item_sets

package
v0.0.1 Latest Latest
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Published: Mar 24, 2024 License: MIT Imports: 3 Imported by: 0

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Index

Constants

This section is empty.

Variables

View Source
var ItemSetBlackfathomAvengerMail = core.NewItemSet(core.ItemSet{
	Name: "Blackfathom Avenger's Mail",
	Bonuses: map[int32]core.ApplyEffect{
		2: func(agent core.Agent) {
			c := agent.GetCharacter()
			c.AddStat(stats.AttackPower, 12)
		},
		3: func(agent core.Agent) {
			c := agent.GetCharacter()
			c.AddStat(stats.MeleeHit, 1)
			c.AddStat(stats.SpellHit, 1)
		},
	},
})
View Source
var ItemSetBlackfathomElementalistHide = core.NewItemSet(core.ItemSet{
	Name: "Blackfathom Elementalist's Hide",
	Bonuses: map[int32]core.ApplyEffect{
		2: func(agent core.Agent) {
			c := agent.GetCharacter()
			c.AddStat(stats.SpellPower, 12)
		},
		3: func(agent core.Agent) {
			c := agent.GetCharacter()
			c.AddStat(stats.MeleeHit, 1)
			c.AddStat(stats.SpellHit, 1)
		},
	},
})
View Source
var ItemSetBlackfathomInvokerVestaments = core.NewItemSet(core.ItemSet{
	Name: "Twilight Invoker's Vestments",
	Bonuses: map[int32]core.ApplyEffect{
		2: func(agent core.Agent) {
			c := agent.GetCharacter()
			c.AddStat(stats.SpellPower, 9)
		},
		3: func(agent core.Agent) {
			c := agent.GetCharacter()
			c.AddStat(stats.MeleeHit, 1)
			c.AddStat(stats.SpellHit, 1)
		},
	},
})
View Source
var ItemSetBlackfathomSlayerLeather = core.NewItemSet(core.ItemSet{
	Name: "Blackfathom Slayer's Leather",
	Bonuses: map[int32]core.ApplyEffect{
		2: func(agent core.Agent) {
			c := agent.GetCharacter()
			c.AddStat(stats.AttackPower, 12)
		},
		3: func(agent core.Agent) {
			c := agent.GetCharacter()
			c.AddStat(stats.MeleeHit, 1)
			c.AddStat(stats.SpellHit, 1)
		},
	},
})
View Source
var ItemSetElectromanticDevastator = core.NewItemSet(core.ItemSet{
	Name: "Electromantic Devastator's Mail",
	Bonuses: map[int32]core.ApplyEffect{
		2: func(agent core.Agent) {
			c := agent.GetCharacter()
			c.AddStat(stats.AttackPower, 24)
			c.AddStat(stats.RangedAttackPower, 24)
		},
		3: func(agent core.Agent) {
			c := agent.GetCharacter()
			if !c.HasManaBar() {
				return
			}
			metrics := c.NewManaMetrics(core.ActionID{SpellID: 435982})
			proc := c.RegisterSpell(core.SpellConfig{
				ActionID:    core.ActionID{SpellID: 435981},
				SpellSchool: core.SpellSchoolHoly,
				ApplyEffects: func(sim *core.Simulation, u *core.Unit, spell *core.Spell) {
					c.AddMana(sim, 100, metrics)
				},
			})
			procChance := 0.05
			c.RegisterAura(core.Aura{
				Label:    "Electromantic Devastator's Mail 3pc",
				ActionID: core.ActionID{SpellID: 435982},
				Duration: core.NeverExpires,
				OnReset: func(aura *core.Aura, sim *core.Simulation) {
					aura.Activate(sim)
				},

				OnSpellHitDealt: func(aura *core.Aura, sim *core.Simulation, spell *core.Spell, result *core.SpellResult) {
					if spell.ProcMask.Matches(core.ProcMaskEmpty | core.ProcMaskProc | core.ProcMaskWeaponProc) {
						return
					}

