encounters

package
v0.0.31 Latest Latest
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Published: Oct 21, 2024 License: MIT Imports: 4 Imported by: 0

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Index

Constants

View Source
const BossGCD = time.Millisecond * 1600

Variables

This section is empty.

Functions

func AddSingleTargetBossEncounter

func AddSingleTargetBossEncounter(presetTarget *core.PresetTarget)

func NewDefaultAI

func NewDefaultAI(abilities []TargetAbility) core.AIFactory

func NewGnomereganMechanicalAI

func NewGnomereganMechanicalAI() core.AIFactory

func NewSunkenTempleDragonkinAI added in v0.0.5

func NewSunkenTempleDragonkinAI() core.AIFactory

func NewVaelastraszTheCorruptAI added in v0.0.26

func NewVaelastraszTheCorruptAI() core.AIFactory

Types

type DefaultAI

type DefaultAI struct {
	Target *core.Target

	Abilities []TargetAbility
}

Default implementation of TargetAI which takes a list of abilities as input in order of priority.

func (*DefaultAI) ExecuteCustomRotation

func (ai *DefaultAI) ExecuteCustomRotation(sim *core.Simulation)

func (*DefaultAI) Initialize

func (ai *DefaultAI) Initialize(target *core.Target, config *proto.Target)

func (*DefaultAI) Reset

func (ai *DefaultAI) Reset(sim *core.Simulation)

type GnomereganMechanicalAI

type GnomereganMechanicalAI struct {
	Target *core.Target
}

func (*GnomereganMechanicalAI) ExecuteCustomRotation

func (ai *GnomereganMechanicalAI) ExecuteCustomRotation(_ *core.Simulation)

func (*GnomereganMechanicalAI) Initialize

func (ai *GnomereganMechanicalAI) Initialize(target *core.Target, _ *proto.Target)

func (*GnomereganMechanicalAI) Reset

type SunkenTempleDragonkinAI added in v0.0.5

type SunkenTempleDragonkinAI struct {
	Target *core.Target
}

func (*SunkenTempleDragonkinAI) ExecuteCustomRotation added in v0.0.5

func (ai *SunkenTempleDragonkinAI) ExecuteCustomRotation(_ *core.Simulation)

func (*SunkenTempleDragonkinAI) Initialize added in v0.0.5

func (ai *SunkenTempleDragonkinAI) Initialize(target *core.Target, _ *proto.Target)

func (*SunkenTempleDragonkinAI) Reset added in v0.0.5

type TargetAbility

type TargetAbility struct {
	// Puts ability on CD at the start of each iteration.
	InitialCD time.Duration

	// Probability (0-1) that this ability will be used when available.
	ChanceToUse float64

	// Factory function for creating the spell. Can use this or supply Spell
	// directly.
	MakeSpell func(*core.Target) *core.Spell

	Spell *core.Spell
}

type VaelastraszTheCorruptAI added in v0.0.26

type VaelastraszTheCorruptAI struct {
	Target *core.Target
	// contains filtered or unexported fields
}

func (*VaelastraszTheCorruptAI) ExecuteCustomRotation added in v0.0.26

func (ai *VaelastraszTheCorruptAI) ExecuteCustomRotation(sim *core.Simulation)

func (*VaelastraszTheCorruptAI) Initialize added in v0.0.26

func (ai *VaelastraszTheCorruptAI) Initialize(target *core.Target, config *proto.Target)

func (*VaelastraszTheCorruptAI) Reset added in v0.0.26

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