Documentation ¶
Index ¶
- Constants
- Variables
- type APLValueWarlockCurrentPetMana
- type APLValueWarlockCurrentPetManaPercent
- type APLValueWarlockPetIsActive
- type APLValueWarlockShouldRecastDrainSoul
- type APLValueWarlockShouldRefreshCorruption
- type OnPetDisable
- type PetConfig
- type Warlock
- func (warlock *Warlock) AddRaidBuffs(raidBuffs *proto.RaidBuffs)
- func (warlock *Warlock) ApplyRunes()
- func (warlock *Warlock) ApplyTalents()
- func (warlock *Warlock) GetCharacter() *core.Character
- func (warlock *Warlock) GetWarlock() *Warlock
- func (warlock *Warlock) HasRune(rune proto.WarlockRune) bool
- func (warlock *Warlock) Initialize()
- func (warlock *Warlock) InvocationRefresh(sim *core.Simulation, dot *core.Dot)
- func (warlock *Warlock) NewAPLValue(rot *core.APLRotation, config *proto.APLValue) core.APLValue
- func (warlock *Warlock) OnGCDReady(_ *core.Simulation)
- func (warlock *Warlock) Reset(sim *core.Simulation)
- type WarlockAgent
- type WarlockPet
- func (wp *WarlockPet) ApplyOnPetDisable(newOnPetDisable OnPetDisable)
- func (wp *WarlockPet) Disable(sim *core.Simulation, isSacrifice bool)
- func (wp *WarlockPet) ExecuteCustomRotation(sim *core.Simulation)
- func (wp *WarlockPet) GetPet() *core.Pet
- func (wp *WarlockPet) Initialize()
- func (wp *WarlockPet) Reset(_ *core.Simulation)
Constants ¶
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const ( InfernalPactEssence = 216509 ZIlaGular = 223214 ScytheOfChaos = 229910 TheBlackBook = 230238 HazzarahsCharmOfDestruction = 231284 KezansUnstoppableTaint = 231346 )
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const ( WarlockFlagAffliction = core.SpellFlagAgentReserved1 WarlockFlagDemonology = core.SpellFlagAgentReserved2 WarlockFlagDestruction = core.SpellFlagAgentReserved3 WarlockFlagHaunt = core.SpellFlagAgentReserved4 SpellFlagWarlock = WarlockFlagAffliction | WarlockFlagDemonology | WarlockFlagDestruction )
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const ( SpellCode_WarlockNone int32 = iota SpellCode_WarlockChaosBolt SpellCode_WarlockConflagrate SpellCode_WarlockCorruption SpellCode_WarlockCurseOfAgony SpellCode_WarlockCurseOfDoom SpellCode_WarlockDeathCoil SpellCode_WarlockDemonicSacrifice SpellCode_WarlockDrainLife SpellCode_WarlockDrainSoul SpellCode_WarlockHaunt SpellCode_WarlockImmolate SpellCode_WarlockIncinerate SpellCode_WarlockLifeTap SpellCode_WarlockSearingPain SpellCode_WarlockShadowflame SpellCode_WarlockShadowCleave SpellCode_WarlockShadowBolt SpellCode_WarlockShadowburn SpellCode_WarlockSoulFire SpellCode_WarlockUnstableAffliction )
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const ConflagrateRanks = 4
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const CorruptionRanks = 7
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const CurseOfAgonyRanks = 6
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const DeathCoilRanks = 3
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const DrainLifeRanks = 6
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const DrainSoulRanks = 4
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const ImmolateCastTime = time.Millisecond * 2000
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const ImmolateRanks = 8
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const IncinerateCastTime = time.Millisecond * 2250
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const LifeTapRanks = 6
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const RainOfFireRanks = 4
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const SearingPainRanks = 6
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const ShadowBoltRanks = 10
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const ShadowburnRanks = 6
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const ShadowflameCastTime = time.Second * 2
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const SiphonLifeRanks = 4
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const SoulFireCastTime = time.Millisecond * 6000
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const SoulFireRanks = 2
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const SoulSiphonDoTMultiplier = 0.06
https://www.wowhead.com/classic/spell=403511/soul-siphon Causes your Drain Soul to to deal damage 3 times faster and increases the amount drained by your Drain Life and Drain Soul spells by an additional 6% for each of your Warlock Shadow effects afflicting the target, up to a maximum of 18% additional effect. When Drain Soul is cast on a target below 20% health, it instead gains 50% per effect, up to a maximum of 150%.
