Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func RegisterHolyPaladin ¶
func RegisterHolyPaladin()
Types ¶
type HolyPaladin ¶
type HolyPaladin struct { *paladin.Paladin Rotation *proto.HolyPaladin_Rotation Options *proto.HolyPaladin_Options }
func NewHolyPaladin ¶
func NewHolyPaladin(character core.Character, options *proto.Player) *HolyPaladin
func (*HolyPaladin) GetPaladin ¶
func (holy *HolyPaladin) GetPaladin() *paladin.Paladin
func (*HolyPaladin) Initialize ¶
func (holy *HolyPaladin) Initialize()
func (*HolyPaladin) OnGCDReady ¶
func (holy *HolyPaladin) OnGCDReady(sim *core.Simulation)
func (*HolyPaladin) Reset ¶
func (holy *HolyPaladin) Reset(sim *core.Simulation)
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