Documentation ¶
Index ¶
- func RegisterDpsDeathknight()
- type BloodRotation
- type DpsDeathknight
- func (dk *DpsDeathknight) FrostPointsInBlood() int32
- func (dk *DpsDeathknight) FrostPointsInUnholy() int32
- func (dk *DpsDeathknight) GetDeathknight() *deathknight.Deathknight
- func (dk *DpsDeathknight) Initialize()
- func (dk *DpsDeathknight) RegularPrioPickSpell(sim *core.Simulation, target *core.Unit, untilTime time.Duration) *core.Spell
- func (dk *DpsDeathknight) Reset(sim *core.Simulation)
- func (dk *DpsDeathknight) RotationActionBL_BP_ClipCheck(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionBL_DiseaseClipCheck(dot *core.Dot, gracePeriod time.Duration, sim *core.Simulation, ...) time.Duration
- func (dk *DpsDeathknight) RotationActionBL_FF_ClipCheck(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionBL_IT_Custom(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionBL_IT_DRW(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionBL_PS_Custom(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionBL_PS_DRW(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_BS_Frost(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_BloodRotation(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_DRW_Custom(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_DRW_Snapshot(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_EndOfFightCheck(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_EndOfFightPrio(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FU(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_Desync_ERW_Check(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_Desync_FS_Dump(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_Desync_Obli(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_Desync_Sequence1(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_Desync_Sequence2(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_Desync_UA(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_Detect_Broken_Desync(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_ERW_Check(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_FS_Dump(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_FS_Dump_UntilBR(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_FS_Dump_UntilUA(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_FS_KM(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_Obli(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_Obli_Check(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_RecoverFromPestiMiss(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_SequenceRotation(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_Sequence_Pesti(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_UA_Check(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubUnh_EndOfFight_Obli(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubUnholy_Dump_Until_Deaths(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubUnholy_FS_Dump(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubUnholy_FS_HB(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubUnholy_FS_KM(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubUnholy_Obli(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubUnholy_Pesti(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubUnholy_RecoverFromPestiMiss(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubUnholy_Sequence1(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubUnholy_Sequence2(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubUnholy_UA_Check1(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubUnholy_UA_Check2(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_FrostSubUnholy_UA_Check3(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_Frost_FS_HB(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_Haste_Snapshot(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_LastSecondsCast(sim *core.Simulation, target *core.Unit) bool
- func (dk *DpsDeathknight) RotationActionCallback_MindFreezeFiller(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_Pesti_Custom(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_Pesti_DRW(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_UA_Frost(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_UnholyDndRotation(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionCallback_UnholySsRotation(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionUH_BP_ClipCheck(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionUH_DiseaseClipCheck(dot *core.Dot, gracePeriod time.Duration, sim *core.Simulation, ...) time.Duration
