Documentation ¶
Index ¶
- Constants
- func NewTournamentServiceHandler(svc TournamentServiceHandler, opts ...connect.HandlerOption) (string, http.Handler)
- type TournamentServiceClient
- type TournamentServiceHandler
- type UnimplementedTournamentServiceHandler
- func (UnimplementedTournamentServiceHandler) AddDirectors(context.Context, *connect.Request[ipc.TournamentPersons]) (*connect.Response[tournament_service.TournamentResponse], error)
- func (UnimplementedTournamentServiceHandler) AddDivision(context.Context, ...) (*connect.Response[tournament_service.TournamentResponse], error)
- func (UnimplementedTournamentServiceHandler) AddPlayers(context.Context, *connect.Request[ipc.TournamentPersons]) (*connect.Response[tournament_service.TournamentResponse], error)
- func (UnimplementedTournamentServiceHandler) CheckIn(context.Context, *connect.Request[tournament_service.CheckinRequest]) (*connect.Response[tournament_service.TournamentResponse], error)
- func (UnimplementedTournamentServiceHandler) CreateClubSession(context.Context, *connect.Request[tournament_service.NewClubSessionRequest]) (*connect.Response[tournament_service.ClubSessionResponse], error)
- func (UnimplementedTournamentServiceHandler) ExportTournament(context.Context, *connect.Request[tournament_service.ExportTournamentRequest]) (*connect.Response[tournament_service.ExportTournamentResponse], error)
- func (UnimplementedTournamentServiceHandler) FinishTournament(context.Context, *connect.Request[tournament_service.FinishTournamentRequest]) (*connect.Response[tournament_service.TournamentResponse], error)
- func (UnimplementedTournamentServiceHandler) GetRecentClubSessions(context.Context, ...) (*connect.Response[tournament_service.ClubSessionsResponse], error)
- func (UnimplementedTournamentServiceHandler) GetTournament(context.Context, *connect.Request[tournament_service.GetTournamentRequest]) (*connect.Response[ipc.FullTournamentDivisions], error)
- func (UnimplementedTournamentServiceHandler) GetTournamentMetadata(context.Context, ...) (*connect.Response[tournament_service.TournamentMetadataResponse], error)
- func (UnimplementedTournamentServiceHandler) GetTournamentScorecards(context.Context, ...) (*connect.Response[tournament_service.TournamentScorecardResponse], error)
- func (UnimplementedTournamentServiceHandler) NewTournament(context.Context, *connect.Request[tournament_service.NewTournamentRequest]) (*connect.Response[tournament_service.NewTournamentResponse], error)
- func (UnimplementedTournamentServiceHandler) PairRound(context.Context, *connect.Request[tournament_service.PairRoundRequest]) (*connect.Response[tournament_service.TournamentResponse], error)
- func (UnimplementedTournamentServiceHandler) RecentGames(context.Context, *connect.Request[tournament_service.RecentGamesRequest]) (*connect.Response[tournament_service.RecentGamesResponse], error)
- func (UnimplementedTournamentServiceHandler) RemoveDirectors(context.Context, *connect.Request[ipc.TournamentPersons]) (*connect.Response[tournament_service.TournamentResponse], error)
- func (UnimplementedTournamentServiceHandler) RemoveDivision(context.Context, ...) (*connect.Response[tournament_service.TournamentResponse], error)
- func (UnimplementedTournamentServiceHandler) RemovePlayers(context.Context, *connect.Request[ipc.TournamentPersons]) (*connect.Response[tournament_service.TournamentResponse], error)
- func (UnimplementedTournamentServiceHandler) RenameDivision(context.Context, *connect.Request[tournament_service.DivisionRenameRequest]) (*connect.Response[tournament_service.TournamentResponse], error)
- func (UnimplementedTournamentServiceHandler) SetDivisionControls(context.Context, *connect.Request[ipc.DivisionControls]) (*connect.Response[tournament_service.TournamentResponse], error)
- func (UnimplementedTournamentServiceHandler) SetPairing(context.Context, ...) (*connect.Response[tournament_service.TournamentResponse], error)
- func (UnimplementedTournamentServiceHandler) SetResult(context.Context, ...) (*connect.Response[tournament_service.TournamentResponse], error)
