Documentation ¶ Index ¶ func RegisterDpsRogue() type DpsRogue func NewDpsRogue(character *core.Character, options *proto.Player) *DpsRogue func (rogue *DpsRogue) GetRogue() *rogue.Rogue func (rogue *DpsRogue) Initialize() func (rogue *DpsRogue) Reset(sim *core.Simulation) Constants ¶ This section is empty. Variables ¶ This section is empty. Functions ¶ func RegisterDpsRogue ¶ func RegisterDpsRogue() Register new DpsRogue Types ¶ type DpsRogue ¶ type DpsRogue struct { *rogue.Rogue } func NewDpsRogue ¶ func NewDpsRogue(character *core.Character, options *proto.Player) *DpsRogue func (*DpsRogue) GetRogue ¶ func (rogue *DpsRogue) GetRogue() *rogue.Rogue func (*DpsRogue) Initialize ¶ func (rogue *DpsRogue) Initialize() func (*DpsRogue) Reset ¶ func (rogue *DpsRogue) Reset(sim *core.Simulation) Source Files ¶ View all Source files dps_rogue.go Click to show internal directories. Click to hide internal directories.