Documentation ¶
Index ¶
- Constants
- Variables
- type APLValueCurrentEclipsePhase
- type APLValueCurrentLunarEnergy
- type APLValueCurrentSolarEnergy
- type BurningTreant
- type Druid
- func (eb *Druid) AddEclipseCallback(callback EclipseCallback)
- func (eb *Druid) AddEclipseEnergy(amount float64, kind EclipseEnergy, sim *core.Simulation, ...)
- func (druid *Druid) AddRaidBuffs(raidBuffs *proto.RaidBuffs)
- func (druid *Druid) ApplyBloodletting(target *core.Unit)
- func (druid *Druid) ApplyFeral4pT12(sim *core.Simulation)
- func (druid *Druid) ApplyGlyphs()
- func (druid *Druid) ApplyTalents()
- func (druid *Druid) BalanceCritMultiplier() float64
- func (druid *Druid) BearArmorMultiplier() float64
- func (druid *Druid) CanApplyFaerieFireDebuff(target *core.Unit) bool
- func (eb *Druid) CanGainEnergy(kind EclipseEnergy) bool
- func (druid *Druid) CanShred() bool
- func (druid *Druid) ClearForm(sim *core.Simulation)
- func (druid *Druid) CurrentFerociousBiteCost() float64
- func (eb *Druid) CurrentLunarEnergy() int32
- func (druid *Druid) CurrentMangleCatCost() float64
- func (druid *Druid) CurrentRakeCost() float64
- func (druid *Druid) CurrentRipCost() float64
- func (druid *Druid) CurrentSavageRoarCost() float64
- func (druid *Druid) CurrentShredCost() float64
- func (eb *Druid) CurrentSolarEnergy() int32
- func (druid *Druid) CurrentSwipeCatCost() float64
- func (druid *Druid) EnableEclipseBar()
- func (druid *Druid) GetBearWeapon() core.Weapon
- func (druid *Druid) GetCatWeapon() core.Weapon
- func (druid *Druid) GetCharacter() *core.Character
- func (druid *Druid) GetSavageRoarMultiplier() float64
- func (druid *Druid) GetSpellEclipseEnergy(spellMask int64, inEclipse bool) float64
- func (druid *Druid) HasEclipseBar() bool
- func (druid *Druid) HasMajorGlyph(glyph proto.DruidMajorGlyph) bool
- func (druid *Druid) HasMinorGlyph(glyph proto.DruidMinorGlyph) bool
- func (druid *Druid) HasPrimeGlyph(glyph proto.DruidPrimeGlyph) bool
- func (druid *Druid) InForm(form DruidForm) bool
- func (druid *Druid) Initialize()
- func (druid *Druid) IsMangle(spell *core.Spell) bool
- func (druid *Druid) IsSwipeSpell(spell *core.Spell) bool
- func (druid *Druid) MaxRipTicks() int32
- func (druid *Druid) NewAPLValue(rot *core.APLRotation, config *proto.APLValue) core.APLValue
- func (druid *Druid) NewBurningTreant() *BurningTreant
- func (unit *Druid) NewLunarEnergyMetrics(actionID core.ActionID) *core.ResourceMetrics
- func (unit *Druid) NewSolarEnergyMetrics(actionID core.ActionID) *core.ResourceMetrics
- func (druid *Druid) NewTreant() *Treant
- func (druid *Druid) RazorClawsMultiplier(masteryRating float64) float64
- func (druid *Druid) RegisterBalanceSpells()
- func (druid *Druid) RegisterEclipseAuras()
- func (druid *Druid) RegisterEclipseEnergyGainAura()
- func (druid *Druid) RegisterFeralCatSpells()
- func (druid *Druid) RegisterFeralTankSpells()
- func (druid *Druid) RegisterSpell(formMask DruidForm, config core.SpellConfig) *DruidSpell
- func (druid *Druid) Reset(_ *core.Simulation)
- func (eb *Druid) SetEclipse(eclipse Eclipse, sim *core.Simulation)
- func (druid *Druid) SetSpellEclipseEnergy(spellMask int64, inEclipseEnergy float64, noEclipseEnergy float64)
- func (druid *Druid) ShouldFaerieFire(sim *core.Simulation, target *core.Unit) bool
- func (druid *Druid) ThickHideMultiplier() float64
- func (druid *Druid) TryApplyFaerieFireEffect(sim *core.Simulation, target *core.Unit)
- func (druid *Druid) UpdateBleedPower(bleedSpell *DruidSpell, sim *core.Simulation, target *core.Unit, ...)
