Documentation ¶
Index ¶
- func CancelChaosBane(ret *RetributionPaladin, sim *core.Simulation)
- func RegisterRetributionPaladin()
- type RetributionPaladin
- func (ret *RetributionPaladin) GetPaladin() *paladin.Paladin
- func (ret *RetributionPaladin) Initialize()
- func (ret *RetributionPaladin) OnAutoAttack(sim *core.Simulation, _ *core.Spell)
- func (ret *RetributionPaladin) OnGCDReady(sim *core.Simulation)
- func (ret *RetributionPaladin) Reset(sim *core.Simulation)
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func CancelChaosBane ¶ added in v0.1.31
func CancelChaosBane(ret *RetributionPaladin, sim *core.Simulation)
func RegisterRetributionPaladin ¶
func RegisterRetributionPaladin()
Types ¶
type RetributionPaladin ¶
type RetributionPaladin struct { *paladin.Paladin Judgement proto.PaladinJudgement Seal proto.PaladinSeal UseDivinePlea bool AvoidClippingConsecration bool HoldLastAvengingWrathUntilExecution bool CancelChaosBane bool DivinePleaPercentage float64 ExoSlack int32 ConsSlack int32 HolyWrathThreshold int32 MaxSoVTargets int32 HasLightswornBattlegear2Pc bool SelectedJudgement *core.Spell SelectedRotation func(*core.Simulation) RotatioOption *proto.CustomRotation RotationInput []*core.Spell CastSequenceIndex int32 Rotation *proto.RetributionPaladin_Rotation }
func NewRetributionPaladin ¶
func NewRetributionPaladin(character *core.Character, options *proto.Player) *RetributionPaladin
func (*RetributionPaladin) GetPaladin ¶
func (ret *RetributionPaladin) GetPaladin() *paladin.Paladin
func (*RetributionPaladin) Initialize ¶
func (ret *RetributionPaladin) Initialize()
func (*RetributionPaladin) OnAutoAttack ¶
func (ret *RetributionPaladin) OnAutoAttack(sim *core.Simulation, _ *core.Spell)
func (*RetributionPaladin) OnGCDReady ¶
func (ret *RetributionPaladin) OnGCDReady(sim *core.Simulation)
func (*RetributionPaladin) Reset ¶
func (ret *RetributionPaladin) Reset(sim *core.Simulation)
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