Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func RegisterDisciplinePriest ¶
func RegisterDisciplinePriest()
Types ¶
type DisciplinePriest ¶
type DisciplinePriest struct { *priest.Priest Options *proto.DisciplinePriest_Options }
func (*DisciplinePriest) GetMainTarget ¶
func (discPriest *DisciplinePriest) GetMainTarget() *core.Unit
func (*DisciplinePriest) GetPriest ¶
func (discPriest *DisciplinePriest) GetPriest() *priest.Priest
func (*DisciplinePriest) Initialize ¶
func (discPriest *DisciplinePriest) Initialize()
func (*DisciplinePriest) Reset ¶
func (discPriest *DisciplinePriest) Reset(sim *core.Simulation)
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