Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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Functions ¶
func RegisterWardenShaman ¶
func RegisterWardenShaman()
Types ¶
type WardenShaman ¶
type WardenShaman struct { *shaman.Shaman Options *proto.WardenShaman_Options }
func NewWardenShaman ¶
func NewWardenShaman(character *core.Character, options *proto.Player) *WardenShaman
func (*WardenShaman) GetShaman ¶
func (warden *WardenShaman) GetShaman() *shaman.Shaman
func (*WardenShaman) Initialize ¶
func (warden *WardenShaman) Initialize()
func (*WardenShaman) Reset ¶
func (warden *WardenShaman) Reset(sim *core.Simulation)
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