- func (UnimplementedTournamentServiceHandler) SetRoundControls(context.Context, *connect.Request[ipc.DivisionRoundControls]) (*connect.Response[tournament_service.TournamentResponse], error)
- func (UnimplementedTournamentServiceHandler) SetSingleRoundControls(context.Context, ...) (*connect.Response[tournament_service.TournamentResponse], error)
- func (UnimplementedTournamentServiceHandler) SetTournamentMetadata(context.Context, ...) (*connect.Response[tournament_service.TournamentResponse], error)
- func (UnimplementedTournamentServiceHandler) StartRoundCountdown(context.Context, ...) (*connect.Response[tournament_service.TournamentResponse], error)
- func (UnimplementedTournamentServiceHandler) UncheckIn(context.Context, *connect.Request[tournament_service.UncheckInRequest]) (*connect.Response[tournament_service.TournamentResponse], error)
- func (UnimplementedTournamentServiceHandler) UnstartTournament(context.Context, *connect.Request[tournament_service.UnstartTournamentRequest]) (*connect.Response[tournament_service.TournamentResponse], error)
Constants ¶
const ( // TournamentServiceNewTournamentProcedure is the fully-qualified name of the TournamentService's // NewTournament RPC. TournamentServiceNewTournamentProcedure = "/tournament_service.TournamentService/NewTournament" // TournamentServiceGetTournamentMetadataProcedure is the fully-qualified name of the // TournamentService's GetTournamentMetadata RPC. TournamentServiceGetTournamentMetadataProcedure = "/tournament_service.TournamentService/GetTournamentMetadata" // TournamentServiceGetTournamentProcedure is the fully-qualified name of the TournamentService's // GetTournament RPC. TournamentServiceGetTournamentProcedure = "/tournament_service.TournamentService/GetTournament" // TournamentServiceFinishTournamentProcedure is the fully-qualified name of the TournamentService's // FinishTournament RPC. TournamentServiceFinishTournamentProcedure = "/tournament_service.TournamentService/FinishTournament" // TournamentServiceSetTournamentMetadataProcedure is the fully-qualified name of the // TournamentService's SetTournamentMetadata RPC. TournamentServiceSetTournamentMetadataProcedure = "/tournament_service.TournamentService/SetTournamentMetadata" // TournamentServicePairRoundProcedure is the fully-qualified name of the TournamentService's // PairRound RPC. TournamentServicePairRoundProcedure = "/tournament_service.TournamentService/PairRound" // TournamentServiceSetSingleRoundControlsProcedure is the fully-qualified name of the // TournamentService's SetSingleRoundControls RPC. TournamentServiceSetSingleRoundControlsProcedure = "/tournament_service.TournamentService/SetSingleRoundControls" // TournamentServiceSetRoundControlsProcedure is the fully-qualified name of the TournamentService's // SetRoundControls RPC. TournamentServiceSetRoundControlsProcedure = "/tournament_service.TournamentService/SetRoundControls" // TournamentServiceSetDivisionControlsProcedure is the fully-qualified name of the // TournamentService's SetDivisionControls RPC. TournamentServiceSetDivisionControlsProcedure = "/tournament_service.TournamentService/SetDivisionControls" // TournamentServiceAddDirectorsProcedure is the fully-qualified name of the TournamentService's // AddDirectors RPC. TournamentServiceAddDirectorsProcedure = "/tournament_service.TournamentService/AddDirectors" // TournamentServiceRemoveDirectorsProcedure is the fully-qualified name of the TournamentService's // RemoveDirectors RPC. TournamentServiceRemoveDirectorsProcedure = "/tournament_service.TournamentService/RemoveDirectors" // TournamentServiceAddDivisionProcedure is the fully-qualified name of the TournamentService's // AddDivision RPC. TournamentServiceAddDivisionProcedure = "/tournament_service.TournamentService/AddDivision" // TournamentServiceRenameDivisionProcedure is the fully-qualified name of the TournamentService's // RenameDivision RPC. TournamentServiceRenameDivisionProcedure = "/tournament_service.TournamentService/RenameDivision" // TournamentServiceRemoveDivisionProcedure is the fully-qualified name of the TournamentService's // RemoveDivision RPC. TournamentServiceRemoveDivisionProcedure = "/tournament_service.TournamentService/RemoveDivision" // TournamentServiceAddPlayersProcedure is the fully-qualified name of the TournamentService's // AddPlayers RPC. TournamentServiceAddPlayersProcedure = "/tournament_service.TournamentService/AddPlayers" // TournamentServiceRemovePlayersProcedure is the fully-qualified name of the TournamentService's // RemovePlayers RPC. TournamentServiceRemovePlayersProcedure = "/tournament_service.TournamentService/RemovePlayers" // TournamentServiceSetPairingProcedure is the fully-qualified name of the TournamentService's // SetPairing RPC. TournamentServiceSetPairingProcedure = "/tournament_service.TournamentService/SetPairing" // TournamentServiceSetResultProcedure is the fully-qualified name of the TournamentService's // SetResult RPC. TournamentServiceSetResultProcedure = "/tournament_service.TournamentService/SetResult" // TournamentServiceStartRoundCountdownProcedure is the fully-qualified name of the // TournamentService's StartRoundCountdown RPC. TournamentServiceStartRoundCountdownProcedure = "/tournament_service.TournamentService/StartRoundCountdown" // TournamentServiceRecentGamesProcedure is the fully-qualified name of the TournamentService's // RecentGames RPC. TournamentServiceRecentGamesProcedure = "/tournament_service.TournamentService/RecentGames" // TournamentServiceCreateClubSessionProcedure is the fully-qualified name of the // TournamentService's CreateClubSession RPC. TournamentServiceCreateClubSessionProcedure = "/tournament_service.TournamentService/CreateClubSession" // TournamentServiceGetRecentClubSessionsProcedure is the fully-qualified name of the // TournamentService's GetRecentClubSessions RPC. TournamentServiceGetRecentClubSessionsProcedure = "/tournament_service.TournamentService/GetRecentClubSessions" // TournamentServiceUnstartTournamentProcedure is the fully-qualified name of the // TournamentService's UnstartTournament RPC. TournamentServiceUnstartTournamentProcedure = "/tournament_service.TournamentService/UnstartTournament" // TournamentServiceUncheckInProcedure is the fully-qualified name of the TournamentService's // UncheckIn RPC. TournamentServiceUncheckInProcedure = "/tournament_service.TournamentService/UncheckIn" // TournamentServiceCheckInProcedure is the fully-qualified name of the TournamentService's CheckIn // RPC. TournamentServiceCheckInProcedure = "/tournament_service.TournamentService/CheckIn" // TournamentServiceExportTournamentProcedure is the fully-qualified name of the TournamentService's // ExportTournament RPC. TournamentServiceExportTournamentProcedure = "/tournament_service.TournamentService/ExportTournament" // TournamentServiceGetTournamentScorecardsProcedure is the fully-qualified name of the // TournamentService's GetTournamentScorecards RPC. TournamentServiceGetTournamentScorecardsProcedure = "/tournament_service.TournamentService/GetTournamentScorecards" )
These constants are the fully-qualified names of the RPCs defined in this package. They're exposed at runtime as Spec.Procedure and as the final two segments of the HTTP route.
Note that these are different from the fully-qualified method names used by google.golang.org/protobuf/reflect/protoreflect. To convert from these constants to reflection-formatted method names, remove the leading slash and convert the remaining slash to a period.
const (
// TournamentServiceName is the fully-qualified name of the TournamentService service.
TournamentServiceName = "tournament_service.TournamentService"
)
Variables ¶
This section is empty.
Functions ¶
func NewTournamentServiceHandler ¶
func NewTournamentServiceHandler(svc TournamentServiceHandler, opts ...connect.HandlerOption) (string, http.Handler)
NewTournamentServiceHandler builds an HTTP handler from the service implementation. It returns the path on which to mount the handler and the handler itself.
