Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func RegisterFrostDeathKnight ¶
func RegisterFrostDeathKnight()
Types ¶
type FrostDeathKnight ¶
type FrostDeathKnight struct {
*death_knight.DeathKnight
}
func NewFrostDeathKnight ¶
func NewFrostDeathKnight(character *core.Character, player *proto.Player) *FrostDeathKnight
func (*FrostDeathKnight) ApplyTalents ¶
func (fdk *FrostDeathKnight) ApplyTalents()
func (*FrostDeathKnight) GetDeathKnight ¶
func (fdk *FrostDeathKnight) GetDeathKnight() *death_knight.DeathKnight
func (*FrostDeathKnight) Initialize ¶
func (fdk *FrostDeathKnight) Initialize()
func (*FrostDeathKnight) Reset ¶
func (fdk *FrostDeathKnight) Reset(sim *core.Simulation)
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