Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func RegisterTankWarrior ¶
func RegisterTankWarrior()
Types ¶
type TankWarrior ¶
type TankWarrior struct { *warrior.Warrior Options *proto.TankWarrior_Options }
func NewTankWarrior ¶
func NewTankWarrior(character *core.Character, options *proto.Player) *TankWarrior
func (*TankWarrior) GetWarrior ¶
func (war *TankWarrior) GetWarrior() *warrior.Warrior
func (*TankWarrior) Initialize ¶
func (war *TankWarrior) Initialize()
func (*TankWarrior) Reset ¶
func (war *TankWarrior) Reset(sim *core.Simulation)
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