Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func NewLichKing25HAI ¶
func NewSindragosa25HAI ¶
func SindragosaTargetInputs ¶
func SindragosaTargetInputs() []*proto.TargetInput
Types ¶
type LichKing25HAI ¶
func (*LichKing25HAI) DoAction ¶
func (ai *LichKing25HAI) DoAction(sim *core.Simulation)
func (*LichKing25HAI) Initialize ¶
func (ai *LichKing25HAI) Initialize(target *core.Target, _ *proto.Target)
func (*LichKing25HAI) Reset ¶
func (ai *LichKing25HAI) Reset(*core.Simulation)
type Sindragosa25HAI ¶
type Sindragosa25HAI struct { Target *core.Target ChilledToTheBone *core.Spell FrostAura *core.Spell FrostBreath *core.Spell FrostBreathDebuff *core.Aura IncludeMysticBuffet bool MysticBuffetAuras []*core.Aura }
func (*Sindragosa25HAI) DoAction ¶
func (ai *Sindragosa25HAI) DoAction(sim *core.Simulation)
func (*Sindragosa25HAI) Initialize ¶
func (ai *Sindragosa25HAI) Initialize(target *core.Target, config *proto.Target)
func (*Sindragosa25HAI) Reset ¶
func (ai *Sindragosa25HAI) Reset(sim *core.Simulation)
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