Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func RegisterUnholyDeathKnight ¶
func RegisterUnholyDeathKnight()
Types ¶
type UnholyDeathKnight ¶
type UnholyDeathKnight struct { *death_knight.DeathKnight // contains filtered or unexported fields }
func NewUnholyDeathKnight ¶
func NewUnholyDeathKnight(character *core.Character, player *proto.Player) *UnholyDeathKnight
func (*UnholyDeathKnight) ApplyTalents ¶
func (uhdk *UnholyDeathKnight) ApplyTalents()
func (*UnholyDeathKnight) GetDeathKnight ¶
func (uhdk *UnholyDeathKnight) GetDeathKnight() *death_knight.DeathKnight
func (*UnholyDeathKnight) Initialize ¶
func (uhdk *UnholyDeathKnight) Initialize()
func (*UnholyDeathKnight) Reset ¶
func (uhdk *UnholyDeathKnight) Reset(sim *core.Simulation)
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