By default, handlers support the Connect, gRPC, and gRPC-Web protocols with the binary Protobuf and JSON codecs. They also support gzip compression.
Types ¶
type TournamentServiceClient ¶
type TournamentServiceClient interface { NewTournament(context.Context, *connect.Request[tournament_service.NewTournamentRequest]) (*connect.Response[tournament_service.NewTournamentResponse], error) GetTournamentMetadata(context.Context, *connect.Request[tournament_service.GetTournamentMetadataRequest]) (*connect.Response[tournament_service.TournamentMetadataResponse], error) GetTournament(context.Context, *connect.Request[tournament_service.GetTournamentRequest]) (*connect.Response[ipc.FullTournamentDivisions], error) FinishTournament(context.Context, *connect.Request[tournament_service.FinishTournamentRequest]) (*connect.Response[tournament_service.TournamentResponse], error) SetTournamentMetadata(context.Context, *connect.Request[tournament_service.SetTournamentMetadataRequest]) (*connect.Response[tournament_service.TournamentResponse], error) PairRound(context.Context, *connect.Request[tournament_service.PairRoundRequest]) (*connect.Response[tournament_service.TournamentResponse], error) SetSingleRoundControls(context.Context, *connect.Request[tournament_service.SingleRoundControlsRequest]) (*connect.Response[tournament_service.TournamentResponse], error) SetRoundControls(context.Context, *connect.Request[ipc.DivisionRoundControls]) (*connect.Response[tournament_service.TournamentResponse], error) SetDivisionControls(context.Context, *connect.Request[ipc.DivisionControls]) (*connect.Response[tournament_service.TournamentResponse], error) // Input to AddDirectors should be director usernames. AddDirectors(context.Context, *connect.Request[ipc.TournamentPersons]) (*connect.Response[tournament_service.TournamentResponse], error) // Input to RemoveDirectors should be director usernames. RemoveDirectors(context.Context, *connect.Request[ipc.TournamentPersons]) (*connect.Response[tournament_service.TournamentResponse], error) AddDivision(context.Context, *connect.Request[tournament_service.TournamentDivisionRequest]) (*connect.Response[tournament_service.TournamentResponse], error) RenameDivision(context.Context, *connect.Request[tournament_service.DivisionRenameRequest]) (*connect.Response[tournament_service.TournamentResponse], error) RemoveDivision(context.Context, *connect.Request[tournament_service.TournamentDivisionRequest]) (*connect.Response[tournament_service.TournamentResponse], error) // Input to AddPlayers should be player usernames AddPlayers(context.Context, *connect.Request[ipc.TournamentPersons]) (*connect.Response[tournament_service.TournamentResponse], error) // Input to RemovePlayers should be player usernames RemovePlayers(context.Context, *connect.Request[ipc.TournamentPersons]) (*connect.Response[tournament_service.TournamentResponse], error) SetPairing(context.Context, *connect.Request[tournament_service.TournamentPairingsRequest]) (*connect.Response[tournament_service.TournamentResponse], error) SetResult(context.Context, *connect.Request[tournament_service.TournamentResultOverrideRequest]) (*connect.Response[tournament_service.TournamentResponse], error) StartRoundCountdown(context.Context, *connect.Request[tournament_service.TournamentStartRoundCountdownRequest]) (*connect.Response[tournament_service.TournamentResponse], error) RecentGames(context.Context, *connect.Request[tournament_service.RecentGamesRequest]) (*connect.Response[tournament_service.RecentGamesResponse], error) CreateClubSession(context.Context, *connect.Request[tournament_service.NewClubSessionRequest]) (*connect.Response[tournament_service.ClubSessionResponse], error) GetRecentClubSessions(context.Context, *connect.Request[tournament_service.RecentClubSessionsRequest]) (*connect.Response[tournament_service.ClubSessionsResponse], error) UnstartTournament(context.Context, *connect.Request[tournament_service.UnstartTournamentRequest]) (*connect.Response[tournament_service.TournamentResponse], error) // Uncheck everyone in. Use this some time before the beginning of a session. UncheckIn(context.Context, *connect.Request[tournament_service.UncheckInRequest]) (*connect.Response[tournament_service.TournamentResponse], error) // CheckIn allows players to check themselves in. CheckIn(context.Context, *connect.Request[tournament_service.CheckinRequest]) (*connect.Response[tournament_service.TournamentResponse], error) ExportTournament(context.Context, *connect.Request[tournament_service.ExportTournamentRequest]) (*connect.Response[tournament_service.ExportTournamentResponse], error) GetTournamentScorecards(context.Context, *connect.Request[tournament_service.TournamentScorecardRequest]) (*connect.Response[tournament_service.TournamentScorecardResponse], error) }
TournamentServiceClient is a client for the tournament_service.TournamentService service.
