Documentation ¶
Index ¶
- Constants
- Variables
- func GetBestRegexIntValue(srcStr string, patterns []*regexp.Regexp, matchIdx int) int
- func GetRegexIntValue(srcStr string, pattern *regexp.Regexp, matchIdx int) int
- func GetRegexStringValue(srcStr string, pattern *regexp.Regexp, matchIdx int) string
- func ParseWagoDB(dbContents string) map[int32]WagoDbItem
- type BlizzardAuthResponse
- type BlizzardItemResponse
- type CataItemResponse
- func (item CataItemResponse) GetArmorType() proto.ArmorType
- func (item CataItemResponse) GetGemSockets() []proto.GemColor
- func (item CataItemResponse) GetGemStats() stats.Stats
- func (item CataItemResponse) GetHandType() proto.HandType
- func (item CataItemResponse) GetIcon() string
- func (item CataItemResponse) GetIntValue(pattern *regexp.Regexp) int
- func (item CataItemResponse) GetItemLevel() int
- func (item CataItemResponse) GetItemSetName() string
- func (item CataItemResponse) GetItemType() proto.ItemType
- func (item CataItemResponse) GetName() string
- func (item CataItemResponse) GetPhase() int
- func (item CataItemResponse) GetQuality() int
- func (item CataItemResponse) GetRangedWeaponType() proto.RangedWeaponType
- func (item CataItemResponse) GetRequiredProfession() proto.Profession
- func (item CataItemResponse) GetSocketBonus() stats.Stats
- func (item CataItemResponse) GetSocketColor() proto.GemColor
- func (item CataItemResponse) GetStats() stats.Stats
- func (item CataItemResponse) GetTooltipRegexString(pattern *regexp.Regexp, matchIdx int) string
- func (item CataItemResponse) GetTooltipRegexValue(pattern *regexp.Regexp, matchIdx int) int
- func (item CataItemResponse) GetUnique() bool
- func (item CataItemResponse) GetWeaponDamage() (float64, float64)
- func (item CataItemResponse) GetWeaponSpeed() float64
- func (item CataItemResponse) GetWeaponType() proto.WeaponType
- func (item CataItemResponse) IsEquippable() bool
- func (item CataItemResponse) IsHeroic() bool
- func (item CataItemResponse) IsPattern() bool
- func (item CataItemResponse) IsRandomEnchant() bool
- func (item CataItemResponse) TooltipWithoutSetBonus() string
- type CataTooltipManager
- type ClassMask
- type EnchantDBKey
- type ItemResponse
- type RandomPropAllocation
- type RandomPropAllocationMap
- type RandomPropAllocationsByIlvl
- type TooltipManager
- type WagoDbItem
- type WowDatabase
- func (db *WowDatabase) AddItemIcon(id int32, tooltips map[int32]WowheadItemResponse)
- func (db *WowDatabase) AddSpellIcon(id int32, tooltips map[int32]WowheadItemResponse)
- func (db *WowDatabase) Clone() *WowDatabase
- func (db *WowDatabase) MergeEnchant(src *proto.UIEnchant)
- func (db *WowDatabase) MergeEnchants(arr []*proto.UIEnchant)
- func (db *WowDatabase) MergeGem(src *proto.UIGem)
- func (db *WowDatabase) MergeGems(arr []*proto.UIGem)
- func (db *WowDatabase) MergeItem(src *proto.UIItem)
- func (db *WowDatabase) MergeItems(arr []*proto.UIItem)
- func (db *WowDatabase) MergeNpc(src *proto.UINPC)
- func (db *WowDatabase) MergeNpcs(arr []*proto.UINPC)
- func (db *WowDatabase) MergeZone(src *proto.UIZone)
- func (db *WowDatabase) MergeZones(arr []*proto.UIZone)
- func (db *WowDatabase) ToUIProto() *proto.UIDatabase
- func (db *WowDatabase) WriteBinary(binFilePath string)
- func (db *WowDatabase) WriteBinaryAndJson(binFilePath, jsonFilePath string)
- func (db *WowDatabase) WriteJson(jsonFilePath string)
- type WowheadDatabase
