Documentation ¶
Index ¶
- Constants
- func NewGameCommentServiceHandler(svc GameCommentServiceHandler, opts ...connect.HandlerOption) (string, http.Handler)
- type GameCommentServiceClient
- type GameCommentServiceHandler
- type UnimplementedGameCommentServiceHandler
- func (UnimplementedGameCommentServiceHandler) AddGameComment(context.Context, *connect.Request[comments_service.AddCommentRequest]) (*connect.Response[comments_service.AddCommentResponse], error)
- func (UnimplementedGameCommentServiceHandler) DeleteGameComment(context.Context, *connect.Request[comments_service.DeleteCommentRequest]) (*connect.Response[comments_service.DeleteCommentResponse], error)
- func (UnimplementedGameCommentServiceHandler) EditGameComment(context.Context, *connect.Request[comments_service.EditCommentRequest]) (*connect.Response[comments_service.EditCommentResponse], error)
- func (UnimplementedGameCommentServiceHandler) GetCommentsForAllGames(context.Context, *connect.Request[comments_service.GetCommentsAllGamesRequest]) (*connect.Response[comments_service.GetCommentsResponse], error)
- func (UnimplementedGameCommentServiceHandler) GetGameComments(context.Context, *connect.Request[comments_service.GetCommentsRequest]) (*connect.Response[comments_service.GetCommentsResponse], error)
Constants ¶
const ( // GameCommentServiceAddGameCommentProcedure is the fully-qualified name of the GameCommentService's // AddGameComment RPC. GameCommentServiceAddGameCommentProcedure = "/comments_service.GameCommentService/AddGameComment" // GameCommentServiceGetGameCommentsProcedure is the fully-qualified name of the // GameCommentService's GetGameComments RPC. GameCommentServiceGetGameCommentsProcedure = "/comments_service.GameCommentService/GetGameComments" // GameCommentServiceEditGameCommentProcedure is the fully-qualified name of the // GameCommentService's EditGameComment RPC. GameCommentServiceEditGameCommentProcedure = "/comments_service.GameCommentService/EditGameComment" // GameCommentServiceDeleteGameCommentProcedure is the fully-qualified name of the // GameCommentService's DeleteGameComment RPC. GameCommentServiceDeleteGameCommentProcedure = "/comments_service.GameCommentService/DeleteGameComment" // GameCommentServiceGetCommentsForAllGamesProcedure is the fully-qualified name of the // GameCommentService's GetCommentsForAllGames RPC. GameCommentServiceGetCommentsForAllGamesProcedure = "/comments_service.GameCommentService/GetCommentsForAllGames" )
These constants are the fully-qualified names of the RPCs defined in this package. They're exposed at runtime as Spec.Procedure and as the final two segments of the HTTP route.
Note that these are different from the fully-qualified method names used by google.golang.org/protobuf/reflect/protoreflect. To convert from these constants to reflection-formatted method names, remove the leading slash and convert the remaining slash to a period.
const (
// GameCommentServiceName is the fully-qualified name of the GameCommentService service.
GameCommentServiceName = "comments_service.GameCommentService"
)
Variables ¶
This section is empty.
Functions ¶
func NewGameCommentServiceHandler ¶
func NewGameCommentServiceHandler(svc GameCommentServiceHandler, opts ...connect.HandlerOption) (string, http.Handler)
NewGameCommentServiceHandler builds an HTTP handler from the service implementation. It returns the path on which to mount the handler and the handler itself.
By default, handlers support the Connect, gRPC, and gRPC-Web protocols with the binary Protobuf and JSON codecs. They also support gzip compression.