func NewTournamentServiceClient ¶
func NewTournamentServiceClient(httpClient connect.HTTPClient, baseURL string, opts ...connect.ClientOption) TournamentServiceClient
NewTournamentServiceClient constructs a client for the tournament_service.TournamentService service. By default, it uses the Connect protocol with the binary Protobuf Codec, asks for gzipped responses, and sends uncompressed requests. To use the gRPC or gRPC-Web protocols, supply the connect.WithGRPC() or connect.WithGRPCWeb() options.
The URL supplied here should be the base URL for the Connect or gRPC server (for example, http://api.acme.com or https://acme.com/grpc).
type TournamentServiceHandler ¶
type TournamentServiceHandler interface { NewTournament(context.Context, *connect.Request[tournament_service.NewTournamentRequest]) (*connect.Response[tournament_service.NewTournamentResponse], error) GetTournamentMetadata(context.Context, *connect.Request[tournament_service.GetTournamentMetadataRequest]) (*connect.Response[tournament_service.TournamentMetadataResponse], error) GetTournament(context.Context, *connect.Request[tournament_service.GetTournamentRequest]) (*connect.Response[ipc.FullTournamentDivisions], error) FinishTournament(context.Context, *connect.Request[tournament_service.FinishTournamentRequest]) (*connect.Response[tournament_service.TournamentResponse], error) SetTournamentMetadata(context.Context, *connect.Request[tournament_service.SetTournamentMetadataRequest]) (*connect.Response[tournament_service.TournamentResponse], error) PairRound(context.Context, *connect.Request[tournament_service.PairRoundRequest]) (*connect.Response[tournament_service.TournamentResponse], error) SetSingleRoundControls(context.Context, *connect.Request[tournament_service.SingleRoundControlsRequest]) (*connect.Response[tournament_service.TournamentResponse], error) SetRoundControls(context.Context, *connect.Request[ipc.DivisionRoundControls]) (*connect.Response[tournament_service.TournamentResponse], error) SetDivisionControls(context.Context, *connect.Request[ipc.DivisionControls]) (*connect.Response[tournament_service.TournamentResponse], error) // Input to AddDirectors should be director usernames. AddDirectors(context.Context, *connect.Request[ipc.TournamentPersons]) (*connect.Response[tournament_service.TournamentResponse], error) // Input to RemoveDirectors should be director usernames. RemoveDirectors(context.Context, *connect.Request[ipc.TournamentPersons]) (*connect.Response[tournament_service.TournamentResponse], error) AddDivision(context.Context, *connect.Request[tournament_service.TournamentDivisionRequest]) (*connect.Response[tournament_service.TournamentResponse], error) RenameDivision(context.Context, *connect.Request[tournament_service.DivisionRenameRequest]) (*connect.Response[tournament_service.TournamentResponse], error) RemoveDivision(context.Context, *connect.Request[tournament_service.TournamentDivisionRequest]) (*connect.Response[tournament_service.TournamentResponse], error) // Input to AddPlayers should be player usernames AddPlayers(context.Context, *connect.Request[ipc.TournamentPersons]) (*connect.Response[tournament_service.TournamentResponse], error) // Input to RemovePlayers should be player usernames