- type DruidAgent
- type DruidForm
- type DruidSpell
- type Eclipse
- type EclipseCallback
- type EclipseEnergy
- type EclipseEnergyMap
- type EclipseEnergyValues
- type SelfBuffs
- type Treant
- type Treants
Constants ¶
View Source
const ( SpellFlagNaturesGrace = core.SpellFlagAgentReserved1 SpellFlagOmenTrigger = core.SpellFlagAgentReserved2 )
View Source
const ( WrathBaseEnergyGain float64 = 13 + 1.0/3 StarsurgeBaseEnergyGain float64 = 15 StarfireBaseEnergyGain float64 = 20 MoonfireBaseEnergyGain float64 = 0 SunfireBaseEnergyGain float64 = 0 MoonfireLunarShowerEnergyGain float64 = MoonfireBaseEnergyGain + 8 SunfireLunarShowerEnergyGain float64 = SunfireBaseEnergyGain + 8 Wrath4PT12EnergyGain float64 = WrathBaseEnergyGain + 3 Starfire4PT12EnergyGain float64 = StarfireBaseEnergyGain + 5 )
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const ( DruidSpellFlagNone int64 = 0 DruidSpellBarkskin int64 = 1 << iota DruidSpellCyclone DruidSpellEntanglingRoots DruidSpellFearieFire DruidSpellHibernate DruidSpellHurricane DruidSpellInnervate DruidSpellInsectSwarm DruidSpellMangleBear DruidSpellMangleCat DruidSpellMaul DruidSpellMoonfire DruidSpellMoonfireDoT DruidSpellNaturesGrasp DruidSpellRavage DruidSpellShred DruidSpellStarfall DruidSpellStarfire DruidSpellStarsurge DruidSpellSunfire DruidSpellSunfireDoT DruidSpellThorns DruidSpellTyphoon DruidSpellWildMushroom DruidSpellWildMushroomDetonate DruidSpellWrath DruidSpellHealingTouch DruidSpellRegrowth DruidSpellLifebloom DruidSpellRejuvenation DruidSpellNourish DruidSpellTranquility DruidSpellMarkOfTheWild DruidSpellSwiftmend DruidSpellWildGrowth DruidSpellLast DruidSpellsAll = DruidSpellLast<<1 - 1 DruidSpellDoT = DruidSpellInsectSwarm | DruidSpellMoonfireDoT | DruidSpellSunfireDoT DruidSpellHoT = DruidSpellRejuvenation | DruidSpellLifebloom | DruidSpellRegrowth | DruidSpellWildGrowth DruidSpellInstant = DruidSpellBarkskin | DruidSpellInsectSwarm | DruidSpellMoonfire | DruidSpellStarfall | DruidSpellSunfire | DruidSpellFearieFire | DruidSpellBarkskin DruidSpellMangle = DruidSpellMangleBear | DruidSpellMangleCat DruidArcaneSpells = DruidSpellMoonfire | DruidSpellMoonfireDoT | DruidSpellStarfire | DruidSpellStarsurge | DruidSpellStarfall DruidNatureSpells = DruidSpellInsectSwarm | DruidSpellStarsurge | DruidSpellSunfire | DruidSpellSunfireDoT | DruidSpellTyphoon | DruidSpellHurricane DruidHealingSpells = DruidSpellHealingTouch | DruidSpellRegrowth | DruidSpellRejuvenation | DruidSpellLifebloom | DruidSpellNourish | DruidSpellSwiftmend DruidDamagingSpells = DruidArcaneSpells | DruidNatureSpells )
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const AnimalSpiritRegenSuppression = 0.911337
Converts from 0.009327 to 0.0085
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const PetExpertiseScale = 3.25
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const RipBaseNumTicks = int32(8)
Variables ¶