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const SoulSiphonDoTMultiplierExecute = 1.00
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const SoulSiphonDoTMultiplierMax = 0.18
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const SoulSiphonDoTMultiplierMaxExecute = 3.00
Variables ¶
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var ItemSetChampionsThreads = core.NewItemSet(core.ItemSet{ Name: "Champion's Threads", Bonuses: map[int32]core.ApplyEffect{ 2: func(agent core.Agent) { c := agent.GetCharacter() c.AddStat(stats.SpellPower, 23) }, 4: func(agent core.Agent) { warlock := agent.(WarlockAgent).GetWarlock() warlock.GetOrRegisterAura(core.Aura{ Label: "Immolate Cast Time Reduction", OnInit: func(aura *core.Aura, sim *core.Simulation) { for _, spell := range warlock.Immolate { spell.DefaultCast.CastTime -= time.Millisecond * 200 } }, }) }, 6: func(agent core.Agent) { c := agent.GetCharacter() c.AddStat(stats.Stamina, 20) }, }, })
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var ItemSetCorruptedFelheart = core.NewItemSet(core.ItemSet{ Name: "Corrupted Felheart", Bonuses: map[int32]core.ApplyEffect{ 2: func(agent core.Agent) { warlock := agent.(WarlockAgent).GetWarlock() warlock.applyT1Damage2PBonus() }, 4: func(agent core.Agent) { warlock := agent.(WarlockAgent).GetWarlock() warlock.applyT1Damage4PBonus() }, 6: func(agent core.Agent) { warlock := agent.(WarlockAgent).GetWarlock() warlock.applyT1Damage6PBonus() }, }, })
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var ItemSetCorruptedNemesis = core.NewItemSet(core.ItemSet{ Name: "Corrupted Nemesis", Bonuses: map[int32]core.ApplyEffect{ 2: func(agent core.Agent) { warlock := agent.(WarlockAgent).GetWarlock() warlock.applyT2Damage2PBonus() }, 4: func(agent core.Agent) { warlock := agent.(WarlockAgent).GetWarlock() warlock.applyT2Damage4PBonus() }, 6: func(agent core.Agent) { warlock := agent.(WarlockAgent).GetWarlock() warlock.applyT2Damage6PBonus() }, }, })
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var ItemSetDeathmistRaiment = core.NewItemSet(core.ItemSet{ Name: "Deathmist Raiment", Bonuses: map[int32]core.ApplyEffect{ 2: func(agent core.Agent) { c := agent.GetCharacter() c.AddStat(stats.SpellPower, 23) }, 4: func(agent core.Agent) { c := agent.GetCharacter() manaMetrics := c.NewManaMetrics(core.ActionID{SpellID: 450583}) handler := func(sim *core.Simulation, spell *core.Spell, _ *core.SpellResult) { if c.HasManaBar() { c.AddMana(sim, sim.Roll(270, 300), manaMetrics) } } core.MakeProcTriggerAura(&c.Unit, core.ProcTrigger{ Name: "S03 - Heal Proc on Cast - Dreadmist Raiment (Melee Auto)", Callback: core.CallbackOnSpellHitDealt, Outcome: core.OutcomeLanded, ProcMask: core.ProcMaskWhiteHit, ProcChance: 0.06, Handler: handler, }) core.MakeProcTriggerAura(&c.Unit, core.ProcTrigger{ Name: "S03 - Heal Proc on Cast - Dreadmist Raiment (Spell Cast)", Callback: core.CallbackOnCastComplete, ProcMask: core.ProcMaskSpellDamage | core.ProcMaskSpellHealing, ProcChance: 0.06, Handler: handler, }) }, 6: func(agent core.Agent) { c := agent.GetCharacter() c.AddResistances(8) }, 8: func(agent core.Agent) { c := agent.GetCharacter() c.AddStat(stats.Armor, 200) }, }, })