- func (dk *DpsDeathknight) RotationActionUH_FF_ClipCheck(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionUH_IT_Custom(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionUH_IT_SetSync(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionUH_PS_Custom(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionUH_ResetToDndMain(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationActionUH_ResetToSsMain(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationAction_CancelBT(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) RotationAction_ResetToBloodMain(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
- func (dk *DpsDeathknight) SetupRotations()
- type FrostRotation
- type FrostSubBloodUAState
- type SharedRotation
- type SigilType
- type UnholyRotation
- type WeaponSwapType
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func RegisterDpsDeathknight ¶
func RegisterDpsDeathknight()
Types ¶
type BloodRotation ¶ added in v0.1.10
type BloodRotation struct {
// contains filtered or unexported fields
}
func (*BloodRotation) Initialize ¶ added in v0.1.13
func (br *BloodRotation) Initialize(dk *DpsDeathknight)
func (*BloodRotation) Reset ¶ added in v0.1.10
func (br *BloodRotation) Reset(sim *core.Simulation)
type DpsDeathknight ¶
type DpsDeathknight struct { *deathknight.Deathknight CustomRotation *common.CustomRotation Rotation *proto.Deathknight_Rotation // contains filtered or unexported fields }
func NewDpsDeathknight ¶
func NewDpsDeathknight(character core.Character, player *proto.Player) *DpsDeathknight
func (*DpsDeathknight) FrostPointsInBlood ¶
func (dk *DpsDeathknight) FrostPointsInBlood() int32
func (*DpsDeathknight) FrostPointsInUnholy ¶
func (dk *DpsDeathknight) FrostPointsInUnholy() int32
func (*DpsDeathknight) GetDeathknight ¶
func (dk *DpsDeathknight) GetDeathknight() *deathknight.Deathknight
func (*DpsDeathknight) Initialize ¶
func (dk *DpsDeathknight) Initialize()
func (*DpsDeathknight) RegularPrioPickSpell ¶
func (dk *DpsDeathknight) RegularPrioPickSpell(sim *core.Simulation, target *core.Unit, untilTime time.Duration) *core.Spell
func (*DpsDeathknight) Reset ¶
func (dk *DpsDeathknight) Reset(sim *core.Simulation)
func (*DpsDeathknight) RotationActionBL_BP_ClipCheck ¶
func (dk *DpsDeathknight) RotationActionBL_BP_ClipCheck(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionBL_DiseaseClipCheck ¶
func (dk *DpsDeathknight) RotationActionBL_DiseaseClipCheck(dot *core.Dot, gracePeriod time.Duration, sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
Check if we have enough rune grace period to delay the disease cast so we get more ticks without losing on rune cd
func (*DpsDeathknight) RotationActionBL_FF_ClipCheck ¶
func (dk *DpsDeathknight) RotationActionBL_FF_ClipCheck(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionBL_IT_Custom ¶
func (dk *DpsDeathknight) RotationActionBL_IT_Custom(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
Custom IT callback for tracking recasts for pestilence disease sync
func (*DpsDeathknight) RotationActionBL_IT_DRW ¶ added in v0.1.11
func (dk *DpsDeathknight) RotationActionBL_IT_DRW(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
Custom IT callback for tracking recasts for pestilence disease sync
func (*DpsDeathknight) RotationActionBL_PS_Custom ¶
func (dk *DpsDeathknight) RotationActionBL_PS_Custom(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
Custom PS callback for tracking recasts for pestilence disease sync
func (*DpsDeathknight) RotationActionBL_PS_DRW ¶ added in v0.1.11
func (dk *DpsDeathknight) RotationActionBL_PS_DRW(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
Custom PS callback for tracking recasts for pestilence disease sync
func (*DpsDeathknight) RotationActionCallback_BS_Frost ¶
func (dk *DpsDeathknight) RotationActionCallback_BS_Frost(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_BloodRotation ¶
func (dk *DpsDeathknight) RotationActionCallback_BloodRotation(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_DRW_Custom ¶ added in v0.1.11
func (dk *DpsDeathknight) RotationActionCallback_DRW_Custom(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_DRW_Snapshot ¶ added in v0.1.11
func (dk *DpsDeathknight) RotationActionCallback_DRW_Snapshot(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_EndOfFightCheck ¶ added in v0.1.7
func (dk *DpsDeathknight) RotationActionCallback_EndOfFightCheck(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_EndOfFightPrio ¶ added in v0.1.7
func (dk *DpsDeathknight) RotationActionCallback_EndOfFightPrio(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FU ¶
func (dk *DpsDeathknight) RotationActionCallback_FU(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubBlood_Desync_ERW_Check ¶ added in v0.1.10