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var ItemSetDeepEarthRegalia = core.NewItemSet(core.ItemSet{ Name: "Deep Earth Regalia", Bonuses: map[int32]core.ApplyEffect{ 2: func(agent core.Agent) { }, 4: func(agent core.Agent) { druid := agent.(DruidAgent).GetDruid() druid.AddStaticMod(core.SpellModConfig{ Kind: core.SpellMod_DamageDone_Pct, FloatValue: 0.05, ClassMask: DruidSpellStarsurge, }) druid.AddStaticMod(core.SpellModConfig{ Kind: core.SpellMod_Cooldown_Flat, TimeValue: time.Second * -5, ClassMask: DruidSpellStarsurge, }) }, }, })
T13 Balance
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var ItemSetGladiatorsSanctuary = core.NewItemSet(core.ItemSet{ ID: 922, Name: "Gladiator's Sanctuary", Bonuses: map[int32]core.ApplyEffect{ 2: func(agent core.Agent) { druid := agent.(DruidAgent).GetDruid() druid.AddStats(stats.Stats{ stats.Agility: 70, }) }, 4: func(agent core.Agent) { druid := agent.(DruidAgent).GetDruid() druid.AddStats(stats.Stats{ stats.Agility: 90, }) }, }, })
PvP Feral
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var ItemSetObsidianArborweaveBattlegarb = core.NewItemSet(core.ItemSet{ Name: "Obsidian Arborweave Battlegarb", Bonuses: map[int32]core.ApplyEffect{ 2: func(agent core.Agent) { druid := agent.(DruidAgent).GetDruid() cata.RegisterIgniteEffect(&druid.Unit, cata.IgniteConfig{ ActionID: core.ActionID{SpellID: 99002}, DotAuraLabel: "Fiery Claws", IncludeAuraDelay: true, ProcTrigger: core.ProcTrigger{ Name: "Fiery Claws Trigger", Callback: core.CallbackOnSpellHitDealt, ClassSpellMask: DruidSpellMangle | DruidSpellMaul | DruidSpellShred, Outcome: core.OutcomeLanded, }, DamageCalculator: func(result *core.SpellResult) float64 { return result.Damage * 0.1 }, }) }, 4: func(agent core.Agent) { druid := agent.(DruidAgent).GetDruid() druid.Feral4pT12Active = true if !druid.InForm(Bear) { return } druid.SmokescreenAura = druid.RegisterAura(core.Aura{ Label: "Smokescreen", ActionID: core.ActionID{SpellID: 99011}, Duration: time.Second * 12, OnGain: func(_ *core.Aura, _ *core.Simulation) { druid.PseudoStats.BaseDodgeChance += 0.1 }, OnExpire: func(_ *core.Aura, _ *core.Simulation) { druid.PseudoStats.BaseDodgeChance -= 0.1 }, }) }, }, })
T12 Feral
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var ItemSetObsidianArborweaveRegalia = core.NewItemSet(core.ItemSet{ Name: "Obsidian Arborweave Regalia", Bonuses: map[int32]core.ApplyEffect{ 2: func(agent core.Agent) { druid := agent.(DruidAgent).GetDruid() core.MakeProcTriggerAura(&druid.Unit, core.ProcTrigger{ ActionID: core.ActionID{SpellID: 99019}, Name: "Item - Druid T12 Balance 2P Bonus", Callback: core.CallbackOnCastComplete, ClassSpellMask: DruidSpellWrath | DruidSpellStarfire, ProcChance: 0.20, ICD: time.Second * 45, Handler: func(sim *core.Simulation, spell *core.Spell, result *core.SpellResult) { druid.BurningTreant.EnableWithTimeout(sim, druid.BurningTreant, time.Second*15) }, }) }, 4: func(agent core.Agent) { druid := agent.(DruidAgent).GetDruid() druid.OnSpellRegistered(func(spell *core.Spell) { if spell.ClassSpellMask == DruidSpellWrath { druid.SetSpellEclipseEnergy(DruidSpellWrath, WrathBaseEnergyGain, Wrath4PT12EnergyGain) } if spell.ClassSpellMask == DruidSpellStarfire { druid.SetSpellEclipseEnergy(DruidSpellStarfire, StarfireBaseEnergyGain, Starfire4PT12EnergyGain) } }) core.MakePermanent(druid.RegisterAura(core.Aura{ ActionID: core.ActionID{SpellID: 99049}, Label: "Item - Druid T12 Balance 4P Bonus", Duration: core.NeverExpires, })) }, }, })
