Documentation
¶
Index ¶
Constants ¶
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const ( DDBC_BanditsGuile int = iota DDBC_Total )
Damage Done By Caster setup
Variables ¶
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var AdrenalineRushActionID = core.ActionID{SpellID: 13750}
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var BladeFlurryActionID = core.ActionID{SpellID: 13877}
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var BladeFlurryHitID = core.ActionID{SpellID: 22482}
Functions ¶
func RegisterCombatRogue ¶
func RegisterCombatRogue()
Types ¶
type CombatRogue ¶
func NewCombatRogue ¶
func NewCombatRogue(character *core.Character, options *proto.Player) *CombatRogue
func (*CombatRogue) GetRogue ¶
func (combatRogue *CombatRogue) GetRogue() *rogue.Rogue
func (*CombatRogue) Initialize ¶
func (combatRogue *CombatRogue) Initialize()
func (*CombatRogue) Reset ¶
func (combatRogue *CombatRogue) Reset(sim *core.Simulation)
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