func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_Desync_ERW_Check(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubBlood_Desync_FS_Dump ¶ added in v0.1.7
func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_Desync_FS_Dump(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubBlood_Desync_Obli ¶ added in v0.1.7
func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_Desync_Obli(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubBlood_Desync_Sequence1 ¶ added in v0.1.7
func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_Desync_Sequence1(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubBlood_Desync_Sequence2 ¶ added in v0.1.7
func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_Desync_Sequence2(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubBlood_Desync_UA ¶ added in v0.1.7
func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_Desync_UA(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubBlood_Detect_Broken_Desync ¶ added in v0.1.10
func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_Detect_Broken_Desync(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubBlood_ERW_Check ¶ added in v0.1.10
func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_ERW_Check(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubBlood_FS_Dump ¶
func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_FS_Dump(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubBlood_FS_Dump_UntilBR ¶
func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_FS_Dump_UntilBR(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubBlood_FS_Dump_UntilUA ¶
func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_FS_Dump_UntilUA(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubBlood_FS_KM ¶
func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_FS_KM(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
TODO: Improve this
func (*DpsDeathknight) RotationActionCallback_FrostSubBlood_Obli ¶
func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_Obli(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubBlood_Obli_Check ¶
func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_Obli_Check(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubBlood_RecoverFromPestiMiss ¶
func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_RecoverFromPestiMiss(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubBlood_SequenceRotation ¶
func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_SequenceRotation(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubBlood_Sequence_Pesti ¶
func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_Sequence_Pesti(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubBlood_UA_Check ¶
func (dk *DpsDeathknight) RotationActionCallback_FrostSubBlood_UA_Check(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubUnh_EndOfFight_Obli ¶ added in v0.1.5
func (dk *DpsDeathknight) RotationActionCallback_FrostSubUnh_EndOfFight_Obli(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
end of fight oblit does not check diseases, it just presses it regardless, but will retry if fails to land.
func (*DpsDeathknight) RotationActionCallback_FrostSubUnholy_Dump_Until_Deaths ¶ added in v0.1.7
func (dk *DpsDeathknight) RotationActionCallback_FrostSubUnholy_Dump_Until_Deaths(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubUnholy_FS_Dump ¶
func (dk *DpsDeathknight) RotationActionCallback_FrostSubUnholy_FS_Dump(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubUnholy_FS_HB ¶ added in v0.1.12
func (dk *DpsDeathknight) RotationActionCallback_FrostSubUnholy_FS_HB(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubUnholy_FS_KM ¶
func (dk *DpsDeathknight) RotationActionCallback_FrostSubUnholy_FS_KM(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubUnholy_Obli ¶
func (dk *DpsDeathknight) RotationActionCallback_FrostSubUnholy_Obli(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubUnholy_Pesti ¶ added in v0.1.12
func (dk *DpsDeathknight) RotationActionCallback_FrostSubUnholy_Pesti(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubUnholy_RecoverFromPestiMiss ¶
func (dk *DpsDeathknight) RotationActionCallback_FrostSubUnholy_RecoverFromPestiMiss(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubUnholy_Sequence1 ¶
func (dk *DpsDeathknight) RotationActionCallback_FrostSubUnholy_Sequence1(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubUnholy_Sequence2 ¶
func (dk *DpsDeathknight) RotationActionCallback_FrostSubUnholy_Sequence2(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubUnholy_UA_Check1 ¶
func (dk *DpsDeathknight) RotationActionCallback_FrostSubUnholy_UA_Check1(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubUnholy_UA_Check2 ¶