- type WowheadItem
- type WowheadItemResponse
- func (item WowheadItemResponse) GetArmorType() proto.ArmorType
- func (item WowheadItemResponse) GetArmorValues() (int, int)
- func (item WowheadItemResponse) GetGemSockets() []proto.GemColor
- func (item WowheadItemResponse) GetGemStats() stats.Stats
- func (item WowheadItemResponse) GetHandType() proto.HandType
- func (item WowheadItemResponse) GetIcon() string
- func (item WowheadItemResponse) GetIntValue(pattern *regexp.Regexp) int
- func (item WowheadItemResponse) GetItemLevel() int
- func (item WowheadItemResponse) GetItemSetName() string
- func (item WowheadItemResponse) GetItemType() proto.ItemType
- func (item WowheadItemResponse) GetName() string
- func (item WowheadItemResponse) GetPhase() int
- func (item WowheadItemResponse) GetQuality() int
- func (item WowheadItemResponse) GetRangedWeaponType() proto.RangedWeaponType
- func (item WowheadItemResponse) GetRequiredProfession() proto.Profession
- func (item WowheadItemResponse) GetSocketBonus() stats.Stats
- func (item WowheadItemResponse) GetSocketColor() proto.GemColor
- func (item WowheadItemResponse) GetStats() stats.Stats
- func (item WowheadItemResponse) GetTooltipRegexString(pattern *regexp.Regexp, matchIdx int) string
- func (item WowheadItemResponse) GetTooltipRegexValue(pattern *regexp.Regexp, matchIdx int) int
- func (item WowheadItemResponse) GetUnique() bool
- func (item WowheadItemResponse) GetWeaponDamage() (float64, float64)
- func (item WowheadItemResponse) GetWeaponSpeed() float64
- func (item WowheadItemResponse) GetWeaponType() proto.WeaponType
- func (item WowheadItemResponse) HasBuff() bool
- func (item WowheadItemResponse) IsEquippable() bool
- func (item WowheadItemResponse) IsGem() bool
- func (item WowheadItemResponse) IsHeroic() bool
- func (item WowheadItemResponse) IsPattern() bool
- func (item WowheadItemResponse) IsRandomEnchant() bool
- func (item WowheadItemResponse) IsScalableArmorSlot() bool
- func (item WowheadItemResponse) ToGemProto() *proto.UIGem
- func (item WowheadItemResponse) ToItemProto() *proto.UIItem
- func (item WowheadItemResponse) TooltipWithoutSetBonus() string
- type WowheadItemSource
- type WowheadItemStats
- type WowheadRandomSuffix
- type WowheadRandomSuffixStats
- type WowheadReforgeStat
- type WowheadReforgeStats
- type WowheadTooltipManager
Constants ¶
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const EndTimeEchoLootString = `` /* 1177-byte string literal not displayed */
Variables ¶
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var AtlasLootDifficulties = map[string]proto.DungeonDifficulty{ "NORMAL_DIFF": proto.DungeonDifficulty_DifficultyNormal, "HEROIC_DIFF": proto.DungeonDifficulty_DifficultyHeroic, "ALPHA_DIFF": proto.DungeonDifficulty_DifficultyTitanRuneAlpha, "BETA_DIFF": proto.DungeonDifficulty_DifficultyTitanRuneBeta, "RAID10_DIFF": proto.DungeonDifficulty_DifficultyRaid10, "RAID10H_DIFF": proto.DungeonDifficulty_DifficultyRaid10H, "RAID25RF_DIFF": proto.DungeonDifficulty_DifficultyRaid25RF, "RAID25_DIFF": proto.DungeonDifficulty_DifficultyRaid25, "RAID25H_DIFF": proto.DungeonDifficulty_DifficultyRaid25H, }
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var AtlasLootDungeonToRaidDifficulty = map[string]string{
"RF_DIFF": "RAID25RF_DIFF",
"NORMAL_DIFF": "RAID25_DIFF",
"HEROIC_DIFF": "RAID25H_DIFF",
}
