Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var MutilateSpellID int32 = 1329
Functions ¶
func RegisterAssassinationRogue ¶
func RegisterAssassinationRogue()
Types ¶
type AssassinationRogue ¶
func NewAssassinationRogue ¶
func NewAssassinationRogue(character *core.Character, options *proto.Player) *AssassinationRogue
func (*AssassinationRogue) GetRogue ¶
func (sinRogue *AssassinationRogue) GetRogue() *rogue.Rogue
func (*AssassinationRogue) Initialize ¶
func (sinRogue *AssassinationRogue) Initialize()
func (*AssassinationRogue) Reset ¶
func (sinRogue *AssassinationRogue) Reset(sim *core.Simulation)
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