Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func RegisterShadowPriest ¶
func RegisterShadowPriest()
Types ¶
type ShadowPriest ¶
type ShadowPriest struct { PrevTicks float64 *priest.Priest AllCDs []time.Duration BLUsedAt time.Duration // contains filtered or unexported fields }
func NewShadowPriest ¶
func NewShadowPriest(character *core.Character, options *proto.Player) *ShadowPriest
func (*ShadowPriest) GetPriest ¶
func (spriest *ShadowPriest) GetPriest() *priest.Priest
func (*ShadowPriest) Initialize ¶
func (spriest *ShadowPriest) Initialize()
func (*ShadowPriest) Reset ¶
func (spriest *ShadowPriest) Reset(sim *core.Simulation)
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