Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func RegisterGuardianDruid ¶
func RegisterGuardianDruid()
Types ¶
type GuardianDruid ¶
type GuardianDruid struct { *druid.Druid Options *proto.GuardianDruid_Options // contains filtered or unexported fields }
func NewGuardianDruid ¶
func NewGuardianDruid(character *core.Character, options *proto.Player) *GuardianDruid
func (*GuardianDruid) ApplyTalents ¶
func (bear *GuardianDruid) ApplyTalents()
func (*GuardianDruid) GetDruid ¶
func (bear *GuardianDruid) GetDruid() *druid.Druid
func (*GuardianDruid) Initialize ¶
func (bear *GuardianDruid) Initialize()
func (*GuardianDruid) Reset ¶
func (bear *GuardianDruid) Reset(sim *core.Simulation)
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