Documentation ¶
Index ¶
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func DataHandler(root string) (gohttp.Handler, error)
- func GeoJSONHandler(r reader.Reader) (gohttp.Handler, error)
- func HTMLHandler(r reader.Reader, opts HTMLOptions) (gohttp.Handler, error)
- func MustAsset(name string) []byte
- func PingHandler() (gohttp.Handler, error)
- func RasterHandler(r reader.Reader, opts *RasterOptions) (gohttp.Handler, error)
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
- func SPRHandler(r reader.Reader) (gohttp.Handler, error)
- func SVGHandler(r reader.Reader, handler_opts *SVGOptions) (gohttp.Handler, error)
- func StaticFileSystem() (gohttp.FileSystem, error)
- func StaticHandler() (gohttp.Handler, error)
- type HTMLOptions
- type HTMLVars
- type RasterOptions
- type RasterSize
- type SVGOptions
- type SVGSize
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func HTMLHandler ¶
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func PingHandler ¶
func RasterHandler ¶
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively
func SVGHandler ¶
func StaticFileSystem ¶
func StaticFileSystem() (gohttp.FileSystem, error)
func StaticHandler ¶
Types ¶
type HTMLOptions ¶
type HTMLOptions struct {
DataEndpoint string
}
func NewDefaultHTMLOptions ¶
func NewDefaultHTMLOptions() HTMLOptions
type RasterOptions ¶
type RasterOptions struct { Format string Sizes map[string]RasterSize }
func NewDefaultRasterOptions ¶
func NewDefaultRasterOptions() (*RasterOptions, error)
type RasterSize ¶
type SVGOptions ¶
func NewDefaultSVGOptions ¶
func NewDefaultSVGOptions() (*SVGOptions, error)