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var AtlasLootFactionRestrictions = map[proto.Faction]proto.UIItem_FactionRestriction{ proto.Faction_Unknown: proto.UIItem_FACTION_RESTRICTION_UNSPECIFIED, proto.Faction_Alliance: proto.UIItem_FACTION_RESTRICTION_ALLIANCE_ONLY, proto.Faction_Horde: proto.UIItem_FACTION_RESTRICTION_HORDE_ONLY, }
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var AtlasLootFactions = map[string]proto.Faction{ "FACTIONS_CONTENT": proto.Faction_Unknown, "FACTIONS_ALLI_CONTENT": proto.Faction_Alliance, "FACTIONS_HORDE_CONTENT": proto.Faction_Horde, }
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var AtlasLootProfessionIDs = map[int]proto.Profession{ 5: proto.Profession_Blacksmithing, 6: proto.Profession_Leatherworking, 7: proto.Profession_Alchemy, 10: proto.Profession_Mining, 11: proto.Profession_Tailoring, 12: proto.Profession_Engineering, 13: proto.Profession_Enchanting, 17: proto.Profession_Jewelcrafting, 18: proto.Profession_Inscription, }
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var AtlasLootRepLevel = map[string]proto.RepLevel{ "Exalted": proto.RepLevel_RepLevelExalted, "Revered": proto.RepLevel_RepLevelRevered, "Honored": proto.RepLevel_RepLevelHonored, "Friendly": proto.RepLevel_RepLevelFriendly, }
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var DenyListNameRegexes = []*regexp.Regexp{ regexp.MustCompile(`30 Epic`), regexp.MustCompile(`130 Epic`), regexp.MustCompile(`63 Blue`), regexp.MustCompile(`63 Green`), regexp.MustCompile(`66 Epic`), regexp.MustCompile(`90 Epic`), regexp.MustCompile(`90 Green`), regexp.MustCompile(`Boots 1`), regexp.MustCompile(`Boots 2`), regexp.MustCompile(`Boots 3`), regexp.MustCompile(`Bracer 1`), regexp.MustCompile(`Bracer 2`), regexp.MustCompile(`Bracer 3`), regexp.MustCompile(`DB\d`), regexp.MustCompile(`DEPRECATED`), regexp.MustCompile(`Deprecated: Keanna`), regexp.MustCompile(`Indalamar`), regexp.MustCompile(`Monster -`), regexp.MustCompile(`NEW`), regexp.MustCompile(`PH`), regexp.MustCompile(`QR XXXX`), regexp.MustCompile(`TEST`), regexp.MustCompile(`Test`), regexp.MustCompile(`zOLD`), regexp.MustCompile(`Archaic Spell`), regexp.MustCompile(`Well Repaired`), }
If any of these match the item name, don't include it.
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var EnchantOverrides = []*proto.UIEnchant{}/* 245 elements not displayed */
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var ExtraItemIcons = []int32{}/* 117 elements not displayed */
Item icons to include in the DB, so they don't need to be separately loaded in the UI.
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var GemAllowList = map[int32]struct{}{}
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var GemDenyList = map[int32]struct{}{
32735: {},
34142: {},
34143: {},
35489: {},
37430: {},
38545: {},
38546: {},
38547: {},
38548: {},
38549: {},
38550: {},
63696: {},
63697: {},
}
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var GemOverrides = []*proto.UIGem{ {Id: 33131, Stats: stats.Stats{stats.AttackPower: 32, stats.RangedAttackPower: 32}.ToProtoArray()}, }
Allows manual overriding for Gem fields in case WowHead is wrong.
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var ItemAllowList = map[int32]struct{}{
27510: {},
27802: {},
27909: {},
28231: {},
28349: {},
45703: {},
}
Keep these sorted by item ID.
View Source
var ItemDenyList = map[int32]struct{}{}/* 286 elements not displayed */
Keep these sorted by item ID.
