protection

package
v0.0.23 Latest Latest
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Published: Jun 20, 2024 License: MIT Imports: 5 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func CalcMasteryPercent

func CalcMasteryPercent(points float64) float64

func RegisterProtectionWarrior

func RegisterProtectionWarrior()

Types

type ProtectionWarrior

type ProtectionWarrior struct {
	*warrior.Warrior

	Options *proto.ProtectionWarrior_Options

	core.VengeanceTracker
	// contains filtered or unexported fields
}

func NewProtectionWarrior

func NewProtectionWarrior(character *core.Character, options *proto.Player) *ProtectionWarrior

func (*ProtectionWarrior) ApplyGlyphs

func (war *ProtectionWarrior) ApplyGlyphs()

func (*ProtectionWarrior) ApplyTalents

func (war *ProtectionWarrior) ApplyTalents()

func (*ProtectionWarrior) CalculateCriticalBlockChance

func (war *ProtectionWarrior) CalculateCriticalBlockChance() float64

func (*ProtectionWarrior) GetWarrior

func (war *ProtectionWarrior) GetWarrior() *warrior.Warrior

func (*ProtectionWarrior) Initialize

func (war *ProtectionWarrior) Initialize()

func (*ProtectionWarrior) RegisterConcussionBlow

func (war *ProtectionWarrior) RegisterConcussionBlow()

func (*ProtectionWarrior) RegisterDevastate

func (war *ProtectionWarrior) RegisterDevastate()

func (*ProtectionWarrior) RegisterLastStand

func (war *ProtectionWarrior) RegisterLastStand()

func (*ProtectionWarrior) RegisterMastery

func (war *ProtectionWarrior) RegisterMastery()

func (*ProtectionWarrior) RegisterShieldSlam

func (war *ProtectionWarrior) RegisterShieldSlam()

func (*ProtectionWarrior) RegisterShockwave

func (war *ProtectionWarrior) RegisterShockwave()

func (*ProtectionWarrior) RegisterSpecializationEffects

func (war *ProtectionWarrior) RegisterSpecializationEffects()

func (*ProtectionWarrior) Reset

func (war *ProtectionWarrior) Reset(sim *core.Simulation)

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