Documentation ¶
Index ¶
- func RegisterFuryWarrior()
- type FuryWarrior
- func (war *FuryWarrior) ApplyGlyphs()
- func (war *FuryWarrior) ApplySyncType(syncType proto.WarriorSyncType)
- func (war *FuryWarrior) ApplyTalents()
- func (war *FuryWarrior) GetMasteryBonusMultiplier() float64
- func (war *FuryWarrior) GetWarrior() *warrior.Warrior
- func (war *FuryWarrior) Initialize()
- func (war *FuryWarrior) RegisterBloodthirst()
- func (war *FuryWarrior) RegisterDeathWish()
- func (war *FuryWarrior) RegisterRagingBlow()
- func (war *FuryWarrior) RegisterSpecializationEffects()
- func (war *FuryWarrior) Reset(sim *core.Simulation)
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func RegisterFuryWarrior ¶
func RegisterFuryWarrior()
Types ¶
type FuryWarrior ¶
type FuryWarrior struct { *warrior.Warrior Options *proto.FuryWarrior_Options }
func NewFuryWarrior ¶
func NewFuryWarrior(character *core.Character, options *proto.Player) *FuryWarrior
func (*FuryWarrior) ApplyGlyphs ¶
func (war *FuryWarrior) ApplyGlyphs()
func (*FuryWarrior) ApplySyncType ¶
func (war *FuryWarrior) ApplySyncType(syncType proto.WarriorSyncType)
func (*FuryWarrior) ApplyTalents ¶
func (war *FuryWarrior) ApplyTalents()
func (*FuryWarrior) GetMasteryBonusMultiplier ¶
func (war *FuryWarrior) GetMasteryBonusMultiplier() float64
func (*FuryWarrior) GetWarrior ¶
func (war *FuryWarrior) GetWarrior() *warrior.Warrior
func (*FuryWarrior) Initialize ¶
func (war *FuryWarrior) Initialize()
func (*FuryWarrior) RegisterBloodthirst ¶
func (war *FuryWarrior) RegisterBloodthirst()
func (*FuryWarrior) RegisterDeathWish ¶
func (war *FuryWarrior) RegisterDeathWish()
func (*FuryWarrior) RegisterRagingBlow ¶
func (war *FuryWarrior) RegisterRagingBlow()
func (*FuryWarrior) RegisterSpecializationEffects ¶
func (war *FuryWarrior) RegisterSpecializationEffects()
func (*FuryWarrior) Reset ¶
func (war *FuryWarrior) Reset(sim *core.Simulation)
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