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var ItemOverrides = []*proto.UIItem{}/* 178 elements not displayed */
View Source
var OtherItemIdsToFetch = []string{
"211817",
"211844",
"211847",
"211850",
"211851",
}
Raid buffs / debuffs
Functions ¶
func GetBestRegexIntValue ¶
func GetRegexIntValue ¶
func GetRegexStringValue ¶
func ParseWagoDB ¶ added in v0.0.9
func ParseWagoDB(dbContents string) map[int32]WagoDbItem
Types ¶
type BlizzardAuthResponse ¶
type BlizzardAuthResponse struct {
AccessToken string `json:"access_token"`
}
type BlizzardItemResponse ¶
type BlizzardItemResponse struct { ID int `json:"id"` Name string `json:"name"` Quality struct { Type string `json:"type"` } `json:"quality"` ItemClass struct { Id int `json:"id"` } `json:"item_class"` ItemSubclass struct { Id int `json:"id"` } `json:"item_subclass"` InventoryType struct { Type string `json:"type"` } `json:"inventory_type"` PreviewItem struct { Armor struct { Value int `json:"value"` } `json:"armor"` Stats []struct { Type struct { Type string `json:"type"` } `json:"type"` Value int `json:"value"` } `json:"stats"` } `json:"preview_item"` }
There are more fields, these are just the ones we care about
func (BlizzardItemResponse) GetStatValue ¶
func (item BlizzardItemResponse) GetStatValue(statType string) int
type CataItemResponse ¶
type CataItemResponse struct { ID int32 Name string `json:"name"` Quality int `json:"quality"` Icon string `json:"icon"` Tooltip string `json:"tooltip"` }
func NewCataItemResponse ¶
func NewCataItemResponse(id int32, tooltip string) CataItemResponse
func (CataItemResponse) GetArmorType ¶
func (item CataItemResponse) GetArmorType() proto.ArmorType
func (CataItemResponse) GetGemSockets ¶
func (item CataItemResponse) GetGemSockets() []proto.GemColor
func (CataItemResponse) GetGemStats ¶
func (item CataItemResponse) GetGemStats() stats.Stats
func (CataItemResponse) GetHandType ¶
func (item CataItemResponse) GetHandType() proto.HandType
func (CataItemResponse) GetIcon ¶
func (item CataItemResponse) GetIcon() string
func (CataItemResponse) GetIntValue ¶
func (item CataItemResponse) GetIntValue(pattern *regexp.Regexp) int
func (CataItemResponse) GetItemLevel ¶
func (item CataItemResponse) GetItemLevel() int
func (CataItemResponse) GetItemSetName ¶
func (item CataItemResponse) GetItemSetName() string
func (CataItemResponse) GetItemType ¶
func (item CataItemResponse) GetItemType() proto.ItemType
func (CataItemResponse) GetName ¶
func (item CataItemResponse) GetName() string
func (CataItemResponse) GetPhase ¶
func (item CataItemResponse) GetPhase() int
WOTLK DB has no phase info
func (CataItemResponse) GetQuality ¶
func (item CataItemResponse) GetQuality() int
func (CataItemResponse) GetRangedWeaponType ¶
func (item CataItemResponse) GetRangedWeaponType() proto.RangedWeaponType
func (CataItemResponse) GetRequiredProfession ¶
func (item CataItemResponse) GetRequiredProfession() proto.Profession
func (CataItemResponse) GetSocketBonus ¶
func (item CataItemResponse) GetSocketBonus() stats.Stats
func (CataItemResponse) GetSocketColor ¶
func (item CataItemResponse) GetSocketColor() proto.GemColor
func (CataItemResponse) GetStats ¶
func (item CataItemResponse) GetStats() stats.Stats
func (CataItemResponse) GetTooltipRegexString ¶
func (item CataItemResponse) GetTooltipRegexString(pattern *regexp.Regexp, matchIdx int) string