					if spell.ProcMask.Matches(core.ProcMaskWhiteHit | core.ProcMaskRanged) {
						if sim.RandomFloat("Electromantic Devastator's Mail 3pc") > procChance {
							return
						}
					} else {
						if !result.Landed() {
							return
						}
						if sim.RandomFloat("Electromantic Devastator's Mail 3pc") > procChance {
							return
						}
					}
					proc.Cast(sim, result.Target)
				},
			})
		},
	},
})
View Source
var ItemSetElectromanticStormbringer = core.NewItemSet(core.ItemSet{
	Name: "Electromantic Stormbringer's Chain",
	Bonuses: map[int32]core.ApplyEffect{
		2: func(agent core.Agent) {
			c := agent.GetCharacter()
			c.AddStat(stats.SpellPower, 12)
		},
		3: func(agent core.Agent) {},
	},
})
View Source
var ItemSetHazardSuit = core.NewItemSet(core.ItemSet{
	Name: "H.A.Z.A.R.D. Suit",
	Bonuses: map[int32]core.ApplyEffect{
		2: func(agent core.Agent) {
			c := agent.GetCharacter()
			c.AddStat(stats.Defense, 7)
			c.AddStat(stats.AttackPower, 16)
			c.AddStat(stats.RangedAttackPower, 16)
		},
		3: func(agent core.Agent) {
			c := agent.GetCharacter()
			c.AddStat(stats.MeleeHit, 1)
			c.AddStat(stats.SpellHit, 1)
		},
	},
})
View Source
var ItemSetHyperconductiveMendersMeditation = core.NewItemSet(core.ItemSet{
	Name: "Hyperconductive Mender's Meditation",
	Bonuses: map[int32]core.ApplyEffect{
		2: func(agent core.Agent) {
			c := agent.GetCharacter()
			c.AddStat(stats.Spirit, 14)
		},
		3: func(agent core.Agent) {
			c := agent.GetCharacter()
			c.AddStat(stats.MP5, 7)
		},
	},
})
View Source
var ItemSetHyperconductiveWizardsAttire = core.NewItemSet(core.ItemSet{
	Name: "Hyperconductive Wizard's Attire",
	Bonuses: map[int32]core.ApplyEffect{
		2: func(agent core.Agent) {
			c := agent.GetCharacter()
			c.AddStat(stats.MeleeHit, 1)
			c.AddStat(stats.SpellHit, 1)
			c.AddStat(stats.BonusArmor, 100)
		},
		3: func(agent core.Agent) {
			character := agent.GetCharacter()

			procAura := character.NewTemporaryStatsAura("Energized Hyperconductor Proc", core.ActionID{SpellID: 435978}, stats.Stats{stats.SpellPower: 40}, time.Second*10)

			handler := func(sim *core.Simulation, _ *core.Spell, _ *core.SpellResult) {
				procAura.Activate(sim)
			}

			core.MakeProcTriggerAura(&character.Unit, core.ProcTrigger{
				ActionID:   core.ActionID{ItemID: 435977},
				Name:       "Energized Hyperconductor",
				Callback:   core.CallbackOnCastComplete,
				ProcMask:   core.ProcMaskDirect,
				ProcChance: 0.10,
				Handler:    handler,
			})
		},
	},
})
View Source
var ItemSetInsulatedLeather = core.NewItemSet(core.ItemSet{
	Name: "Insulated Leathers",
	Bonuses: map[int32]core.ApplyEffect{
		2: func(agent core.Agent) {
			c := agent.GetCharacter()
			c.AddStat(stats.MeleeCrit, 1)
			c.AddStat(stats.SpellCrit, 1)
		},
		3: func(agent core.Agent) {
			c := agent.GetCharacter()
			c.PseudoStats.DaggersSkill += 3
			c.AddStat(stats.FeralAttackPower, 20)
		},
	},
})
View Source
var ItemSetInsulatedSorcerorLeather = core.NewItemSet(core.ItemSet{
	Name: "Insulated Sorceror's Leathers",
	Bonuses: map[int32]core.ApplyEffect{
		2: func(agent core.Agent) {
			c := agent.GetCharacter()
			c.AddStat(stats.SpellPower, 16)
		},
		3: func(agent core.Agent) {},
	},
})
View Source
var ItemSetIrradiatedGarments = core.NewItemSet(core.ItemSet{
	Name: "Irradiated Garments",
	Bonuses: map[int32]core.ApplyEffect{
		2: func(agent core.Agent) {
			c := agent.GetCharacter()
			c.AddStat(stats.MeleeCrit, 1)
			c.AddStat(stats.SpellCrit, 1)
			c.AddStat(stats.Stamina, -5)
		},
		3: func(agent core.Agent) {
			c := agent.GetCharacter()
			c.AddStat(stats.SpellPower, 11)
		},
	},
})

Functions

This section is empty.

Types

This section is empty.

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