Variables ¶
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var (
BuilderName = "easycarBalancer"
)
Functions ¶
Types ¶
type Builder ¶
type Builder struct {
// contains filtered or unexported fields
}
func (*Builder) Build ¶
func (b *Builder) Build(info base.PickerBuildInfo) grpcBalancer.Picker
type Picker ¶
type Picker struct {
// contains filtered or unexported fields
}
func (*Picker) Pick ¶
func (p *Picker) Pick(info grpcBalancer.PickInfo) (grpcBalancer.PickResult, error)
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