fury

package
v0.0.53 Latest Latest
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Published: Aug 4, 2024 License: MIT Imports: 6 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func RegisterFuryWarrior

func RegisterFuryWarrior()

Types

type FuryWarrior

type FuryWarrior struct {
	*warrior.Warrior

	Options *proto.FuryWarrior_Options
}

func NewFuryWarrior

func NewFuryWarrior(character *core.Character, options *proto.Player) *FuryWarrior

func (*FuryWarrior) ApplyGlyphs

func (war *FuryWarrior) ApplyGlyphs()

func (*FuryWarrior) ApplySyncType

func (war *FuryWarrior) ApplySyncType(syncType proto.WarriorSyncType)

func (*FuryWarrior) ApplyTalents

func (war *FuryWarrior) ApplyTalents()

func (*FuryWarrior) GetMasteryBonusMultiplier

func (war *FuryWarrior) GetMasteryBonusMultiplier(masteryPoints float64) float64

func (*FuryWarrior) GetWarrior

func (war *FuryWarrior) GetWarrior() *warrior.Warrior

func (*FuryWarrior) Initialize

func (war *FuryWarrior) Initialize()

func (*FuryWarrior) RegisterBloodthirst

func (war *FuryWarrior) RegisterBloodthirst()

func (*FuryWarrior) RegisterDeathWish

func (war *FuryWarrior) RegisterDeathWish()

func (*FuryWarrior) RegisterRagingBlow

func (war *FuryWarrior) RegisterRagingBlow()

func (*FuryWarrior) RegisterSpecializationEffects

func (war *FuryWarrior) RegisterSpecializationEffects()

func (*FuryWarrior) Reset

func (war *FuryWarrior) Reset(sim *core.Simulation)

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