T12 Balance
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var ItemSetStormridersBattlegarb = core.NewItemSet(core.ItemSet{ Name: "Stormrider's Battlegarb", Bonuses: map[int32]core.ApplyEffect{ 2: func(agent core.Agent) { }, 4: func(agent core.Agent) { druid := agent.(DruidAgent).GetDruid() var apDepByStackCount = map[int32]*stats.StatDependency{} for i := 1; i <= 3; i++ { apDepByStackCount[int32(i)] = druid.NewDynamicMultiplyStat(stats.AttackPower, 1.0+0.01*float64(i)) } druid.StrengthOfThePantherAura = druid.RegisterAura(core.Aura{ Label: "Strength of the Panther", ActionID: core.ActionID{SpellID: 90166}, Duration: time.Second * 30, MaxStacks: 3, OnStacksChange: func(aura *core.Aura, sim *core.Simulation, oldStacks int32, newStacks int32) { if oldStacks > 0 { druid.DisableDynamicStatDep(sim, apDepByStackCount[oldStacks]) } if newStacks > 0 { druid.EnableDynamicStatDep(sim, apDepByStackCount[newStacks]) } }, }) }, }, })
T11 Feral
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var ItemSetStormridersRegalia = core.NewItemSet(core.ItemSet{ Name: "Stormrider's Regalia", Bonuses: map[int32]core.ApplyEffect{ 2: func(agent core.Agent) { character := agent.GetCharacter() character.AddStaticMod(core.SpellModConfig{ Kind: core.SpellMod_BonusCrit_Percent, FloatValue: 5, ClassMask: DruidSpellDoT | DruidSpellMoonfire | DruidSpellSunfire, }) }, 4: func(agent core.Agent) { druid := agent.(DruidAgent).GetDruid() tierSet4pMod := druid.AddDynamicMod(core.SpellModConfig{ School: core.SpellSchoolArcane | core.SpellSchoolNature, Kind: core.SpellMod_BonusCrit_Percent, }) tierSet4pAura := druid.RegisterAura(core.Aura{ ActionID: core.ActionID{SpellID: 90163}, Label: "Druid T11 Balance 4P Bonus", Duration: time.Second * 8, MaxStacks: 3, OnGain: func(aura *core.Aura, sim *core.Simulation) { aura.SetStacks(sim, aura.MaxStacks) tierSet4pMod.UpdateFloatValue(float64(aura.GetStacks()) * 5) tierSet4pMod.Activate() }, OnExpire: func(aura *core.Aura, sim *core.Simulation) { tierSet4pMod.Deactivate() }, OnSpellHitDealt: func(aura *core.Aura, sim *core.Simulation, spell *core.Spell, result *core.SpellResult) { if result.DidCrit() && aura.GetStacks() > 0 { aura.RemoveStack(sim) tierSet4pMod.UpdateFloatValue(float64(aura.GetStacks()) * 5) } }, }) druid.AddEclipseCallback(func(_ Eclipse, gained bool, sim *core.Simulation) { if gained { tierSet4pAura.Activate(sim) } else { tierSet4pAura.Deactivate(sim) } }) }, }, })
T11 Balance
View Source
var TalentTreeSizes = [3]int{20, 22, 21}
Functions ¶
This section is empty.
