Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func NewAnub25HAI ¶ added in v0.1.38
func NewGormok25HAI ¶
Types ¶
type Anub25HAI ¶ added in v0.1.38
type Anub25HAI struct { Target *core.Target FreezingSlash *core.Spell LeechingSwarm *core.Spell LeechingSwarmHeal *core.Spell }
func (*Anub25HAI) ExecuteCustomRotation ¶ added in v0.1.63
func (ai *Anub25HAI) ExecuteCustomRotation(sim *core.Simulation)
func (*Anub25HAI) Initialize ¶ added in v0.1.38
func (*Anub25HAI) Reset ¶ added in v0.1.38
func (ai *Anub25HAI) Reset(*core.Simulation)
type Gormok25HAI ¶
type Gormok25HAI struct { Target *core.Target Impale *core.Spell StaggeringStomp *core.Spell RisingAnger *core.Spell RisingAngerAura *core.Aura }
func (*Gormok25HAI) ExecuteCustomRotation ¶ added in v0.1.63
func (ai *Gormok25HAI) ExecuteCustomRotation(sim *core.Simulation)
func (*Gormok25HAI) Initialize ¶
func (ai *Gormok25HAI) Initialize(target *core.Target, _ *proto.Target)
func (*Gormok25HAI) Reset ¶
func (ai *Gormok25HAI) Reset(*core.Simulation)
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