RemovePlayers(context.Context, *connect.Request[ipc.TournamentPersons]) (*connect.Response[tournament_service.TournamentResponse], error) SetPairing(context.Context, *connect.Request[tournament_service.TournamentPairingsRequest]) (*connect.Response[tournament_service.TournamentResponse], error) SetResult(context.Context, *connect.Request[tournament_service.TournamentResultOverrideRequest]) (*connect.Response[tournament_service.TournamentResponse], error) StartRoundCountdown(context.Context, *connect.Request[tournament_service.TournamentStartRoundCountdownRequest]) (*connect.Response[tournament_service.TournamentResponse], error) RecentGames(context.Context, *connect.Request[tournament_service.RecentGamesRequest]) (*connect.Response[tournament_service.RecentGamesResponse], error) CreateClubSession(context.Context, *connect.Request[tournament_service.NewClubSessionRequest]) (*connect.Response[tournament_service.ClubSessionResponse], error) GetRecentClubSessions(context.Context, *connect.Request[tournament_service.RecentClubSessionsRequest]) (*connect.Response[tournament_service.ClubSessionsResponse], error) UnstartTournament(context.Context, *connect.Request[tournament_service.UnstartTournamentRequest]) (*connect.Response[tournament_service.TournamentResponse], error) // Uncheck everyone in. Use this some time before the beginning of a session. UncheckIn(context.Context, *connect.Request[tournament_service.UncheckInRequest]) (*connect.Response[tournament_service.TournamentResponse], error) // CheckIn allows players to check themselves in. CheckIn(context.Context, *connect.Request[tournament_service.CheckinRequest]) (*connect.Response[tournament_service.TournamentResponse], error) ExportTournament(context.Context, *connect.Request[tournament_service.ExportTournamentRequest]) (*connect.Response[tournament_service.ExportTournamentResponse], error) GetTournamentScorecards(context.Context, *connect.Request[tournament_service.TournamentScorecardRequest]) (*connect.Response[tournament_service.TournamentScorecardResponse], error) }
TournamentServiceHandler is an implementation of the tournament_service.TournamentService service.
type UnimplementedTournamentServiceHandler ¶
type UnimplementedTournamentServiceHandler struct{}
UnimplementedTournamentServiceHandler returns CodeUnimplemented from all methods.
func (UnimplementedTournamentServiceHandler) AddDirectors ¶
func (UnimplementedTournamentServiceHandler) AddDirectors(context.Context, *connect.Request[ipc.TournamentPersons]) (*connect.Response[tournament_service.TournamentResponse], error)
func (UnimplementedTournamentServiceHandler) AddDivision ¶
func (UnimplementedTournamentServiceHandler) AddPlayers ¶
func (UnimplementedTournamentServiceHandler) AddPlayers(context.Context, *connect.Request[ipc.TournamentPersons]) (*connect.Response[tournament_service.TournamentResponse], error)
func (UnimplementedTournamentServiceHandler) CreateClubSession ¶
func (UnimplementedTournamentServiceHandler) CreateClubSession(context.Context, *connect.Request[tournament_service.NewClubSessionRequest]) (*connect.Response[tournament_service.ClubSessionResponse], error)
func (UnimplementedTournamentServiceHandler) ExportTournament ¶
func (UnimplementedTournamentServiceHandler) ExportTournament(context.Context, *connect.Request[tournament_service.ExportTournamentRequest]) (*connect.Response[tournament_service.ExportTournamentResponse], error)
func (UnimplementedTournamentServiceHandler) FinishTournament ¶
func (UnimplementedTournamentServiceHandler) FinishTournament(context.Context, *connect.Request[tournament_service.FinishTournamentRequest]) (*connect.Response[tournament_service.TournamentResponse], error)
func (UnimplementedTournamentServiceHandler) GetRecentClubSessions ¶
func (UnimplementedTournamentServiceHandler) GetRecentClubSessions(context.Context, *connect.Request[tournament_service.RecentClubSessionsRequest]) (*connect.Response[tournament_service.ClubSessionsResponse], error)
func (UnimplementedTournamentServiceHandler) GetTournament ¶
func (UnimplementedTournamentServiceHandler) GetTournament(context.Context, *connect.Request[tournament_service.GetTournamentRequest]) (*connect.Response[ipc.FullTournamentDivisions], error)