Types ¶
type APLValueCurrentEclipsePhase ¶
type APLValueCurrentEclipsePhase struct { core.DefaultAPLValueImpl // contains filtered or unexported fields }
func (*APLValueCurrentEclipsePhase) GetBool ¶
func (value *APLValueCurrentEclipsePhase) GetBool(sim *core.Simulation) bool
func (*APLValueCurrentEclipsePhase) String ¶
func (value *APLValueCurrentEclipsePhase) String() string
func (*APLValueCurrentEclipsePhase) Type ¶
func (value *APLValueCurrentEclipsePhase) Type() proto.APLValueType
type APLValueCurrentLunarEnergy ¶
type APLValueCurrentLunarEnergy struct { core.DefaultAPLValueImpl // contains filtered or unexported fields }
func (*APLValueCurrentLunarEnergy) GetInt ¶
func (value *APLValueCurrentLunarEnergy) GetInt(sim *core.Simulation) int32
func (*APLValueCurrentLunarEnergy) String ¶
func (value *APLValueCurrentLunarEnergy) String() string
func (*APLValueCurrentLunarEnergy) Type ¶
func (value *APLValueCurrentLunarEnergy) Type() proto.APLValueType
type APLValueCurrentSolarEnergy ¶
type APLValueCurrentSolarEnergy struct { core.DefaultAPLValueImpl // contains filtered or unexported fields }
func (*APLValueCurrentSolarEnergy) GetInt ¶
func (value *APLValueCurrentSolarEnergy) GetInt(sim *core.Simulation) int32
func (*APLValueCurrentSolarEnergy) String ¶
func (value *APLValueCurrentSolarEnergy) String() string
func (*APLValueCurrentSolarEnergy) Type ¶
func (value *APLValueCurrentSolarEnergy) Type() proto.APLValueType
type BurningTreant ¶ added in v0.0.69
type BurningTreant struct { core.Pet Fireseed *core.Spell // contains filtered or unexported fields }
func (*BurningTreant) ExecuteCustomRotation ¶ added in v0.0.69
func (treant *BurningTreant) ExecuteCustomRotation(sim *core.Simulation)
func (*BurningTreant) GetPet ¶ added in v0.0.69
func (treant *BurningTreant) GetPet() *core.Pet
func (*BurningTreant) Initialize ¶ added in v0.0.69
func (treant *BurningTreant) Initialize()
func (*BurningTreant) Reset ¶ added in v0.0.69
func (treant *BurningTreant) Reset(_ *core.Simulation)
type Druid ¶
type Druid struct { core.Character SelfBuffs Talents *proto.DruidTalents ClassSpellScaling float64 StartingForm DruidForm EclipseEnergyMap EclipseEnergyMap RebirthUsed bool RebirthTiming float64 BleedsActive int AssumeBleedActive bool LeatherSpecActive bool Feral4pT12Active bool MHAutoSpell *core.Spell ReplaceBearMHFunc core.ReplaceMHSwing Barkskin *DruidSpell Berserk *DruidSpell CatCharge *DruidSpell DemoralizingRoar *DruidSpell Enrage *DruidSpell FaerieFire *DruidSpell FerociousBite *DruidSpell ForceOfNature *DruidSpell FrenziedRegeneration *DruidSpell Hurricane *DruidSpell HurricaneTickSpell *DruidSpell InsectSwarm *DruidSpell GiftOfTheWild *DruidSpell Lacerate *DruidSpell Languish *DruidSpell MangleBear *DruidSpell MangleCat *DruidSpell Maul *DruidSpell MaulQueueSpell *DruidSpell Moonfire *DruidSpell Pulverize *DruidSpell Rebirth *DruidSpell Rake *DruidSpell Ravage *DruidSpell Rip *DruidSpell SavageRoar *DruidSpell Shred *DruidSpell Starfire *DruidSpell Starfall *DruidSpell Starsurge *DruidSpell Sunfire *DruidSpell SurvivalInstincts *DruidSpell SwipeBear *DruidSpell SwipeCat *DruidSpell TigersFury *DruidSpell Thrash *DruidSpell Typhoon *DruidSpell Wrath *DruidSpell WildMushrooms *DruidSpell WildMushroomsDetonate *DruidSpell CatForm *DruidSpell BearForm *DruidSpell BarkskinAura *core.Aura BearFormAura *core.Aura BerserkAura *core.Aura BerserkProcAura *core.Aura CatFormAura *core.Aura ClearcastingAura *core.Aura DemoralizingRoarAuras core.AuraArray EnrageAura *core.Aura FaerieFireAuras core.AuraArray FrenziedRegenerationAura *core.Aura LunarEclipseProcAura *core.Aura MaulQueueAura *core.Aura MoonkinT84PCAura *core.Aura NaturesGraceProcAura *core.Aura OwlkinFrenzyAura *core.Aura PredatoryInstinctsAura *core.Aura PrimalMadnessAura *core.Aura PulverizeAura *core.Aura SavageRoarAura *core.Aura SmokescreenAura *core.Aura SolarEclipseProcAura *core.Aura StampedeCatAura *core.Aura StampedeBearAura *core.Aura StrengthOfThePantherAura *core.Aura SurvivalInstinctsAura *core.Aura TigersFuryAura *core.Aura BleedCategories core.ExclusiveCategoryArray PrimalMadnessRageMetrics *core.ResourceMetrics PrimalPrecisionRecoveryMetrics *core.ResourceMetrics SavageRoarDurationTable [6]time.Duration ProcOoc func(sim *core.Simulation) ExtendingMoonfireStacks int Treants *Treants BurningTreant *BurningTreant // contains filtered or unexported fields }
func (*Druid) AddEclipseCallback ¶
func (eb *Druid) AddEclipseCallback(callback EclipseCallback)
func (*Druid) AddEclipseEnergy ¶
func (eb *Druid) AddEclipseEnergy(amount float64, kind EclipseEnergy, sim *core.Simulation, metrics *core.ResourceMetrics)
func (*Druid) AddRaidBuffs ¶
func (*Druid) ApplyBloodletting ¶
func (*Druid) ApplyFeral4pT12 ¶ added in v0.0.79
func (druid *Druid) ApplyFeral4pT12(sim *core.Simulation)
func (*Druid) ApplyGlyphs ¶
func (druid *Druid) ApplyGlyphs()
func (*Druid) ApplyTalents ¶
func (druid *Druid) ApplyTalents()
func (*Druid) BalanceCritMultiplier ¶
func (*Druid) BearArmorMultiplier ¶
func (*Druid) CanApplyFaerieFireDebuff ¶
func (*Druid) CanGainEnergy ¶
func (eb *Druid) CanGainEnergy(kind EclipseEnergy) bool
func (*Druid) ClearForm ¶
func (druid *Druid) ClearForm(sim *core.Simulation)
func (*Druid) CurrentFerociousBiteCost ¶
func (*Druid) CurrentLunarEnergy ¶
func (eb *Druid) CurrentLunarEnergy() int32
func (*Druid) CurrentMangleCatCost ¶
func (*Druid) CurrentRakeCost ¶
func (*Druid) CurrentRipCost ¶
func (*Druid) CurrentSavageRoarCost ¶
func (*Druid) CurrentShredCost ¶
func (*Druid) CurrentSolarEnergy ¶
func (eb *Druid) CurrentSolarEnergy() int32
func (*Druid) CurrentSwipeCatCost ¶
func (*Druid) EnableEclipseBar ¶
func (druid *Druid) EnableEclipseBar()
func (*Druid) GetBearWeapon ¶
func (*Druid) GetCatWeapon ¶
func (*Druid) GetCharacter ¶
func (*Druid) GetSavageRoarMultiplier ¶
func (*Druid) GetSpellEclipseEnergy ¶ added in v0.0.69
func (*Druid) HasEclipseBar ¶
func (*Druid) HasMajorGlyph ¶
func (druid *Druid) HasMajorGlyph(glyph proto.DruidMajorGlyph) bool
func (*Druid) HasMinorGlyph ¶
func (druid *Druid) HasMinorGlyph(glyph proto.DruidMinorGlyph) bool
func (*Druid) HasPrimeGlyph ¶
func (druid *Druid) HasPrimeGlyph(glyph proto.DruidPrimeGlyph) bool
func (*Druid) Initialize ¶
func (druid *Druid) Initialize()
func (*Druid) MaxRipTicks ¶
func (*Druid) NewAPLValue ¶
func (*Druid) NewBurningTreant ¶ added in v0.0.69
func (druid *Druid) NewBurningTreant() *BurningTreant
func (*Druid) NewLunarEnergyMetrics ¶
func (unit *Druid) NewLunarEnergyMetrics(actionID core.ActionID) *core.ResourceMetrics
func (*Druid) NewSolarEnergyMetrics ¶
func (unit *Druid) NewSolarEnergyMetrics(actionID core.ActionID) *core.ResourceMetrics
func (*Druid) RazorClawsMultiplier ¶
func (*Druid) RegisterBalanceSpells ¶
func (druid *Druid) RegisterBalanceSpells()
func (*Druid) RegisterEclipseAuras ¶
