Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func RegisterRestorationDruid ¶
func RegisterRestorationDruid()
Types ¶
type RestorationDruid ¶
type RestorationDruid struct { *druid.Druid Rotation *proto.RestorationDruid_Rotation }
func NewRestorationDruid ¶
func NewRestorationDruid(character *core.Character, options *proto.Player) *RestorationDruid
func (*RestorationDruid) GetDruid ¶
func (resto *RestorationDruid) GetDruid() *druid.Druid
func (*RestorationDruid) Initialize ¶
func (resto *RestorationDruid) Initialize()
func (*RestorationDruid) OnGCDReady ¶
func (resto *RestorationDruid) OnGCDReady(sim *core.Simulation)
func (*RestorationDruid) Reset ¶
func (resto *RestorationDruid) Reset(sim *core.Simulation)
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