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var ItemSetDemoniacsThreads = core.NewItemSet(core.ItemSet{ Name: "Demoniac's Threads", Bonuses: map[int32]core.ApplyEffect{ 2: func(agent core.Agent) { warlock := agent.(WarlockAgent).GetWarlock() warlock.AddStat(stats.SpellPower, 12) }, 3: func(agent core.Agent) { warlock := agent.(WarlockAgent).GetWarlock() warlock.applyZGDemonology3PBonus() }, 5: func(agent core.Agent) { warlock := agent.(WarlockAgent).GetWarlock() warlock.applyZGDemonology5PBonus() }, }, })
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var ItemSetDoomcallersCorruption = core.NewItemSet(core.ItemSet{ Name: "Doomcaller's Corruption", Bonuses: map[int32]core.ApplyEffect{ 2: func(agent core.Agent) { warlock := agent.(WarlockAgent).GetWarlock() warlock.applyTAQDamage2PBonus() }, 4: func(agent core.Agent) { warlock := agent.(WarlockAgent).GetWarlock() warlock.applyTAQDamage4PBonus() }, }, })
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var ItemSetDoomcallersMalevolence = core.NewItemSet(core.ItemSet{ Name: "Doomcaller's Malevolence", Bonuses: map[int32]core.ApplyEffect{ 2: func(agent core.Agent) { warlock := agent.(WarlockAgent).GetWarlock() warlock.applyTAQTank2PBonus() }, 4: func(agent core.Agent) { warlock := agent.(WarlockAgent).GetWarlock() warlock.applyTAQTank4PBonus() }, }, })
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var ItemSetFieldMarshalsThreads = core.NewItemSet(core.ItemSet{ Name: "Field Marshal's Threads", Bonuses: map[int32]core.ApplyEffect{ 2: func(agent core.Agent) { c := agent.GetCharacter() c.AddStat(stats.Stamina, 20) }, 3: func(agent core.Agent) { warlock := agent.(WarlockAgent).GetWarlock() warlock.GetOrRegisterAura(core.Aura{ Label: "Immolate Cast Time Reduction", OnInit: func(aura *core.Aura, sim *core.Simulation) { for _, spell := range warlock.Immolate { spell.DefaultCast.CastTime -= time.Millisecond * 200 } }, }) }, 6: func(agent core.Agent) { c := agent.GetCharacter() c.AddStat(stats.SpellPower, 23) }, }, })
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var ItemSetImplementsOfUnspokenNames = core.NewItemSet(core.ItemSet{ Name: "Implements of Unspoken Names", Bonuses: map[int32]core.ApplyEffect{ 3: func(agent core.Agent) { warlock := agent.(WarlockAgent).GetWarlock() warlock.applyRAQTank3PBonus() }, }, })
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var ItemSetLieutenantCommandersThreads = core.NewItemSet(core.ItemSet{ Name: "Lieutenant Commander's Threads", Bonuses: map[int32]core.ApplyEffect{ 2: func(agent core.Agent) { c := agent.GetCharacter() c.AddStat(stats.SpellPower, 23) }, 4: func(agent core.Agent) { warlock := agent.(WarlockAgent).GetWarlock() warlock.GetOrRegisterAura(core.Aura{ Label: "Immolate Cast Time Reduction", ActionID: core.ActionID{SpellID: 23047}, OnInit: func(aura *core.Aura, sim *core.Simulation) { for _, spell := range warlock.Immolate { spell.DefaultCast.CastTime -= time.Millisecond * 200 } }, }) }, 6: func(agent core.Agent) { c := agent.GetCharacter() c.AddStat(stats.Stamina, 20) }, }, })
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var ItemSetNightmareProphetsGarb = core.NewItemSet(core.ItemSet{ Name: "Nightmare Prophet's Garb", Bonuses: map[int32]core.ApplyEffect{ 2: func(agent core.Agent) { c := agent.GetCharacter() c.AddStat(stats.MeleeHit, 1) c.AddStat(stats.SpellHit, 1) }, 3: func(agent core.Agent) { warlock := agent.(WarlockAgent).GetWarlock() warlock.shadowSparkAura = warlock.GetOrRegisterAura(core.Aura{ Label: "Shadow Spark Proc", ActionID: core.ActionID{SpellID: 450013}, Duration: time.Second * 12, MaxStacks: 2, }) core.MakePermanent(warlock.GetOrRegisterAura(core.Aura{ Label: "Shadow Spark", OnSpellHitDealt: func(aura *core.Aura, sim *core.Simulation, spell *core.Spell, result *core.SpellResult) { if spell.SpellCode == SpellCode_WarlockShadowCleave && result.Landed() { warlock.shadowSparkAura.Activate(sim) warlock.shadowSparkAura.AddStack(sim) } }, })) }, }, })