func (CataItemResponse) GetTooltipRegexValue ¶
func (item CataItemResponse) GetTooltipRegexValue(pattern *regexp.Regexp, matchIdx int) int
func (CataItemResponse) GetUnique ¶
func (item CataItemResponse) GetUnique() bool
func (CataItemResponse) GetWeaponDamage ¶
func (item CataItemResponse) GetWeaponDamage() (float64, float64)
Returns min/max of weapon damage
func (CataItemResponse) GetWeaponSpeed ¶
func (item CataItemResponse) GetWeaponSpeed() float64
func (CataItemResponse) GetWeaponType ¶
func (item CataItemResponse) GetWeaponType() proto.WeaponType
func (CataItemResponse) IsEquippable ¶
func (item CataItemResponse) IsEquippable() bool
func (CataItemResponse) IsHeroic ¶
func (item CataItemResponse) IsHeroic() bool
func (CataItemResponse) IsPattern ¶
func (item CataItemResponse) IsPattern() bool
func (CataItemResponse) IsRandomEnchant ¶
func (item CataItemResponse) IsRandomEnchant() bool
func (CataItemResponse) TooltipWithoutSetBonus ¶
func (item CataItemResponse) TooltipWithoutSetBonus() string
type CataTooltipManager ¶
type CataTooltipManager struct {
TooltipManager
}
func NewCataItemTooltipManager ¶
func NewCataItemTooltipManager(filePath string) *CataTooltipManager
func (*CataTooltipManager) Read ¶
func (wtm *CataTooltipManager) Read() map[int32]CataItemResponse
type EnchantDBKey ¶
func EnchantToDBKey ¶
func EnchantToDBKey(enchant *proto.UIEnchant) EnchantDBKey
type ItemResponse ¶
type ItemResponse interface { GetName() string GetQuality() int GetIcon() string HasBuff() bool TooltipWithoutSetBonus() string GetTooltipRegexString(pattern *regexp.Regexp, matchIdx int) string GetTooltipRegexValue(pattern *regexp.Regexp, matchIdx int) int GetIntValue(pattern *regexp.Regexp) int GetStats() stats.Stats IsEquippable() bool GetItemLevel() int GetPhase() int GetUnique() bool GetItemType() proto.ItemType GetArmorType() proto.ArmorType GetWeaponType() proto.WeaponType GetHandType() proto.HandType GetRangedWeaponType() proto.RangedWeaponType GetWeaponDamage() (float64, float64) GetWeaponSpeed() float64 GetGemSockets() []proto.GemColor GetSocketBonus() stats.Stats GetSocketColor() proto.GemColor GetGemStats() stats.Stats GetItemSetName() string IsHeroic() bool GetRequiredProfession() proto.Profession }
type RandomPropAllocation ¶
type RandomPropAllocation struct { Epic0 int32 `json:"Epic_0"` Epic1 int32 `json:"Epic_1"` Epic2 int32 `json:"Epic_2"` Epic3 int32 `json:"Epic_3"` Epic4 int32 `json:"Epic_4"` Superior0 int32 `json:"Superior_0"` Superior1 int32 `json:"Superior_1"` Superior2 int32 `json:"Superior_2"` Superior3 int32 `json:"Superior_3"` Superior4 int32 `json:"Superior_4"` Good0 int32 `json:"Good_0"` Good1 int32 `json:"Good_1"` Good2 int32 `json:"Good_2"` Good3 int32 `json:"Good_3"` Good4 int32 `json:"Good_4"` }
type RandomPropAllocationMap ¶
type RandomPropAllocationMap map[proto.ItemQuality][5]int32
type RandomPropAllocationsByIlvl ¶
type RandomPropAllocationsByIlvl map[int32]RandomPropAllocationMap
func ParseRandPropPointsTable ¶
func ParseRandPropPointsTable(contents string) RandomPropAllocationsByIlvl
func (RandomPropAllocationsByIlvl) CalcItemAllocation ¶
func (allocationMap RandomPropAllocationsByIlvl) CalcItemAllocation(item *proto.UIItem) int32
type TooltipManager ¶
Generic class for fetching tooltip info from the web.