func (druid *Druid) RegisterEclipseAuras()
func (*Druid) RegisterEclipseEnergyGainAura ¶ added in v0.0.69
func (druid *Druid) RegisterEclipseEnergyGainAura()
func (*Druid) RegisterFeralCatSpells ¶
func (druid *Druid) RegisterFeralCatSpells()
func (*Druid) RegisterFeralTankSpells ¶
func (druid *Druid) RegisterFeralTankSpells()
func (*Druid) RegisterSpell ¶
func (druid *Druid) RegisterSpell(formMask DruidForm, config core.SpellConfig) *DruidSpell
func (*Druid) Reset ¶
func (druid *Druid) Reset(_ *core.Simulation)
func (*Druid) SetEclipse ¶
func (eb *Druid) SetEclipse(eclipse Eclipse, sim *core.Simulation)
func (*Druid) SetSpellEclipseEnergy ¶ added in v0.0.69
func (*Druid) ShouldFaerieFire ¶
func (*Druid) ThickHideMultiplier ¶
func (*Druid) TryApplyFaerieFireEffect ¶
func (druid *Druid) TryApplyFaerieFireEffect(sim *core.Simulation, target *core.Unit)
func (*Druid) UpdateBleedPower ¶ added in v0.0.83
func (druid *Druid) UpdateBleedPower(bleedSpell *DruidSpell, sim *core.Simulation, target *core.Unit, updateCurrent bool, updateNew bool)
type DruidAgent ¶
type DruidAgent interface {
GetDruid() *Druid
}
Agent is a generic way to access underlying druid on any of the agents (for example balance druid.)
type DruidSpell ¶
type DruidSpell struct { *core.Spell FormMask DruidForm // Optional fields used in snapshotting calculations CurrentSnapshotPower float64 NewSnapshotPower float64 ShortName string }
func (*DruidSpell) CanCast ¶
func (ds *DruidSpell) CanCast(sim *core.Simulation, target *core.Unit) bool
func (*DruidSpell) IsReady ¶
func (ds *DruidSpell) IsReady(sim *core.Simulation) bool
type EclipseCallback ¶
type EclipseCallback func(eclipse Eclipse, gained bool, sim *core.Simulation)
type EclipseEnergy ¶
type EclipseEnergy byte
const ( SolarEnergy EclipseEnergy = 1 LunarEnergy EclipseEnergy = 2 SolarAndLunarEnergy = SolarEnergy | LunarEnergy )
type EclipseEnergyMap ¶ added in v0.0.69
type EclipseEnergyMap = map[int64]EclipseEnergyValues
type EclipseEnergyValues ¶ added in v0.0.69
type SelfBuffs ¶
type SelfBuffs struct {
InnervateTarget *proto.UnitReference
}
type Treant ¶ added in v0.0.69
func (*Treant) ExecuteCustomRotation ¶ added in v0.0.69
func (treant *Treant) ExecuteCustomRotation(_ *core.Simulation)
func (*Treant) Initialize ¶ added in v0.0.69
func (treant *Treant) Initialize()
func (*Treant) Reset ¶ added in v0.0.69
func (treant *Treant) Reset(sim *core.Simulation)
type Treants ¶ added in v0.0.69
func (*Treants) CancelGCDTimer ¶ added in v0.0.69
func (treants *Treants) CancelGCDTimer(sim *core.Simulation)
func (*Treants) EnableWithTimeout ¶ added in v0.0.69
func (treants *Treants) EnableWithTimeout(sim *core.Simulation)
Source Files ¶
- apl_values.go
- barkskin.go
- berserk.go
- burning_treant.go
- demoralizing_roar.go
- druid.go
- eclipse.go
- eclipse_energy_map.go
- enrage.go
- faerie_fire.go
- feral_charge.go
- ferocious_bite.go
- force_of_nature.go
- forms.go
- frenzied_regeneration.go
- glyphs.go
- hurricane.go
- innervate.go
- insect_swarm.go
- items.go
- lacerate.go
- mangle.go
- maul.go
- moonfire.go
- omen_of_clarity.go
- pulverize.go
- rake.go
- ravage.go
- rip.go
- savage_defense.go
- savage_roar.go
- shred.go
- starfall.go
- starfire.go
- starsurge.go
- sunfire.go
- survival_instincts.go
- swipe.go
- talents.go
- thrash.go
- tigers_fury.go
- treants.go
- typhoon.go
- wild_mushrooms.go
- wrath.go
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