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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
Types ¶
type BlackhornAI ¶
type BlackhornAI struct { // Unit references Target *core.Target BossUnit *core.Unit AddUnit *core.Unit MainTank *core.Unit OffTank *core.Unit ValidTanks []*core.Unit // Spell + aura references Devastate *core.Spell DisruptingRoar *core.Spell TwilightBreath *core.Spell // contains filtered or unexported fields }
func (*BlackhornAI) ExecuteCustomRotation ¶
func (ai *BlackhornAI) ExecuteCustomRotation(sim *core.Simulation)
func (*BlackhornAI) Initialize ¶
func (ai *BlackhornAI) Initialize(target *core.Target, config *proto.Target)
func (*BlackhornAI) Reset ¶
func (ai *BlackhornAI) Reset(sim *core.Simulation)
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