func (UnimplementedTournamentServiceHandler) GetTournamentMetadata ¶
func (UnimplementedTournamentServiceHandler) GetTournamentMetadata(context.Context, *connect.Request[tournament_service.GetTournamentMetadataRequest]) (*connect.Response[tournament_service.TournamentMetadataResponse], error)
func (UnimplementedTournamentServiceHandler) GetTournamentScorecards ¶
func (UnimplementedTournamentServiceHandler) GetTournamentScorecards(context.Context, *connect.Request[tournament_service.TournamentScorecardRequest]) (*connect.Response[tournament_service.TournamentScorecardResponse], error)
func (UnimplementedTournamentServiceHandler) NewTournament ¶
func (UnimplementedTournamentServiceHandler) NewTournament(context.Context, *connect.Request[tournament_service.NewTournamentRequest]) (*connect.Response[tournament_service.NewTournamentResponse], error)
func (UnimplementedTournamentServiceHandler) RecentGames ¶
func (UnimplementedTournamentServiceHandler) RemoveDirectors ¶
func (UnimplementedTournamentServiceHandler) RemoveDirectors(context.Context, *connect.Request[ipc.TournamentPersons]) (*connect.Response[tournament_service.TournamentResponse], error)
func (UnimplementedTournamentServiceHandler) RemoveDivision ¶
func (UnimplementedTournamentServiceHandler) RemoveDivision(context.Context, *connect.Request[tournament_service.TournamentDivisionRequest]) (*connect.Response[tournament_service.TournamentResponse], error)
func (UnimplementedTournamentServiceHandler) RemovePlayers ¶
func (UnimplementedTournamentServiceHandler) RemovePlayers(context.Context, *connect.Request[ipc.TournamentPersons]) (*connect.Response[tournament_service.TournamentResponse], error)
func (UnimplementedTournamentServiceHandler) RenameDivision ¶
func (UnimplementedTournamentServiceHandler) RenameDivision(context.Context, *connect.Request[tournament_service.DivisionRenameRequest]) (*connect.Response[tournament_service.TournamentResponse], error)
func (UnimplementedTournamentServiceHandler) SetDivisionControls ¶
func (UnimplementedTournamentServiceHandler) SetDivisionControls(context.Context, *connect.Request[ipc.DivisionControls]) (*connect.Response[tournament_service.TournamentResponse], error)
func (UnimplementedTournamentServiceHandler) SetPairing ¶
func (UnimplementedTournamentServiceHandler) SetRoundControls ¶
func (UnimplementedTournamentServiceHandler) SetRoundControls(context.Context, *connect.Request[ipc.DivisionRoundControls]) (*connect.Response[tournament_service.TournamentResponse], error)
func (UnimplementedTournamentServiceHandler) SetSingleRoundControls ¶
func (UnimplementedTournamentServiceHandler) SetSingleRoundControls(context.Context, *connect.Request[tournament_service.SingleRoundControlsRequest]) (*connect.Response[tournament_service.TournamentResponse], error)
func (UnimplementedTournamentServiceHandler) SetTournamentMetadata ¶
func (UnimplementedTournamentServiceHandler) SetTournamentMetadata(context.Context, *connect.Request[tournament_service.SetTournamentMetadataRequest]) (*connect.Response[tournament_service.TournamentResponse], error)
func (UnimplementedTournamentServiceHandler) StartRoundCountdown ¶
func (UnimplementedTournamentServiceHandler) StartRoundCountdown(context.Context, *connect.Request[tournament_service.TournamentStartRoundCountdownRequest]) (*connect.Response[tournament_service.TournamentResponse], error)
func (UnimplementedTournamentServiceHandler) UnstartTournament ¶
func (UnimplementedTournamentServiceHandler) UnstartTournament(context.Context, *connect.Request[tournament_service.UnstartTournamentRequest]) (*connect.Response[tournament_service.TournamentResponse], error)