Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var DefaultGlyphs = &proto.Glyphs{ Major1: int32(proto.PriestMajorGlyph_GlyphOfSmite), Major2: int32(proto.PriestMajorGlyph_GlyphOfHolyNova), Major3: int32(proto.PriestMajorGlyph_GlyphOfShadowWordDeath), }
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var FullConsumes = &proto.Consumes{ Flask: proto.Flask_FlaskOfTheFrostWyrm, Food: proto.Food_FoodFishFeast, DefaultPotion: proto.Potions_RunicManaPotion, PrepopPotion: proto.Potions_PotionOfWildMagic, }
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var P1Gear = items.EquipmentSpecFromJsonString(`{"items": [
{
"id": 40562,
"enchant": 44877,
"gems": [
41307,
40049
]
},
{
"id": 40374
},
{
"id": 40555,
"enchant": 44874
},
{
"id": 41610,
"enchant": 63765
},
{
"id": 40526,
"enchant": 33990,
"gems": [
40049
]
},
{
"id": 40325,
"enchant": 44498,
"gems": [
0
]
},
{
"id": 40454,
"enchant": 44592,
"gems": [
40049,
0
]
},
{
"id": 40301,
"gems": [
40049
]
},
{
"id": 40560,
"enchant": 41602
},
{
"id": 40246,
"enchant": 60623
},
{
"id": 40399
},
{
"id": 39389
},
{
"id": 42129
},
{
"id": 40382
},
{
"id": 40395,
"enchant": 44487
},
{
"id": 40273
},
{
"id": 39712
}
]}`)
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var PlayerOptionsBasic = &proto.Player_SmitePriest{ SmitePriest: &proto.SmitePriest{ Talents: StandardTalents, Options: &proto.SmitePriest_Options{ UseInnerFire: true, UseShadowfiend: true, }, Rotation: &proto.SmitePriest_Rotation{ UseDevouringPlague: true, UseShadowWordDeath: true, UseMindBlast: true, AllowedHolyFireDelayMs: 50, }, }, }
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var StandardTalents = &proto.PriestTalents{ TwinDisciplines: 5, SilentResolve: 3, ImprovedInnerFire: 3, ImprovedPowerWordFortitude: 2, Meditation: 3, InnerFocus: true, MentalAgility: 3, MentalStrength: 5, FocusedPower: 2, Enlightenment: 3, FocusedWill: 3, PowerInfusion: true, HolySpecialization: 5, SpellWarding: 5, DivineFury: 5, DesperatePrayer: true, HolyReach: 2, SearingLight: 2, SpiritOfRedemption: true, SpiritualGuidance: 5, SurgeOfLight: 2, SpiritTap: 3, ImprovedSpiritTap: 2, Darkness: 4, }
Functions ¶
func RegisterSmitePriest ¶
func RegisterSmitePriest()
Types ¶
type SmitePriest ¶
func NewSmitePriest ¶
func NewSmitePriest(character core.Character, options *proto.Player) *SmitePriest
func (*SmitePriest) GetPriest ¶
func (spriest *SmitePriest) GetPriest() *priest.Priest
func (*SmitePriest) Initialize ¶
func (spriest *SmitePriest) Initialize()
func (*SmitePriest) OnGCDReady ¶
func (spriest *SmitePriest) OnGCDReady(sim *core.Simulation)
func (*SmitePriest) Reset ¶
func (spriest *SmitePriest) Reset(sim *core.Simulation)
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