Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func RegisterProtectionWarrior ¶
func RegisterProtectionWarrior()
Types ¶
type ProtectionWarrior ¶
type ProtectionWarrior struct { *warrior.Warrior Options *proto.ProtectionWarrior_Options }
func NewProtectionWarrior ¶
func NewProtectionWarrior(character *core.Character, options *proto.Player) *ProtectionWarrior
func (*ProtectionWarrior) GetWarrior ¶
func (war *ProtectionWarrior) GetWarrior() *warrior.Warrior
func (*ProtectionWarrior) Initialize ¶
func (war *ProtectionWarrior) Initialize()
func (*ProtectionWarrior) Reset ¶
func (war *ProtectionWarrior) Reset(sim *core.Simulation)
Click to show internal directories.
Click to hide internal directories.