Types ¶
type GameCommentServiceClient ¶
type GameCommentServiceClient interface { AddGameComment(context.Context, *connect.Request[comments_service.AddCommentRequest]) (*connect.Response[comments_service.AddCommentResponse], error) GetGameComments(context.Context, *connect.Request[comments_service.GetCommentsRequest]) (*connect.Response[comments_service.GetCommentsResponse], error) EditGameComment(context.Context, *connect.Request[comments_service.EditCommentRequest]) (*connect.Response[comments_service.EditCommentResponse], error) DeleteGameComment(context.Context, *connect.Request[comments_service.DeleteCommentRequest]) (*connect.Response[comments_service.DeleteCommentResponse], error) GetCommentsForAllGames(context.Context, *connect.Request[comments_service.GetCommentsAllGamesRequest]) (*connect.Response[comments_service.GetCommentsResponse], error) }
GameCommentServiceClient is a client for the comments_service.GameCommentService service.
func NewGameCommentServiceClient ¶
func NewGameCommentServiceClient(httpClient connect.HTTPClient, baseURL string, opts ...connect.ClientOption) GameCommentServiceClient
NewGameCommentServiceClient constructs a client for the comments_service.GameCommentService service. By default, it uses the Connect protocol with the binary Protobuf Codec, asks for gzipped responses, and sends uncompressed requests. To use the gRPC or gRPC-Web protocols, supply the connect.WithGRPC() or connect.WithGRPCWeb() options.
The URL supplied here should be the base URL for the Connect or gRPC server (for example, http://api.acme.com or https://acme.com/grpc).
type GameCommentServiceHandler ¶
type GameCommentServiceHandler interface { AddGameComment(context.Context, *connect.Request[comments_service.AddCommentRequest]) (*connect.Response[comments_service.AddCommentResponse], error) GetGameComments(context.Context, *connect.Request[comments_service.GetCommentsRequest]) (*connect.Response[comments_service.GetCommentsResponse], error) EditGameComment(context.Context, *connect.Request[comments_service.EditCommentRequest]) (*connect.Response[comments_service.EditCommentResponse], error) DeleteGameComment(context.Context, *connect.Request[comments_service.DeleteCommentRequest]) (*connect.Response[comments_service.DeleteCommentResponse], error) GetCommentsForAllGames(context.Context, *connect.Request[comments_service.GetCommentsAllGamesRequest]) (*connect.Response[comments_service.GetCommentsResponse], error) }
GameCommentServiceHandler is an implementation of the comments_service.GameCommentService service.
type UnimplementedGameCommentServiceHandler ¶
type UnimplementedGameCommentServiceHandler struct{}
UnimplementedGameCommentServiceHandler returns CodeUnimplemented from all methods.
func (UnimplementedGameCommentServiceHandler) AddGameComment ¶
func (UnimplementedGameCommentServiceHandler) AddGameComment(context.Context, *connect.Request[comments_service.AddCommentRequest]) (*connect.Response[comments_service.AddCommentResponse], error)
func (UnimplementedGameCommentServiceHandler) DeleteGameComment ¶
func (UnimplementedGameCommentServiceHandler) DeleteGameComment(context.Context, *connect.Request[comments_service.DeleteCommentRequest]) (*connect.Response[comments_service.DeleteCommentResponse], error)
func (UnimplementedGameCommentServiceHandler) EditGameComment ¶
func (UnimplementedGameCommentServiceHandler) EditGameComment(context.Context, *connect.Request[comments_service.EditCommentRequest]) (*connect.Response[comments_service.EditCommentResponse], error)
func (UnimplementedGameCommentServiceHandler) GetCommentsForAllGames ¶
func (UnimplementedGameCommentServiceHandler) GetCommentsForAllGames(context.Context, *connect.Request[comments_service.GetCommentsAllGamesRequest]) (*connect.Response[comments_service.GetCommentsResponse], error)
func (UnimplementedGameCommentServiceHandler) GetGameComments ¶
func (UnimplementedGameCommentServiceHandler) GetGameComments(context.Context, *connect.Request[comments_service.GetCommentsRequest]) (*connect.Response[comments_service.GetCommentsResponse], error)