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Index ¶
Constants ¶
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Variables ¶
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var ItemSetStormshroud = core.NewItemSet(core.ItemSet{ Name: "Stormshroud Armor", Bonuses: map[int32]core.ApplyEffect{ 2: func(a core.Agent) { char := a.GetCharacter() proc := char.RegisterSpell(core.SpellConfig{ ActionID: core.ActionID{SpellID: 18980}, SpellSchool: core.SpellSchoolNature, DefenseType: core.DefenseTypeMagic, ProcMask: core.ProcMaskEmpty, DamageMultiplier: 1, ThreatMultiplier: 1, ApplyEffects: func(sim *core.Simulation, target *core.Unit, spell *core.Spell) { spell.CalcAndDealDamage(sim, target, sim.Roll(15, 25), spell.OutcomeMagicHitAndCrit) }, }) char.RegisterAura(core.Aura{ Label: "Stormshround Armor 2pc", ActionID: core.ActionID{SpellID: 18979}, Duration: core.NeverExpires, OnReset: func(aura *core.Aura, sim *core.Simulation) { aura.Activate(sim) }, OnSpellHitDealt: func(aura *core.Aura, sim *core.Simulation, spell *core.Spell, result *core.SpellResult) { if !result.Landed() || !spell.ProcMask.Matches(core.ProcMaskMelee) { return } if sim.RandomFloat("Stormshroud Armor 2pc") < 0.05 { proc.Cast(sim, result.Target) } }, }) }, 3: func(a core.Agent) { char := a.GetCharacter() if !char.HasEnergyBar() { return } metrics := char.NewEnergyMetrics(core.ActionID{SpellID: 23863}) proc := char.RegisterSpell(core.SpellConfig{ ActionID: core.ActionID{SpellID: 23864}, SpellSchool: core.SpellSchoolNature, ApplyEffects: func(sim *core.Simulation, u *core.Unit, spell *core.Spell) { char.AddEnergy(sim, 30, metrics) }, }) char.RegisterAura(core.Aura{ Label: "Stormshround Armor 3pc", ActionID: core.ActionID{SpellID: 18979}, Duration: core.NeverExpires, OnReset: func(aura *core.Aura, sim *core.Simulation) { aura.Activate(sim) }, OnSpellHitDealt: func(aura *core.Aura, sim *core.Simulation, spell *core.Spell, result *core.SpellResult) { if !result.Landed() || !spell.ProcMask.Matches(core.ProcMaskMelee) { return } if sim.RandomFloat("Stormshroud Armor 3pc") < 0.02 { proc.Cast(sim, result.Target) } }, }) }, 4: func(a core.Agent) { a.GetCharacter().AddStat(stats.AttackPower, 14) a.GetCharacter().AddStat(stats.RangedAttackPower, 14) }, }, })
Functions ¶
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Types ¶
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