Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func RegisterFeralTankDruid ¶
func RegisterFeralTankDruid()
Types ¶
type FeralTankDruid ¶
type FeralTankDruid struct { *druid.Druid Rotation *proto.FeralTankDruid_Rotation Options *proto.FeralTankDruid_Options }
func NewFeralTankDruid ¶
func NewFeralTankDruid(character core.Character, options *proto.Player) *FeralTankDruid
func (*FeralTankDruid) GetDruid ¶
func (bear *FeralTankDruid) GetDruid() *druid.Druid
func (*FeralTankDruid) Initialize ¶
func (bear *FeralTankDruid) Initialize()
func (*FeralTankDruid) OnAutoAttack ¶
func (bear *FeralTankDruid) OnAutoAttack(sim *core.Simulation, spell *core.Spell)
func (*FeralTankDruid) OnGCDReady ¶
func (bear *FeralTankDruid) OnGCDReady(sim *core.Simulation)
func (*FeralTankDruid) Reset ¶
func (bear *FeralTankDruid) Reset(sim *core.Simulation)
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