func (dk *DpsDeathknight) RotationActionCallback_FrostSubUnholy_UA_Check2(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_FrostSubUnholy_UA_Check3 ¶
func (dk *DpsDeathknight) RotationActionCallback_FrostSubUnholy_UA_Check3(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_Frost_FS_HB ¶ added in v0.1.7
func (dk *DpsDeathknight) RotationActionCallback_Frost_FS_HB(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_Haste_Snapshot ¶ added in v0.1.10
func (dk *DpsDeathknight) RotationActionCallback_Haste_Snapshot(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_LastSecondsCast ¶
func (dk *DpsDeathknight) RotationActionCallback_LastSecondsCast(sim *core.Simulation, target *core.Unit) bool
func (*DpsDeathknight) RotationActionCallback_MindFreezeFiller ¶ added in v0.1.5
func (dk *DpsDeathknight) RotationActionCallback_MindFreezeFiller(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_Pesti_Custom ¶
func (dk *DpsDeathknight) RotationActionCallback_Pesti_Custom(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_Pesti_DRW ¶ added in v0.1.11
func (dk *DpsDeathknight) RotationActionCallback_Pesti_DRW(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_UA_Frost ¶
func (dk *DpsDeathknight) RotationActionCallback_UA_Frost(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_UnholyDndRotation ¶
func (dk *DpsDeathknight) RotationActionCallback_UnholyDndRotation(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionCallback_UnholySsRotation ¶
func (dk *DpsDeathknight) RotationActionCallback_UnholySsRotation(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionUH_BP_ClipCheck ¶
func (dk *DpsDeathknight) RotationActionUH_BP_ClipCheck(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionUH_DiseaseClipCheck ¶
func (dk *DpsDeathknight) RotationActionUH_DiseaseClipCheck(dot *core.Dot, gracePeriod time.Duration, sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
Check if we have enough rune grace period to delay the disease cast so we get more ticks without losing on rune cd
func (*DpsDeathknight) RotationActionUH_FF_ClipCheck ¶
func (dk *DpsDeathknight) RotationActionUH_FF_ClipCheck(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionUH_IT_Custom ¶
func (dk *DpsDeathknight) RotationActionUH_IT_Custom(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
Custom IT callback for tracking recasts for pestilence disease sync
func (*DpsDeathknight) RotationActionUH_IT_SetSync ¶
func (dk *DpsDeathknight) RotationActionUH_IT_SetSync(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
Custom IT callback for ghoul frenzy frost rune sync
func (*DpsDeathknight) RotationActionUH_PS_Custom ¶
func (dk *DpsDeathknight) RotationActionUH_PS_Custom(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
Custom PS callback for tracking recasts for pestilence disease sync
func (*DpsDeathknight) RotationActionUH_ResetToDndMain ¶
func (dk *DpsDeathknight) RotationActionUH_ResetToDndMain(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationActionUH_ResetToSsMain ¶
func (dk *DpsDeathknight) RotationActionUH_ResetToSsMain(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationAction_CancelBT ¶ added in v0.1.6
func (dk *DpsDeathknight) RotationAction_CancelBT(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) RotationAction_ResetToBloodMain ¶
func (dk *DpsDeathknight) RotationAction_ResetToBloodMain(sim *core.Simulation, target *core.Unit, s *deathknight.Sequence) time.Duration
func (*DpsDeathknight) SetupRotations ¶
func (dk *DpsDeathknight) SetupRotations()
type FrostRotation ¶
type FrostRotation struct {
// contains filtered or unexported fields
}
func (*FrostRotation) Initialize ¶
func (fr *FrostRotation) Initialize(dk *DpsDeathknight)
func (*FrostRotation) Reset ¶
func (fr *FrostRotation) Reset(sim *core.Simulation)
type FrostSubBloodUAState ¶
type FrostSubBloodUAState uint8
const ( FrostSubBloodUAState_Now FrostSubBloodUAState = iota FrostSubBloodUAState_Soon FrostSubBloodUAState_CD )
type SharedRotation ¶
type SharedRotation struct {
// contains filtered or unexported fields
}
func (*SharedRotation) Initialize ¶ added in v0.1.13
func (sr *SharedRotation) Initialize(dk *DpsDeathknight)
func (*SharedRotation) Reset ¶
func (sr *SharedRotation) Reset(sim *core.Simulation)
type UnholyRotation ¶
type UnholyRotation struct {
// contains filtered or unexported fields
}
func (*UnholyRotation) Initialize ¶ added in v0.1.13
func (ur *UnholyRotation) Initialize(dk *DpsDeathknight)
func (*UnholyRotation) Reset ¶
func (ur *UnholyRotation) Reset(sim *core.Simulation)
type WeaponSwapType ¶ added in v0.1.13
type WeaponSwapType int32
const ( WeaponSwap_None WeaponSwapType = iota WeaponSwap_BlackMagic WeaponSwap_Berserking WeaponSwap_FallenCrusader )