Documentation ¶
Index ¶
- func RegisterDemonologyWarlock()
- type DemonologyWarlock
- func (demonology *DemonologyWarlock) AddRaidBuffs(raidBuffs *proto.RaidBuffs)
- func (demonology *DemonologyWarlock) ApplyTalents()
- func (demonology *DemonologyWarlock) CurseOfGuldanDebuffAura(target *core.Unit) *core.Aura
- func (demonology *DemonologyWarlock) GetWarlock() *warlock.Warlock
- func (demonology *DemonologyWarlock) Initialize()
- func (demonology *DemonologyWarlock) Reset(sim *core.Simulation)
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func RegisterDemonologyWarlock ¶
func RegisterDemonologyWarlock()
Types ¶
type DemonologyWarlock ¶
func NewDemonologyWarlock ¶
func NewDemonologyWarlock(character *core.Character, options *proto.Player) *DemonologyWarlock
func (*DemonologyWarlock) AddRaidBuffs ¶
func (demonology *DemonologyWarlock) AddRaidBuffs(raidBuffs *proto.RaidBuffs)
func (*DemonologyWarlock) ApplyTalents ¶
func (demonology *DemonologyWarlock) ApplyTalents()
func (*DemonologyWarlock) CurseOfGuldanDebuffAura ¶
func (demonology *DemonologyWarlock) CurseOfGuldanDebuffAura(target *core.Unit) *core.Aura
func (*DemonologyWarlock) GetWarlock ¶
func (demonology *DemonologyWarlock) GetWarlock() *warlock.Warlock
func (*DemonologyWarlock) Initialize ¶
func (demonology *DemonologyWarlock) Initialize()
func (*DemonologyWarlock) Reset ¶
func (demonology *DemonologyWarlock) Reset(sim *core.Simulation)
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