func (*TooltipManager) Fetch ¶
func (tm *TooltipManager) Fetch(minId, maxId int32, otherIds []string)
func (*TooltipManager) FetchFromWeb ¶
func (tm *TooltipManager) FetchFromWeb(idsToFetch []string) map[string]string
func (*TooltipManager) Read ¶
func (tm *TooltipManager) Read() map[int32]string
type WagoDbItem ¶ added in v0.0.9
type WagoDbItem struct { FactionRestriction proto.UIItem_FactionRestriction ItemSetID int32 }
type WowDatabase ¶
type WowDatabase struct { Items map[int32]*proto.UIItem RandomSuffixes map[int32]*proto.ItemRandomSuffix Enchants map[EnchantDBKey]*proto.UIEnchant Gems map[int32]*proto.UIGem Zones map[int32]*proto.UIZone Npcs map[int32]*proto.UINPC ItemIcons map[int32]*proto.IconData SpellIcons map[int32]*proto.IconData ReforgeStats map[int32]*proto.ReforgeStat Encounters []*proto.PresetEncounter GlyphIDs []*proto.GlyphID }
func NewWowDatabase ¶
func NewWowDatabase() *WowDatabase
func ReadAtlasLootData ¶
func ReadAtlasLootData() *WowDatabase
func ReadDatabaseFromJson ¶
func ReadDatabaseFromJson(jsonStr string) *WowDatabase
func (*WowDatabase) AddItemIcon ¶
func (db *WowDatabase) AddItemIcon(id int32, tooltips map[int32]WowheadItemResponse)
func (*WowDatabase) AddSpellIcon ¶
func (db *WowDatabase) AddSpellIcon(id int32, tooltips map[int32]WowheadItemResponse)
func (*WowDatabase) Clone ¶
func (db *WowDatabase) Clone() *WowDatabase
func (*WowDatabase) MergeEnchant ¶
func (db *WowDatabase) MergeEnchant(src *proto.UIEnchant)
func (*WowDatabase) MergeEnchants ¶
func (db *WowDatabase) MergeEnchants(arr []*proto.UIEnchant)
func (*WowDatabase) MergeGem ¶
func (db *WowDatabase) MergeGem(src *proto.UIGem)
func (*WowDatabase) MergeGems ¶
func (db *WowDatabase) MergeGems(arr []*proto.UIGem)
func (*WowDatabase) MergeItem ¶
func (db *WowDatabase) MergeItem(src *proto.UIItem)
func (*WowDatabase) MergeItems ¶
func (db *WowDatabase) MergeItems(arr []*proto.UIItem)
func (*WowDatabase) MergeNpc ¶
func (db *WowDatabase) MergeNpc(src *proto.UINPC)
func (*WowDatabase) MergeNpcs ¶
func (db *WowDatabase) MergeNpcs(arr []*proto.UINPC)
func (*WowDatabase) MergeZone ¶
func (db *WowDatabase) MergeZone(src *proto.UIZone)
func (*WowDatabase) MergeZones ¶
func (db *WowDatabase) MergeZones(arr []*proto.UIZone)
func (*WowDatabase) ToUIProto ¶
func (db *WowDatabase) ToUIProto() *proto.UIDatabase
func (*WowDatabase) WriteBinary ¶
func (db *WowDatabase) WriteBinary(binFilePath string)
func (*WowDatabase) WriteBinaryAndJson ¶
func (db *WowDatabase) WriteBinaryAndJson(binFilePath, jsonFilePath string)
func (*WowDatabase) WriteJson ¶
func (db *WowDatabase) WriteJson(jsonFilePath string)
type WowheadDatabase ¶
type WowheadDatabase struct { Items map[string]WowheadItem RandomSuffixes map[string]WowheadRandomSuffix }
func ParseWowheadDB ¶
func ParseWowheadDB(dbContents string) WowheadDatabase
type WowheadItem ¶
type WowheadItem struct { ID int32 `json:"id"` Name string `json:"name"` Icon string `json:"icon"` Quality int32 `json:"quality"` Ilvl int32 `json:"itemLevel"` Phase int32 `json:"contentPhase"` RaceMask uint32 `json:"raceMask"` ClassMask uint16 `json:"classMask"` Stats WowheadItemStats `json:"stats"` RandomSuffixOptions []int32 `json:"randomEnchants"` SourceTypes []int32 `json:"source"` // 1 = Crafted, 2 = Dropped by, 3 = sold by zone vendor? barely used, 4 = Quest, 5 = Sold by SourceDetails []WowheadItemSource `json:"sourcemore"` }
