retribution

package
v0.1.3 Latest Latest
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Published: Nov 10, 2022 License: MIT Imports: 7 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

View Source
var DefaultOptions = &proto.Player_RetributionPaladin{
	RetributionPaladin: &proto.RetributionPaladin{
		Talents:  defaultRetTalents,
		Options:  defaultRetOptions,
		Rotation: defaultRetRotation,
	},
}
View Source
var FullConsumes = &proto.Consumes{
	Flask:           proto.Flask_FlaskOfRelentlessAssault,
	DefaultPotion:   proto.Potions_HastePotion,
	DefaultConjured: proto.Conjured_ConjuredDarkRune,
	Food:            proto.Food_FoodRoastedClefthoof,
	ThermalSapper:   true,
}
View Source
var Phase1Gear = items.EquipmentSpecFromJsonString(`{"items": [
	{
		"id": 40576,
		"enchant": 3817,
		"gems": [
			41398,
			40037
		]
	},
	{
		"id": 44664,
		"gems": [
			42142
		]
	},
	{
		"id": 40578,
		"enchant": 3808,
		"gems": [
			49110
		]
	},
	{
		"id": 40403,
		"enchant": 3605
	},
	{
		"id": 40574,
		"enchant": 3832,
		"gems": [
			42142,
			39996
		]
	},
	{
		"id": 40186,
		"enchant": 3845,
		"gems": [
			0
		]
	},
	{
		"id": 40541,
		"enchant": 3604,
		"gems": [
			0
		]
	},
	{
		"id": 40205,
		"gems": [
			39996
		]
	},
	{
		"id": 40577,
		"enchant": 3823,
		"gems": [
			42142,
			40038
		]
	},
	{
		"id": 39701,
		"enchant": 3606
	},
	{
		"id": 40075
	},
	{
		"id": 40474
	},
	{
		"id": 42987
	},
	{
		"id": 40431
	},
	{
		"id": 40384,
		"enchant": 3789
	},
	{},
	{
		"id": 42852
	}
]}`)

Functions

func RegisterRetributionPaladin

func RegisterRetributionPaladin()

Types

type RetributionPaladin

type RetributionPaladin struct {
	*paladin.Paladin

	Judgement            proto.PaladinJudgement
	Seal                 proto.PaladinSeal
	UseDivinePlea        bool
	DivinePleaPercentage float64
	ExoSlack             int32
	ConsSlack            int32
	HolyWrathThreshold   int32
	MaxSoVTargets        int32

	HasLightswornBattlegear2Pc bool

	SelectedJudgement *core.Spell

	SelectedRotation  func(*core.Simulation)
	RotatioOption     *proto.CustomRotation
	RotationInput     []*core.Spell
	CastSequenceIndex int32

	Rotation *proto.RetributionPaladin_Rotation
}

func NewRetributionPaladin

func NewRetributionPaladin(character core.Character, options *proto.Player) *RetributionPaladin

func (*RetributionPaladin) GetPaladin

func (ret *RetributionPaladin) GetPaladin() *paladin.Paladin

func (*RetributionPaladin) Initialize

func (ret *RetributionPaladin) Initialize()

func (*RetributionPaladin) OnAutoAttack

func (ret *RetributionPaladin) OnAutoAttack(sim *core.Simulation, spell *core.Spell)

func (*RetributionPaladin) OnGCDReady

func (ret *RetributionPaladin) OnGCDReady(sim *core.Simulation)

func (*RetributionPaladin) Reset

func (ret *RetributionPaladin) Reset(sim *core.Simulation)

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