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var ItemSetPlagueheartRaiment = core.NewItemSet(core.ItemSet{ Name: "Plagueheart Raiment", Bonuses: map[int32]core.ApplyEffect{ 2: func(agent core.Agent) { warlock := agent.(WarlockAgent).GetWarlock() warlock.applyNaxxramasDamage2PBonus() }, 4: func(agent core.Agent) { warlock := agent.(WarlockAgent).GetWarlock() warlock.applyNaxxramasDamage4PBonus() }, 6: func(agent core.Agent) { warlock := agent.(WarlockAgent).GetWarlock() warlock.applyNaxxramasDamage6PBonus() }, }, })
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var ItemSetPlagueheartStitchings = core.NewItemSet(core.ItemSet{ Name: "Plagueheart Stitchings", Bonuses: map[int32]core.ApplyEffect{ 2: func(agent core.Agent) { warlock := agent.(WarlockAgent).GetWarlock() warlock.applyNaxxramasTank2PBonus() }, 4: func(agent core.Agent) { warlock := agent.(WarlockAgent).GetWarlock() warlock.applyNaxxramasTank4PBonus() }, 6: func(agent core.Agent) { warlock := agent.(WarlockAgent).GetWarlock() warlock.applyNaxxramasTank6PBonus() }, }, })
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var ItemSetWarlordsThreads = core.NewItemSet(core.ItemSet{ Name: "Warlord's Threads", Bonuses: map[int32]core.ApplyEffect{ 2: func(agent core.Agent) { c := agent.GetCharacter() c.AddStat(stats.Stamina, 20) }, 3: func(agent core.Agent) { warlock := agent.(WarlockAgent).GetWarlock() warlock.GetOrRegisterAura(core.Aura{ Label: "Immolate Cast Time Reduction", OnInit: func(aura *core.Aura, sim *core.Simulation) { for _, spell := range warlock.Immolate { spell.DefaultCast.CastTime -= time.Millisecond * 200 } }, }) }, 6: func(agent core.Agent) { c := agent.GetCharacter() c.AddStat(stats.SpellPower, 23) }, }, })
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var ItemSetWickedFelheart = core.NewItemSet(core.ItemSet{ Name: "Wicked Felheart", Bonuses: map[int32]core.ApplyEffect{ 2: func(agent core.Agent) { warlock := agent.(WarlockAgent).GetWarlock() warlock.applyT1Tank2PBonus() }, 4: func(agent core.Agent) { warlock := agent.(WarlockAgent).GetWarlock() warlock.applyT1Tank4PBonus() }, 6: func(agent core.Agent) { warlock := agent.(WarlockAgent).GetWarlock() warlock.applyT1Tank6PBonus() }, }, })
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var ItemSetWickedNemesis = core.NewItemSet(core.ItemSet{ Name: "Wicked Nemesis", Bonuses: map[int32]core.ApplyEffect{ 2: func(agent core.Agent) { warlock := agent.(WarlockAgent).GetWarlock() warlock.applyT2Tank2PBonus() }, 4: func(agent core.Agent) { warlock := agent.(WarlockAgent).GetWarlock() warlock.applyT2Tank4PBonus() }, 6: func(agent core.Agent) { warlock := agent.(WarlockAgent).GetWarlock() warlock.applyT2Tank6PBonus() }, }, })
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var LifeTapBaseDamage = [LifeTapRanks + 1]float64{0, 30, 75, 140, 220, 310, 424}
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var LifeTapSpellId = [LifeTapRanks + 1]int32{0, 1454, 1455, 1456, 11687, 11688, 11689}
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var TalentTreeSizes = [3]int{17, 17, 16}
Functions ¶
This section is empty.
