Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func RegisterBalanceDruid ¶
func RegisterBalanceDruid()
Types ¶
type BalanceDruid ¶
type BalanceDruid struct { *druid.Druid Rotation *proto.BalanceDruid_Rotation CooldownsAvailable []*core.MajorCooldown LastCast *core.Spell // contains filtered or unexported fields }
func NewBalanceDruid ¶
func NewBalanceDruid(character core.Character, options *proto.Player) *BalanceDruid
func (*BalanceDruid) GetDruid ¶
func (moonkin *BalanceDruid) GetDruid() *druid.Druid
func (*BalanceDruid) Initialize ¶
func (moonkin *BalanceDruid) Initialize()
func (*BalanceDruid) OnGCDReady ¶
func (moonkin *BalanceDruid) OnGCDReady(sim *core.Simulation)
func (*BalanceDruid) Reset ¶
func (moonkin *BalanceDruid) Reset(sim *core.Simulation)
type BalanceOnUseTrinket ¶ added in v0.1.6
type BalanceOnUseTrinket struct { Cooldown *core.MajorCooldown Stat stats.Stat }
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