Documentation ¶
Index ¶
- func RegisterFrostMage()
- type FrostMage
- func (frostMage *FrostMage) ApplyTalents()
- func (frostMage *FrostMage) GetMage() *mage.Mage
- func (frostMage *FrostMage) GetMasteryBonus() float64
- func (frostMage *FrostMage) Initialize()
- func (Mage *FrostMage) NewWaterElemental(disobeyChance float64) *WaterElemental
- func (frostMage *FrostMage) Reset(sim *core.Simulation)
- type WaterElemental
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func RegisterFrostMage ¶
func RegisterFrostMage()
Types ¶
type FrostMage ¶
func (*FrostMage) ApplyTalents ¶
func (frostMage *FrostMage) ApplyTalents()
func (*FrostMage) GetMasteryBonus ¶
func (*FrostMage) Initialize ¶
func (frostMage *FrostMage) Initialize()
func (*FrostMage) NewWaterElemental ¶
func (Mage *FrostMage) NewWaterElemental(disobeyChance float64) *WaterElemental
func (*FrostMage) Reset ¶
func (frostMage *FrostMage) Reset(sim *core.Simulation)
type WaterElemental ¶
type WaterElemental struct { core.Pet Waterbolt *core.Spell // contains filtered or unexported fields }
func (*WaterElemental) ExecuteCustomRotation ¶
func (we *WaterElemental) ExecuteCustomRotation(sim *core.Simulation)
func (*WaterElemental) GetPet ¶
func (we *WaterElemental) GetPet() *core.Pet
func (*WaterElemental) Initialize ¶
func (we *WaterElemental) Initialize()
func (*WaterElemental) Reset ¶
func (we *WaterElemental) Reset(_ *core.Simulation)
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