Documentation ¶
Index ¶
Constants ¶
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const ( AutomaticCrowdPummeler = 210741 ElectromagneticHyperfluxReactivator = 213281 ElectrocutionersNeedle = 213286 ToxicRevengerTwo = 213291 SuperchargedHeadchopper = 213296 MachinistsGloves = 213319 MiniaturizedCombustionChamber = 213347 Shawarmageddon = 213105 MekkatorquesArcanoShredder = 213409 GyromaticExperiment420b = 213348 )
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const ( // Ordered by ID FistOfTheForsaken = 220578 DragonsCry = 220582 CobraFangClaw = 220588 SerpentsStriker = 220589 AtalaiBloodRitualMedallion = 220632 AtalaiBloodRitualBadge = 220633 AtalaiBloodRitualCharm = 220634 ScalebaneGreataxe = 220965 DarkmoonCardDecay = 221307 DarkmoonCardOvergrowth = 221308 DarkmoonCardSandstorm = 221309 RoarOfTheDream = 221440 RoarOfTheGuardian = 221442 BloodthirstCrossbow = 221451 FistOfStone = 223524 BladeOfEternalDarkness = 223964 SerpentsStrikerSlow = 224409 )
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const ( CraftOfTheShadows = 227280 DukesDomain = 227915 AccursedChalice = 228078 GerminatingPoisonseed = 228081 GloamingTreeheart = 228083 WoodcarvedMoonstalker = 228089 TheMoltenCore = 228122 FistOfTheFiresworn = 228139 BroodmothersBrooch = 228163 TreantsBane = 228486 FistOfTheFireswornMolten = 229374 StuddedTimbermawBrawlers = 227809 )
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const ( Heartstriker = 230253 DrakeTalonCleaver = 230271 // 19353 ClawOfChromaggus = 230794 JekliksCrusher = 230911 ZulianSlicer = 230930 WillOfArlokk = 230939 HaldberdOfSmiting = 230991 TigulesHarpoon = 231272 GrileksCarver = 231273 GrileksGrinder = 231274 PitchforkOfMadness = 231277 Stormwrath = 231387 WrathOfWray = 231779 LightningsCell = 231784 Windstriker = 231817 GrileksCarverBloodied = 231846 GrileksGrinderBloodied = 231847 TigulesHarpoonBloodied = 231849 WillOfArlokkBloodied = 231850 JekliksCrusherBloodied = 231861 PitchforkOfMadnessBloodied = 231864 HaldberdOfSmitingBloodied = 231870 ZulianSlicerBloodied = 231876 )
Variables ¶
This section is empty.
Functions ¶
func ClawOfChromaggusEffect ¶ added in v0.0.26
func ClawOfChromaggusEffect(unit *core.Unit, schoolChances map[stats.SchoolIndex]float64)
Your offensive spellcasts increase the spell damage of a random school of magic by 50 for 10 sec. (9.5s cooldown) The in-game implementation is different for every class based on what schools are considered useful. Each class has a set of "good" schools based on certain parameters. These "good" schools have a higher chance to be procced. For each proc the game rolls to determine which school buff will be given. There's no buff for the Holy school, so there are 5 total schools that can be procced.
schoolChances should be a map of school indexes with the relative proc chance of that school for the given class
Types ¶
This section is empty.
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