Documentation ¶
Index ¶
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func GeoJSONHandler(h *DispatchHandler) (gohttp.HandlerFunc, error)
- func MustAsset(name string) []byte
- func NewGeoJSONHandler(c cache.Cache, nz_opts *nextzen.Options) (gohttp.HandlerFunc, error)
- func NewPNGHandler(c cache.Cache, nz_opts *nextzen.Options, svg_opts *tile.RasterzenSVGOptions) (gohttp.HandlerFunc, error)
- func NewRasterzenHandler(c cache.Cache, nz_opts *nextzen.Options) (gohttp.HandlerFunc, error)
- func NewSVGHandler(c cache.Cache, nz_opts *nextzen.Options, svg_opts *tile.RasterzenSVGOptions) (gohttp.HandlerFunc, error)
- func PNGHandler(h *DispatchHandler) (gohttp.HandlerFunc, error)
- func RasterzenHandler(h *DispatchHandler) (gohttp.HandlerFunc, error)
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
- func SVGHandler(h *DispatchHandler) (gohttp.HandlerFunc, error)
- func StaticFileSystem() (gohttp.FileSystem, error)
- func StaticHandler() (gohttp.Handler, error)
- func WWWHandler(opts *WWWHandlerOptions) (gohttp.HandlerFunc, error)
- type DispatchFunc
- type DispatchHandler
- type WWWHandlerOptions
- type WWWTemplateVars
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func GeoJSONHandler ¶
func GeoJSONHandler(h *DispatchHandler) (gohttp.HandlerFunc, error)
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func NewGeoJSONHandler ¶
func NewGeoJSONHandler(c cache.Cache, nz_opts *nextzen.Options) (gohttp.HandlerFunc, error)
func NewPNGHandler ¶
func NewPNGHandler(c cache.Cache, nz_opts *nextzen.Options, svg_opts *tile.RasterzenSVGOptions) (gohttp.HandlerFunc, error)
func NewRasterzenHandler ¶
func NewRasterzenHandler(c cache.Cache, nz_opts *nextzen.Options) (gohttp.HandlerFunc, error)
func NewSVGHandler ¶
func NewSVGHandler(c cache.Cache, nz_opts *nextzen.Options, svg_opts *tile.RasterzenSVGOptions) (gohttp.HandlerFunc, error)
func PNGHandler ¶
func PNGHandler(h *DispatchHandler) (gohttp.HandlerFunc, error)
func RasterzenHandler ¶
func RasterzenHandler(h *DispatchHandler) (gohttp.HandlerFunc, error)
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively
func SVGHandler ¶
func SVGHandler(h *DispatchHandler) (gohttp.HandlerFunc, error)
func StaticFileSystem ¶
func StaticFileSystem() (gohttp.FileSystem, error)
func StaticHandler ¶
func WWWHandler ¶
func WWWHandler(opts *WWWHandlerOptions) (gohttp.HandlerFunc, error)
Types ¶
type DispatchHandler ¶
type DispatchHandler struct { Cache cache.Cache Func DispatchFunc Headers map[string]string NextzenOptions *nextzen.Options RasterzenOptions *tile.RasterzenOptions SVGOptions *tile.RasterzenSVGOptions }
func NewDispatchHandler ¶
func NewDispatchHandler(c cache.Cache) (*DispatchHandler, error)
func (DispatchHandler) GetSlippyTileForRequest ¶
func (*DispatchHandler) HandleRequest ¶
func (h *DispatchHandler) HandleRequest(rsp gohttp.ResponseWriter, req *gohttp.Request, key string) error