Types ¶
type APLValueWarlockCurrentPetMana ¶ added in v0.0.6
type APLValueWarlockCurrentPetMana struct { core.DefaultAPLValueImpl // contains filtered or unexported fields }
func (*APLValueWarlockCurrentPetMana) GetFloat ¶ added in v0.0.6
func (value *APLValueWarlockCurrentPetMana) GetFloat(sim *core.Simulation) float64
func (*APLValueWarlockCurrentPetMana) String ¶ added in v0.0.6
func (value *APLValueWarlockCurrentPetMana) String() string
func (*APLValueWarlockCurrentPetMana) Type ¶ added in v0.0.6
func (value *APLValueWarlockCurrentPetMana) Type() proto.APLValueType
type APLValueWarlockCurrentPetManaPercent ¶ added in v0.0.6
type APLValueWarlockCurrentPetManaPercent struct { core.DefaultAPLValueImpl // contains filtered or unexported fields }
func (*APLValueWarlockCurrentPetManaPercent) GetFloat ¶ added in v0.0.6
func (value *APLValueWarlockCurrentPetManaPercent) GetFloat(sim *core.Simulation) float64
func (*APLValueWarlockCurrentPetManaPercent) String ¶ added in v0.0.6
func (value *APLValueWarlockCurrentPetManaPercent) String() string
func (*APLValueWarlockCurrentPetManaPercent) Type ¶ added in v0.0.6
func (value *APLValueWarlockCurrentPetManaPercent) Type() proto.APLValueType
type APLValueWarlockPetIsActive ¶ added in v0.0.25
type APLValueWarlockPetIsActive struct { core.DefaultAPLValueImpl // contains filtered or unexported fields }
func (*APLValueWarlockPetIsActive) GetBool ¶ added in v0.0.25
func (value *APLValueWarlockPetIsActive) GetBool(sim *core.Simulation) bool
func (*APLValueWarlockPetIsActive) String ¶ added in v0.0.25
func (value *APLValueWarlockPetIsActive) String() string
func (*APLValueWarlockPetIsActive) Type ¶ added in v0.0.25
func (value *APLValueWarlockPetIsActive) Type() proto.APLValueType
type APLValueWarlockShouldRecastDrainSoul ¶
type APLValueWarlockShouldRecastDrainSoul struct { core.DefaultAPLValueImpl // contains filtered or unexported fields }
func (*APLValueWarlockShouldRecastDrainSoul) GetBool ¶
func (value *APLValueWarlockShouldRecastDrainSoul) GetBool(sim *core.Simulation) bool
func (*APLValueWarlockShouldRecastDrainSoul) String ¶
func (value *APLValueWarlockShouldRecastDrainSoul) String() string
func (*APLValueWarlockShouldRecastDrainSoul) Type ¶
func (value *APLValueWarlockShouldRecastDrainSoul) Type() proto.APLValueType
type APLValueWarlockShouldRefreshCorruption ¶
type APLValueWarlockShouldRefreshCorruption struct { core.DefaultAPLValueImpl // contains filtered or unexported fields }
func (*APLValueWarlockShouldRefreshCorruption) GetBool ¶
func (value *APLValueWarlockShouldRefreshCorruption) GetBool(sim *core.Simulation) bool
func (*APLValueWarlockShouldRefreshCorruption) String ¶
func (value *APLValueWarlockShouldRefreshCorruption) String() string
func (*APLValueWarlockShouldRefreshCorruption) Type ¶
func (value *APLValueWarlockShouldRefreshCorruption) Type() proto.APLValueType
type OnPetDisable ¶ added in v0.0.34
type OnPetDisable func(sim *core.Simulation, isSacrifice bool)
type Warlock ¶
type Warlock struct { core.Character Talents *proto.WarlockTalents Options *proto.WarlockOptions BasePets []*WarlockPet Felhunter *WarlockPet Felguard *WarlockPet Imp *WarlockPet Succubus *WarlockPet Voidwalker *WarlockPet ActivePet *WarlockPet // The Warlock's current pet SacrificedPet *WarlockPet // Stored reference to the Warlock's most recently-sacrified pet ChaosBolt *core.Spell Conflagrate []*core.Spell Corruption []*core.Spell DarkPact *core.Spell DrainSoul []*core.Spell Haunt *core.Spell Immolate []*core.Spell Incinerate *core.Spell InfernalArmor *core.Spell LifeTap []*core.Spell SearingPain []*core.Spell ShadowBolt []*core.Spell ShadowCleave []*core.Spell Shadowburn []*core.Spell SoulFire []*core.Spell DemonicGrace *core.Spell DrainLife []*core.Spell RainOfFire []*core.Spell SiphonLife []*core.Spell DeathCoil []*core.Spell Shadowflame *core.Spell UnstableAffliction *core.Spell ActiveCurseAura core.AuraArray CurseOfElements *core.Spell CurseOfElementsAuras core.AuraArray CurseOfShadow *core.Spell CurseOfShadowAuras core.AuraArray CurseOfRecklessness *core.Spell CurseOfRecklessnessAuras core.AuraArray CurseOfWeakness *core.Spell CurseOfWeaknessAuras core.AuraArray CurseOfTongues *core.Spell CurseOfTonguesAuras core.AuraArray CurseOfAgony []*core.Spell CurseOfDoom *core.Spell AmplifyCurse *core.Spell // Track all DoT spells for effecrs that add multipliers based on active effects DoTSpells []*core.Spell DebuffSpells []*core.Spell SummonDemonSpells []*core.Spell AmplifyCurseAura *core.Aura BackdraftAura *core.Aura DecimationAura *core.Aura DemonicGraceAura *core.Aura DemonicKnowledgeAura *core.Aura HauntDebuffAuras core.AuraArray ImmolationAura *core.Spell ImprovedShadowBoltAuras core.AuraArray IncinerateAura *core.Aura MarkOfChaosAuras core.AuraArray MasterDemonologistAura *core.Aura Metamorphosis *core.Spell MetamorphosisAura *core.Aura PyroclasmAura *core.Aura ShadowTranceAura *core.Aura SoulLinkAura *core.Aura VengeanceAura *core.Aura // The sum total of demonic pact spell power * seconds. DPSPAggregate float64 // contains filtered or unexported fields }
func NewWarlock ¶
func (*Warlock) AddRaidBuffs ¶
func (*Warlock) ApplyRunes ¶
func (warlock *Warlock) ApplyRunes()
func (*Warlock) ApplyTalents ¶
func (warlock *Warlock) ApplyTalents()
func (*Warlock) GetCharacter ¶
func (*Warlock) GetWarlock ¶
func (*Warlock) Initialize ¶
func (warlock *Warlock) Initialize()
func (*Warlock) InvocationRefresh ¶
func (warlock *Warlock) InvocationRefresh(sim *core.Simulation, dot *core.Dot)
func (*Warlock) NewAPLValue ¶
func (*Warlock) OnGCDReady ¶
func (warlock *Warlock) OnGCDReady(_ *core.Simulation)
func (*Warlock) Reset ¶
func (warlock *Warlock) Reset(sim *core.Simulation)
type WarlockAgent ¶
type WarlockAgent interface {
GetWarlock() *Warlock
}
Agent is a generic way to access underlying warlock on any of the agents.
type WarlockPet ¶
type WarlockPet struct { core.Pet OnPetDisable OnPetDisable SoulLinkAura *core.Aura DemonicEmpowermentAura *core.Aura DanceOfTheWickedManaMetrics *core.ResourceMetrics LifeTapManaMetrics *core.ResourceMetrics T1Tank4PManaMetrics *core.ResourceMetrics // https://www.wowhead.com/classic/spell=457572/s03-item-t1-warlock-tank-4p-bonus // contains filtered or unexported fields }
func (*WarlockPet) ApplyOnPetDisable ¶ added in v0.0.34
func (wp *WarlockPet) ApplyOnPetDisable(newOnPetDisable OnPetDisable)
func (*WarlockPet) Disable ¶ added in v0.0.34
func (wp *WarlockPet) Disable(sim *core.Simulation, isSacrifice bool)
func (*WarlockPet) ExecuteCustomRotation ¶
func (wp *WarlockPet) ExecuteCustomRotation(sim *core.Simulation)
func (*WarlockPet) GetPet ¶
func (wp *WarlockPet) GetPet() *core.Pet
func (*WarlockPet) Initialize ¶
func (wp *WarlockPet) Initialize()
func (*WarlockPet) Reset ¶
func (wp *WarlockPet) Reset(_ *core.Simulation)
Source Files ¶
- apl_values.go
- armors.go
- chaos_bolt.go
- conflagrate.go
- corruption.go
- curses.go
- dark_pact.go
- death_coil.go
- demonic_grace.go
- drain_life.go
- drain_soul.go
- fel_domination.go
- felguard.go
- felhunter.go
- haunt.go
- immolate.go
- immolation_aura.go
- imp.go
- incinerate.go
- infernal_armor.go
- item_sets_pve.go
- item_sets_pve_phase_4.go
- item_sets_pve_phase_5.go
- item_sets_pve_phase_6.go
- item_sets_pve_phase_7.go
- item_sets_pvp.go
- items.go
- lifetap.go
- metamorphosis.go
- pet.go
- rain_of_fire.go
- runes.go
- searing_pain.go
- shadow_cleave.go
- shadowbolt.go
- shadowburn.go
- shadowflame.go
- siphon_life.go
- soul_fire.go
- succubus.go
- summon_demon.go
- talents.go
- unstable_affliction.go
- voidwalker.go
- warlock.go
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