shader

package
v0.0.0-...-0518d83 Latest Latest
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Published: Sep 18, 2023 License: GPL-3.0 Imports: 9 Imported by: 0

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Constants

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const (
	Vertex   = Type(gl.VERTEX_SHADER)
	Geometry = Type(gl.GEOMETRY_SHADER)
	Fragment = Type(gl.FRAGMENT_SHADER)
)

Variables

This section is empty.

Functions

This section is empty.

Types

type RShader

type RShader struct {
	// contains filtered or unexported fields
}

func NewRShader

func NewRShader(sources ...*Source) *RShader

func (*RShader) Bind

func (s *RShader) Bind()

func (*RShader) Dispose

func (s *RShader) Dispose()

func (*RShader) GetAttributeInfo

func (s *RShader) GetAttributeInfo(name string) attribute.VertexAttribute

func (*RShader) GetUniformInfo

func (s *RShader) GetUniformInfo(name string) attribute.VertexAttribute

func (*RShader) SetUniform

func (s *RShader) SetUniform(name string, value interface{})

func (*RShader) SetUniformArr

func (s *RShader) SetUniformArr(name string, offset int, value interface{})

func (*RShader) Unbind

func (s *RShader) Unbind()

Unbind unbinds the Shader program and restores the previous one.

type Source

type Source struct {
	// contains filtered or unexported fields
}

func NewSource

func NewSource(source string, srcType Type) *Source

func (*Source) Dispose

func (src *Source) Dispose()

type Type

type Type uint32

func (Type) Name

func (t Type) Name() string

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