func (WowheadItem) ToProto ¶
func (wi WowheadItem) ToProto() *proto.UIItem
type WowheadItemResponse ¶
type WowheadItemResponse struct { ID int32 Name string `json:"name"` Quality int `json:"quality"` Icon string `json:"icon"` Tooltip string `json:"tooltip"` Buff string `json:"buff"` }
func NewWowheadItemResponse ¶
func NewWowheadItemResponse(id int32, tooltip string) WowheadItemResponse
func (WowheadItemResponse) GetArmorType ¶
func (item WowheadItemResponse) GetArmorType() proto.ArmorType
func (WowheadItemResponse) GetArmorValues ¶
func (item WowheadItemResponse) GetArmorValues() (int, int)
func (WowheadItemResponse) GetGemSockets ¶
func (item WowheadItemResponse) GetGemSockets() []proto.GemColor
func (WowheadItemResponse) GetGemStats ¶
func (item WowheadItemResponse) GetGemStats() stats.Stats
func (WowheadItemResponse) GetHandType ¶
func (item WowheadItemResponse) GetHandType() proto.HandType
func (WowheadItemResponse) GetIcon ¶
func (item WowheadItemResponse) GetIcon() string
func (WowheadItemResponse) GetIntValue ¶
func (item WowheadItemResponse) GetIntValue(pattern *regexp.Regexp) int
func (WowheadItemResponse) GetItemLevel ¶
func (item WowheadItemResponse) GetItemLevel() int
func (WowheadItemResponse) GetItemSetName ¶
func (item WowheadItemResponse) GetItemSetName() string
func (WowheadItemResponse) GetItemType ¶
func (item WowheadItemResponse) GetItemType() proto.ItemType
func (WowheadItemResponse) GetName ¶
func (item WowheadItemResponse) GetName() string
func (WowheadItemResponse) GetPhase ¶
func (item WowheadItemResponse) GetPhase() int
func (WowheadItemResponse) GetQuality ¶
func (item WowheadItemResponse) GetQuality() int
func (WowheadItemResponse) GetRangedWeaponType ¶
func (item WowheadItemResponse) GetRangedWeaponType() proto.RangedWeaponType
func (WowheadItemResponse) GetRequiredProfession ¶
func (item WowheadItemResponse) GetRequiredProfession() proto.Profession
func (WowheadItemResponse) GetSocketBonus ¶
func (item WowheadItemResponse) GetSocketBonus() stats.Stats
func (WowheadItemResponse) GetSocketColor ¶
func (item WowheadItemResponse) GetSocketColor() proto.GemColor
func (WowheadItemResponse) GetStats ¶
func (item WowheadItemResponse) GetStats() stats.Stats
func (WowheadItemResponse) GetTooltipRegexString ¶
func (item WowheadItemResponse) GetTooltipRegexString(pattern *regexp.Regexp, matchIdx int) string
func (WowheadItemResponse) GetTooltipRegexValue ¶
func (item WowheadItemResponse) GetTooltipRegexValue(pattern *regexp.Regexp, matchIdx int) int
func (WowheadItemResponse) GetUnique ¶
func (item WowheadItemResponse) GetUnique() bool
func (WowheadItemResponse) GetWeaponDamage ¶
func (item WowheadItemResponse) GetWeaponDamage() (float64, float64)
Returns min/max of weapon damage
func (WowheadItemResponse) GetWeaponSpeed ¶
func (item WowheadItemResponse) GetWeaponSpeed() float64
func (WowheadItemResponse) GetWeaponType ¶
func (item WowheadItemResponse) GetWeaponType() proto.WeaponType
func (WowheadItemResponse) HasBuff ¶
func (item WowheadItemResponse) HasBuff() bool
func (WowheadItemResponse) IsEquippable ¶
func (item WowheadItemResponse) IsEquippable() bool
func (WowheadItemResponse) IsGem ¶
func (item WowheadItemResponse) IsGem() bool
func (WowheadItemResponse) IsHeroic ¶
func (item WowheadItemResponse) IsHeroic() bool
