frost

package
v0.0.60 Latest Latest
Warning

This package is not in the latest version of its module.

Go to latest
Published: Aug 13, 2024 License: MIT Imports: 5 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func RegisterFrostMage

func RegisterFrostMage()

Types

type FrostMage

type FrostMage struct {
	*mage.Mage
	// contains filtered or unexported fields
}

func NewFrostMage

func NewFrostMage(character *core.Character, options *proto.Player) *FrostMage

func (*FrostMage) ApplyTalents

func (frostMage *FrostMage) ApplyTalents()

func (*FrostMage) GetMage

func (frostMage *FrostMage) GetMage() *mage.Mage

func (*FrostMage) GetMasteryBonus

func (frostMage *FrostMage) GetMasteryBonus() float64

func (*FrostMage) Initialize

func (frostMage *FrostMage) Initialize()

func (*FrostMage) NewWaterElemental

func (Mage *FrostMage) NewWaterElemental(disobeyChance float64) *WaterElemental

func (*FrostMage) Reset

func (frostMage *FrostMage) Reset(sim *core.Simulation)

type WaterElemental

type WaterElemental struct {
	core.Pet

	Waterbolt *core.Spell
	// contains filtered or unexported fields
}

func (*WaterElemental) ExecuteCustomRotation

func (we *WaterElemental) ExecuteCustomRotation(sim *core.Simulation)

func (*WaterElemental) GetPet

func (we *WaterElemental) GetPet() *core.Pet

func (*WaterElemental) Initialize

func (we *WaterElemental) Initialize()

func (*WaterElemental) Reset

func (we *WaterElemental) Reset(_ *core.Simulation)

Jump to

Keyboard shortcuts

? : This menu
/ : Search site
f or F : Jump to
y or Y : Canonical URL