func (WowheadItemResponse) IsPattern ¶
func (item WowheadItemResponse) IsPattern() bool
func (WowheadItemResponse) IsRandomEnchant ¶
func (item WowheadItemResponse) IsRandomEnchant() bool
func (WowheadItemResponse) IsScalableArmorSlot ¶
func (item WowheadItemResponse) IsScalableArmorSlot() bool
func (WowheadItemResponse) ToGemProto ¶
func (item WowheadItemResponse) ToGemProto() *proto.UIGem
func (WowheadItemResponse) ToItemProto ¶
func (item WowheadItemResponse) ToItemProto() *proto.UIItem
func (WowheadItemResponse) TooltipWithoutSetBonus ¶
func (item WowheadItemResponse) TooltipWithoutSetBonus() string
type WowheadItemSource ¶
type WowheadItemSource struct { C int32 `json:"c"` S int32 `json:"s"` Name string `json:"n"` // Name of crafting spell Icon string `json:"icon"` // Icon corresponding to the named entity EntityID int32 `json:"ti"` // Crafting Spell ID / NPC ID / ?? / Quest ID ZoneID int32 `json:"z"` // Only for drop / sold by sources }
type WowheadItemStats ¶
type WowheadItemStats struct {
Armor int32 `json:"armor"`
}
type WowheadRandomSuffix ¶
type WowheadRandomSuffix struct { ID int32 `json:"id"` Name string `json:"name"` Stats WowheadRandomSuffixStats `json:"stats"` }
func (WowheadRandomSuffix) ToProto ¶
func (wrs WowheadRandomSuffix) ToProto() *proto.ItemRandomSuffix
type WowheadRandomSuffixStats ¶
type WowheadRandomSuffixStats struct { Strength int32 `json:"str"` Agility int32 `json:"agi"` Stamina int32 `json:"sta"` Intellect int32 `json:"int"` Spirit int32 `json:"spi"` SpellPower int32 `json:"spldmg"` MP5 int32 `json:"manargn"` HitRating int32 `json:"hitrtng"` CritRating int32 `json:"critstrkrtng"` HasteRating int32 `json:"hastertng"` AttackPower int32 `json:"mleatkpwr"` Expertise int32 `json:"exprtng"` Armor int32 `json:"armor"` RangedAttackPower int32 `json:"rgdatkpwr"` Block int32 `json:"blockrtng"` Dodge int32 `json:"dodgertng"` Parry int32 `json:"parryrtng"` ArcaneResistance int32 `json:"arcres"` FireResistance int32 `json:"firres"` FrostResistance int32 `json:"frores"` NatureResistance int32 `json:"natres"` ShadowResistance int32 `json:"shares"` Mastery int32 `json:"mastrtng"` }
type WowheadReforgeStat ¶
type WowheadReforgeStat struct { ReforgeID int `json:"id"` // Reforge ID used by game FromID int `json:"i1"` // WH Stat ID to reforge from FromStat string `json:"s1"` // WH Stat string to reforge from ToID int `json:"i2"` // WH Stat ID to reforge to ToStat string `json:"s2"` // WH Stat string to reforge to ReforgeMultiplier float64 `json:"v"` // Multiplier for reforge, always 0.4 }
type WowheadReforgeStats ¶
type WowheadReforgeStats map[string]WowheadReforgeStat
func ParseWowheadReforgeStats ¶
func ParseWowheadReforgeStats(contents string) WowheadReforgeStats
func (WowheadReforgeStats) ToProto ¶
func (reforgeStats WowheadReforgeStats) ToProto() map[int32]*proto.ReforgeStat
type WowheadTooltipManager ¶
type WowheadTooltipManager struct {
TooltipManager
}
func NewWowheadItemTooltipManager ¶
func NewWowheadItemTooltipManager(filePath string) *WowheadTooltipManager
func NewWowheadSpellTooltipManager ¶
func NewWowheadSpellTooltipManager(filePath string) *WowheadTooltipManager
func (*WowheadTooltipManager) Read ¶
func (wtm *WowheadTooltipManager) Read() map[int32]WowheadItemResponse
Source Files ¶
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